Erik's Multiplayer scenarios

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codem
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Re: Erik's Multiplayer scenarios

Post by codem » Fri Jun 14, 2019 6:11 pm

Hi Erik,

Been playing the Scandinavia scenario for some time.... and I feel there are way too many British ships. I do understand that Great Britain was a naval superpower in WWII, but that navy was spread through out the world. Also many of the naval units that were in homeland waters were busy in the Atlantic trying to figure out away to stop the the u-boat attacks on shipping..... though.. perhaps this was more in 1940 then 1939.

I do like the idea of the line to stop how far the British ships can go.... however, I don't know how to justify the reason why th British would stop there.... especially if they are chasing down the remaining German ships to sink. But I do like the idea because otherwise there is no way for the German's to hold any of the coastal cities because the British navy would bombard them to death.

If we want to leave the Navies as they are, I would suggest increasing the number of German Air Units because they did have a lot of concentrated air power early in the war. Increasing the number of units would represent that doctrine that Germany used to focus their air power instead having it spread out.

Kind Regards,
Codem

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Sat Jun 15, 2019 8:26 am

codem

The Royal Navy was allowed to operate as far south as Stavanger on the SE Norwegian coast. The scenario allows them a little more leeway.
I am considering triggering a withdrawal of a (large) number of RN units if Scharnhorst and/or Gneisenau is exited out into the Atlantic in the NW corner. This was the historical Kriegsmarine plan.
Also giving the Luftwaffe more Ju87 units is plausible (they're the only ones that can hurt enemy ships).

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2v1 Salerno to Rome 1.0

Post by Erik2 » Thu Jul 04, 2019 6:33 pm

2v1 Salerno to Rome 1.0

44 turns (weekly turns), large map, small to medium number of units (at least at start).
Mostly free deployment of land and naval units. Air units will start in their hangars.
I've created a challenge with me as the Germans. No password. The objective is mostly to test play balance.
The other players will naturally take the US and British along with a host of minor nations.

Download link in first post.
preview.png
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Erik2
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2v1 Anzio 1944 1.0

Post by Erik2 » Mon Jul 08, 2019 1:33 pm

2v1 Anzio 1944 1.0

This is a large scenario covering the US/British invasion of Anzio and the German counter-attack.
I have created a challenge with me as the US if you would like to test it. No password.

Download link in first post.

Erik2
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2v1 Gothic Line 1944 1.0

Post by Erik2 » Wed Jul 10, 2019 6:33 pm

2v1 Gothic Line 1944 1.0

Large scenario fighting over difficult terrain in Italy.

Download link in first post.
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Erik2
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2v2 Tunisia 1943 2.0

Post by Erik2 » Thu Jul 11, 2019 10:01 am

2v2 Tunisia 1943 2.0

All units are now non-core
Reduced resource income for all factions
Changed unit experiences for better play balance
All air units start in hangars
Cropped (large) western part of the map

Link updated in first post.

Erik2
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1v1 Attu Island 1943 1.0

Post by Erik2 » Thu Jul 11, 2019 5:49 pm

1v1 Attu Island 1943 1.0

The US forces are back with a vengeance to remove the Japanese occupants.
This is a small/medium seaborne invasion scenario.
I have created 2 challenges with me as US or Japanese player.

Link in first post.
preview.png
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cincin
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Re: Erik's Multiplayer scenarios

Post by cincin » Sun Jul 14, 2019 12:45 pm

Erik,

Salerno to Rome link seems to be down.

Erik2
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Re: Erik's Multiplayer scenarios

Post by Erik2 » Mon Jul 15, 2019 4:31 pm

cincin wrote:
Sun Jul 14, 2019 12:45 pm
Erik,

Salerno to Rome link seems to be down.
Fixed

Erik2
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1v1 Attu Island 1943 1.1

Post by Erik2 » Fri Jul 26, 2019 6:01 pm

1v1 Attu Island 1943 1.1

Added a couple of air units to both sides
Added more historical US navy units
Better beaches/easier US landings

Erik2
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2vAI Operation Varsity

Post by Erik2 » Wed Jul 31, 2019 1:45 pm

2vAI Operation Varsity

Operation Varsity was a successful airborne forces operation launched by Allied troops that took place toward the end of World War II. Involving more than 16,000 paratroopers and several thousand aircraft, it was the largest airborne operation in history to be conducted on a single day and in one location.

