Different Script Restart
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- Sergeant - Panzer IIC
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Different Script Restart
In a game that's gone for a good few turns I have just opened my turn and got a popup that said something along the lines of, ' Ask your opponent why they are using a different script - we recommend abandoning the game and restarting" . I've not encountered this before - what does it mean has happened?
Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too. M.A.
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- Sergeant - Panzer IIC
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Re: Different Script Restart
General Shapur wrote: ↑Mon Jul 15, 2019 2:27 pmIn a game that's gone for a good few turns I have just opened my turn and got a popup that said something along the lines of, ' Ask your opponent why they are using a different script - we recommend abandoning the game and restarting" . I've not encountered this before - what does it mean has happened?
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Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too. M.A.
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- Field of Glory 2
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Re: Different Script Restart
It means that the script base of one or other player’s game build has changed since the last turn. This obviously happens when the game is updated, but should not happen in between.
If the game is using player-created content (e.g. TT Mod) it would happen if both players do not have exactly the same version of the user content scenario or mod.
Otherwise it may mean that one of the players has modded some of the files in their main game build. (Which, of course, we strongly advise against). If either player has modded their main build, it is most likely that they have done so with innocent intent, and the mod may not affect the course of the ongoing game. But, of course, the system cannot be sure of that, and the mod might affect the course of the game anyway without that being the intent of the modder. (E.g. mods which change the number of models displayed, which contrary to the expectations of the modder will in fact alter the course of the battle by inadvertently altering the sequence of random numbers produced by the RNG).
Hence the warning, which just means that the scripts and/or squads files being used for the battle by each player’s system don’t match exactly.
If the game is using player-created content (e.g. TT Mod) it would happen if both players do not have exactly the same version of the user content scenario or mod.
Otherwise it may mean that one of the players has modded some of the files in their main game build. (Which, of course, we strongly advise against). If either player has modded their main build, it is most likely that they have done so with innocent intent, and the mod may not affect the course of the ongoing game. But, of course, the system cannot be sure of that, and the mod might affect the course of the game anyway without that being the intent of the modder. (E.g. mods which change the number of models displayed, which contrary to the expectations of the modder will in fact alter the course of the battle by inadvertently altering the sequence of random numbers produced by the RNG).
Hence the warning, which just means that the scripts and/or squads files being used for the battle by each player’s system don’t match exactly.
Richard Bodley Scott


Re: Different Script Restart
I just had the same thing.
Tricky - do you ask your opponent to explain what they have modded, to be sure the game is fair?
Tricky - do you ask your opponent to explain what they have modded, to be sure the game is fair?
Re: Different Script Restart
Cunningcairn also reported the same issue on the Tech Support forum, so that's three players with the same issue in one day. I wonder if you all have the same opponent?
You could try politely asking if your opponent has modified his game, it could be something entirely innocent, or not.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.
TT Mod Creator
TT Mod Creator
Re: Different Script Restart
Just go ask but don’t insinuate cheating
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- Senior Corporal - Destroyer
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Re: Different Script Restart
I have just started a game in the automated tournament and gotten the same message?
There seems to be a few people getting the same message. Just wondering if it something to do with the tournament or could having purchased FoG Empires have something to do with it?
There seems to be a few people getting the same message. Just wondering if it something to do with the tournament or could having purchased FoG Empires have something to do with it?
Re: Different Script Restart
It would have nothing to do with FOG Empires, the games installations are entirely separate. Possibly some players have not upgraded their FOG2 with the latest official patch, but that would not really explain the cases where the Script Error message is only appearing after a few turns.sunnyboy wrote: ↑Tue Jul 16, 2019 1:29 pmI have just started a game in the automated tournament and gotten the same message?
There seems to be a few people getting the same message. Just wondering if it something to do with the tournament or could having purchased FoG Empires have something to do with it?
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.
TT Mod Creator
TT Mod Creator
Re: Different Script Restart
Some players may be trying out the suggestion near the top of the forum on how to increase the number of elephant models.Cunningcairn also reported the same issue on the Tech Support forum, so that's three players with the same issue in one day. I wonder if you all have the same opponent?
Re: Different Script Restart
I had this pop up in one game in the past day. I'm not using any mods myself. I'm guessing I'm on the current patch as it is the one I was promoted to install before installing the latest dlc.
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- Field of Glory 2
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Re: Different Script Restart
The PBEM system won’t allow a player to log into MP until the game is updated to the latest version.
Richard Bodley Scott


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- Sergeant - Panzer IIC
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Re: Different Script Restart
My opponent was Tosca - looking on the forum history this has happened with him in a tourney some while ago. It appears the combat results may differ in the replay. I kind of noticed units seemed oddly placed on a few occasions - but I wasn't really looking too closely and was loosing badly anyway.
Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too. M.A.
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- Sergeant - Panzer IIC
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Re: Different Script Restart
Tosca said it was something he was modding in Empires that caused it.
Look back over the past, with its changing empires that rose and fell, and you can foresee the future, too. M.A.
Re: Different Script Restart
The last time this happened to me my opponent had installed a mod to increase the number of displayed figures (IIRC). He said that it wouldn't affect play, but it did...I had very weird results, such as fragmented enemy units charging my units, etc. I would not assume that mods would not affect your game.
Re: Different Script Restart
If official mods, such as the TT Mod and Silk Road, are installed correctly in the players My Documents folder there will be no problems. It's when people start tampering with their main game installation that the problems begin.76mm wrote: ↑Tue Jul 16, 2019 4:54 pmThe last time this happened to me my opponent had installed a mod to increase the number of displayed figures (IIRC). He said that it wouldn't affect play, but it did...I had very weird results, such as fragmented enemy units charging my units, etc. I would not assume that mods would not affect your game.
I agree with you about these unofficial mods that increase the number of figures displayed, they seem to be the cause of many problems in MP. Every time someone promotes this type of mod on the forum, there needs to be a post warning that people should not use it in MP!
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.
TT Mod Creator
TT Mod Creator
Re: Different Script Restart
Sorry, thanks for pointing that out...but will those mods even trigger this kind of warning?
Re: Different Script Restart
FYI, I often leave my game open in the MP lobby for days or weeks at a time, and am not sure that I would have to re-log in in that case if the game is updated in the meantime. I'm pretty sure that I've been able to continue games where my opponent has updated but I have not.rbodleyscott wrote: ↑Tue Jul 16, 2019 3:41 pmThe PBEM system won’t allow a player to log into MP until the game is updated to the latest version.
Re: Different Script Restart
If a player posts a challenge with the mod, it can only be accepted by someone who also has the mod. They might then get the Script Error message if one of the players has a different version of the mod, ie they have modified it themselves.
If the mod has been installed in the correct place, it would not affect any vanilla MP games, even if the player then attempts to change his version of the mod.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.
TT Mod Creator
TT Mod Creator
Re: Different Script Restart
I asked him about the message, but got no reply when he took his next move.
I have directly asked again what he has modded, and pointed out that the info on the forum sugggests making mods could really alter gameplay. Hopefully he responds next turn, or I think I will abandon the game.
I have directly asked again what he has modded, and pointed out that the info on the forum sugggests making mods could really alter gameplay. Hopefully he responds next turn, or I think I will abandon the game.
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- Major - 8.8 cm FlaK 36
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Re: Different Script Restart
My opponent is also Tosca.General Shapur wrote: ↑Tue Jul 16, 2019 4:06 pmMy opponent was Tosca - looking on the forum history this has happened with him in a tourney some while ago. It appears the combat results may differ in the replay. I kind of noticed units seemed oddly placed on a few occasions - but I wasn't really looking too closely and was loosing badly anyway.