@ Pixel : Thank you very much for your reply and this interesting piece of History
At that time, ships were certainly often used as stationary gun batteries to bombard troops, forts or cities near the coastline during battles, sieges and landings (while sometimes also repelling enemy naval reinforcement). There are several historical examples, such as the bombardment of Genoa in 1684. Having unmovable ships in Pike and Shot is thus logical.
I guess movable ships would be most useful in naval battles and troop landings.
As you mentioned, there’s also the Lepanto mod that is indeed great !
Unfortunately I haven’t succeeded in editing it to make my own (smaller) maps. I guess it’s impossible.
Pixel wrote: ↑Thu May 30, 2019 7:58 am
TLDR: The game is based on a land battles rule-set (Field of Glory: Renaissance) and thus, the ships are supporting props rather then a fully fleshed out naval module.
As a newcomer to the game, I will certainly trust your experience.
However, I wonder if invasion scenarios (mixing bombardments by (say unmovable) ships, troop landings (ie slow troop ships "becoming" troops when hitting the coast) and current land battles) and naval fight ones (between movable galleys, ships of the line…) couldn’t be added to this very kind of turn-based tactical game some day.