[Gameplay Bug][Mines reveal concealed units][7.1.8]

Moderators: Order of Battle Moderators, The Artistocrats

Post Reply
Horst
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1610
Joined: Mon Feb 18, 2013 1:22 pm

[Gameplay Bug][Mines reveal concealed units][7.1.8]

Post by Horst » Thu Jun 20, 2019 2:05 pm

Although mines have sight range 0, faction-owned mines can reveal concealed enemy units if they move adjacent to them.
Bug-TheSeeingMines.7z
(1.11 KiB) Downloaded 12 times
Bug-TheSeeingMines.jpg
Bug-TheSeeingMines.jpg (297.72 KiB) Viewed 182 times

bebro
The Artistocrats
The Artistocrats
Posts: 2924
Joined: Sun Nov 19, 2006 12:50 pm

Re: [Gameplay Bug][Mines reveal concealed units][7.1.8]

Post by bebro » Fri Jun 21, 2019 5:51 pm

This has probably low priority as the game usually has mines as neutral units to avoid that players or AI can run "through" hexes if mined (by an "owned" mine). There might be few exceptions...

terminator
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2902
Joined: Mon Aug 15, 2011 12:48 pm

Re: [Gameplay Bug][Mines reveal concealed units][7.1.8]

Post by terminator » Sat Jun 22, 2019 4:02 pm

Horst wrote:
Thu Jun 20, 2019 2:05 pm
Although mines have sight range 0, faction-owned mines can reveal concealed enemy units if they move adjacent to them.
Bug-TheSeeingMines.7z
Bug-TheSeeingMines.jpg
If I am not mistaken a unit always sees adjacent units (if they are not hidden before moving).
A neutral mine should see what’s going on around it but we’ll never know :)

Post Reply

Return to “Order of Battle Bug Submissions”