QUESTION: Deriving troops from earlier battles

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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uneducated
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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QUESTION: Deriving troops from earlier battles

Post by uneducated » Sun Jul 07, 2019 6:21 pm

How easy would it be to derive from the outcome of your first battle the troops available for your second battle?

If this is not too difficult, it would I think open huge possibilities for team play in tournaments. I think it must be to an extent built into the game already as you can see in Campaigns, the troops you carry on to the second fight are reduced/destroyed, etc in the subsequent rounds.

In a Digital Campaign, what might be possible can be seen from this example:

Classical Antiquity Team Tournament

1 Team = 1 Faction (Roman, Ptolemaic, Persian...)
1 Team = 4 Players (From each Division, one player)

ROUND I
Battle 1: Biggest Battle (#1 seed Roman vs #1 seed Ptolemaic)
Battle 2: Big Battle (#2 seed Roman vs #2 seed Ptolemaic, both sides using the survivors from Biggest Battle)
Battle 3: Small Battle (#3 seed Roman vs #3 seed Ptolemaic, both sides using survivors from Big Battle)
Battle 4: Smallest Battle (#4 seed Roman vs #4 seed Ptolemaic, both sides using survivors from Small Battle)

ROUND II
Battle 1: Biggest Battle (#1 seed Roman vs #1 seed Persian)
Battle 2: Big Battle (#2 seed Roman vs #2 seed Persian, both sides using survivors from Round II Biggest Battle)
etc

This sort of tournament would have several advantages:

1) Division A players would be fighting against the peers in Division A, and peers would be fighting in other battles too
2) There is upshot to a victory and loss. The upshot for the Team in subsequent battles could be huge.
3) Experienced, skillfull players would have an incentive to share their knowledge with less strong players
4) The battles would be teamwork, and there would be considerable interest in individual battles by other players, due to the outcome effecting later play of their own.
5) It is said that a good way to learn is by gaining repeated experience with the same Army against human players and these engagements would provide that.
6) There would be the esprit de corps of the team and fighting for your Army
7) Handicapping by combining top of division with bottom of division players is possible, to make battles more balanced and therefor more fun as you have a better chance of winning. (See image for a suggestion)
Tournament Handicap System Idea.jpg
Tournament Handicap System Idea.jpg (222.46 KiB) Viewed 207 times

rbodleyscott
Field of Glory 2
Field of Glory 2
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Re: QUESTION: Deriving troops from earlier battles

Post by rbodleyscott » Mon Jul 08, 2019 6:31 am

Without going into details, this would require an enormous amount of development work both in the game and also pobably in the PBEM server code.

Something approximating to it could be done in a manually run tournament. Rather than attempting to track the individual units, the points of each side could be adjusted according to the results in the previous stages.
Richard Bodley Scott

Image

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