This is a cooperative UK/British scenario against the German AI.
Link in first post.
I have created a couple of "challenges" if anyone wants to test this.

Erik2
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2v1 Anzio 1944 1.1

Post by Erik2 » Sat Aug 03, 2019 8:31 am

2v1 Anzio 1944 1.1

Changed all units to core and added command points.
This should fix some reinforcement issues and allow the players to reform dead units.

Link updated in first post.

Erik2
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2vAI Operation Varsity 1945 1.1

Post by Erik2 » Sun Aug 04, 2019 8:33 am

2vAI Operation Varsity 1945 1.1

A number of issues fixed after Bru's CSI sweep.

Link updated in first post.

Erik2
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1v1 Double Eagle-Rising Sun 1904-05

Post by Erik2 » Sat Aug 17, 2019 1:09 pm

1v1 Double Eagle-Rising Sun 1904-05

Here's a pretty experimental scenario. The whole of the Russo-Japanese war of 1904-05. :shock:
I thought it would be interesting to see how OOB fared quite a distance from WW2.

The scenario starts with the Japanese surprise attack against the Russian main fleet at Port Arthur, the only port available all year round.
This attack looks like a template for Pearl Harbor, but with different tools.
Then the war turned into a regular land war until the Japanese annihilated the reinforcing Russian European fleet which came a long way just to be sunk.

I have created a couple of challenges if anyone wants to test this.

Link in first post.

Screenshot shows Japanese brigades moving up Korea towards Soul.
dbrs.jpg
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Erik2
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2v1 Anzio 1944 1.2

Post by Erik2 » Sun Aug 25, 2019 11:12 am

2v1 Anzio 1944 1.2

Fixed British reinforcements.
Minor changes.

Link updated in first post.

Erik2
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2v1 Normandy 1944 1.0

Post by Erik2 » Sun Aug 25, 2019 6:34 pm

2v1 Normandy 1944 1.0

Operation Overlord. Large map, but not too many divisional units.

Link in first post.

I have created two challenges in case you want to test it. One with me picking the Germans and one picking the British and minor allies.

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Re: 1v1 Double Eagle-Rising Sun 1904-05

Post by bru888 » Tue Aug 27, 2019 1:39 am

Erik2 wrote:
Sat Aug 17, 2019 1:09 pm
1v1 Double Eagle-Rising Sun 1904-05
Erik, I just moved your post from the Announcements thread to Custom Multiplayer Scenarios. The link goes to page 1 here in this thread, as it should, and the file download link works but the link itself is labeled "Double Eagle-Rising Sun (1946 2v2)"?
- Bru

Erik2
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Re: 1v1 Double Eagle-Rising Sun 1904-05

Post by Erik2 » Tue Aug 27, 2019 8:42 am

bru888 wrote:
Tue Aug 27, 2019 1:39 am
Erik2 wrote:
Sat Aug 17, 2019 1:09 pm
1v1 Double Eagle-Rising Sun 1904-05
Erik, I just moved your post from the Announcements thread to Custom Multiplayer Scenarios. The link goes to page 1 here in this thread, as it should, and the file download link works but the link itself is labeled "Double Eagle-Rising Sun (1946 2v2)"?
Fixed, thank you.
I had an early version where the navy/land forces were split between 4 players.

Erik2
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2vAI Operation Varsity 1945 1.2

Post by Erik2 » Wed Aug 28, 2019 5:01 pm

2vAI Operation Varsity 1945 1.2

Added transports to para art/AT support units
Added more support units
Reduced exit pri objs from 4 to 2
Added more turns

Link updated in first post.

Erik2
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2v1 Normandy 1944 1.1

Post by Erik2 » Wed Sep 04, 2019 1:51 pm

2v1 Normandy 1944 1.1

Increased coastal battery strengths to slow the Allies down

Link updated in first post.

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