Version 1.2.7 of Gladius
I can run the game and start a new level.
But when I try to load a savegame, the game crashes. This error message is copied from ~/.steam/error.log
Code: Select all
Vulkan.hpp:14: void proxy::video::throwVulkanException(VkResult, const string&): Failed to create buffer. Return code -2.
ExceptionHandler::handleException()
Vulkan.hpp:14: void proxy::video::throwVulkanException(VkResult, const string&): Failed to create buffer. Return code -2.
(0) [0x0x555f3c10fe6e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0x555f3c0d016e] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0x555f3c0d01dc] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x7fa2f180d2b6] + 0xa52b6
(4) [0x0x7fa2f180d301] + 0xa5301
(5) [0x0x7fa2f180d535] + 0xa5535
(6) [0x0x555f3bc0e737] proxy::video::throwVulkanException(VkResult, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 0x2e7
(7) [0x0x555f3bc0e3ce] proxy::video::Buffer::buildStatic(proxy::video::CommandBuffer&, unsigned long, unsigned char const*) + 0x34e
(8) [0x0x555f3bc40b67] proxy::video::Vertices::build(proxy::video::CommandBuffer&) + 0x67
(9) [0x0x555f3bc40cb5] proxy::video::Mesh::build(proxy::video::CommandBuffer&) + 0x45
(10) [0x0x555f3bb7ebcf] gladius::scene::feature::Vegetation::refresh() + 0xbdf
(11) [0x0x555f3bbc8f4b] gladius::scene::feature::Buildings::cull(gladius::world::Tile const&) const + 0xbb
(12) [0x0x555f3bbc8fb0] gladius::scene::feature::Buildings::cull() const + 0x50
(13) [0x0x555f3bbc96a2] gladius::scene::feature::Buildings::build() + 0x522
(14) [0x0x555f3bbc9f8b] gladius::scene::feature::Buildings::refresh() + 0x67b
(15) [0x0x555f3bafe85d] gladius::scene::feature::FeatureManager::onMessage(gladius::world::FeatureAddedMessage const&) + 0x14d
(16) [0x0x555f3be91b99] void gladius::world::World::sendEntityManagerMessages<gladius::world::FeatureAddedMessage, gladius::world::FeatureManager>(gladius::world::FeatureManager&) + 0x109
(17) [0x0x555f3be7a9bf] gladius::world::World::sendCreationMessages() + 0x62f
(18) [0x0x555f3babda99] gladius::scene::Scene::build() + 0x149
(19) [0x0x555f3b8acacf] gladius::gui::LoadScreen::buildWorld() + 0xbf
(20) [0x0x555f3be84e11] gladius::world::World::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 0x411
(21) [0x0x555f3b8aac3d] gladius::gui::LoadGameHUD::onMessage(proxy::gui::ComponentEffectEndedMessage const&) + 0x4d
(22) [0x0x555f3ba1530a] proxy::gui::Component::onEffectEnd(proxy::gui::effect::Effect const&) + 0xaa
(23) [0x0x555f3ba24616] proxy::gui::effect::EffectManager::update(double) + 0x1d6
(24) [0x0x555f3ba2f2c4] proxy::gui::GUI::update(double) + 0xe4
(25) [0x0x555f3b8a645f] gladius::gui::GUI::update(double) + 0x4f
(26) [0x0x555f3ba2f106] proxy::gui::GUI::run() + 0x106
(27) [0x0x555f3b89daca] gladius::Game::initializeGUI() + 0xba
(28) [0x0x555f3b845731] gladius::Game::main(int, char**) + 0x11
(29) [0x0x555f3b844ebc] main + 0x3c
(30) [0x0x7fa2f1439b6b] __libc_start_main + 0xeb
(31) [0x0x555f3b85ba7a] _start + 0x2a
ExceptionHandler::terminate()
Aborted (core dumped)
Game removed: AppID 489630 "", ProcID 6849
Exiting app 489630