Increase the pool of the specialisations available

Order of Battle is a series of operational WW2 games starting with the Pacific War and then on to Europe!

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chuotbay1
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Increase the pool of the specialisations available

Post by chuotbay1 » Thu Aug 15, 2019 3:28 am

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>>> Xem thêm: https://golmart.com.vn/gforum/robot-hut-bui/

Tổng quan về máy hút bụi thông minh ILIFE X800

Image

Tính năng của máy hút bụi thông minh ILIFE X800
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>> Xem thêm: robot hút bụi xiaomi
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Tự động sạc khi hết pin

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>>> Xem thêm: robot hút bụi ecovacs

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Trên đây là những thông tin về máy hút bụi ILIFE V8S mà Golmart đã cung cấp đến bạn. Hy vọng những thông tin trên sẽ giúp ích cho bạn trong việc quyết định có nên mua robot hút bụi ILIFE V8S không? Đừng quên truy cập vào Golmart để cập nhật và theo dõi thêm nhiều dòng máy hút bụi khác nhé!
Last edited by chuotbay1 on Thu Mar 26, 2020 8:54 am, edited 2 times in total.

bru888
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Re: Increase the pool of the specialisations available

Post by bru888 » Thu Aug 15, 2019 12:59 pm

chuotbay1 wrote:
Thu Aug 15, 2019 3:28 am
Hi all,
At present there are 5 fixed pairs of specialisations to choose from during the campaign. I wonder if would be possible to increase the pool of the specialisations available in the game (e.g. 14 or 16 instead of the current 10) and have two them randomly selected at any decision point.
Potentially this will make each campaign a bit different based on which couple of specialisations you pick up at any decision point.
Thanks
That's a good suggestion. Presently, however, the specialisations offered in a campaign are set by the designer. What you suggest would require a new game feature. The developers read these forums so your idea may come to fruition someday.
- Bru

WarHomer
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Re: Increase the pool of the specialisations available

Post by WarHomer » Fri Aug 16, 2019 10:21 am

Yes, good suggestion, maybe except the random part, although that could be fun also if there was a good balance between the random ones and the chosen ones. It shouldn´t "ruin" a campaign that you got the wrong one.

I posted about the lack of diversity and replayability regardings specs a long time ago.

As it is now, you basically always get all specs at some point in every campaign. It would be more fun IMO if there were a few more to pick from and you just couldn´t get them all in every campaign. Better for replayability for there to actually be a choice about what you want instead of just when you want it (adjusted for availability date of course).

bru888
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Re: Increase the pool of the specialisations available

Post by bru888 » Fri Aug 16, 2019 11:54 am

WarHomer wrote:
Fri Aug 16, 2019 10:21 am
As it is now, you basically always get all specs at some point in every campaign. It would be more fun IMO if there were a few more to pick from and you just couldn´t get them all in every campaign. Better for replayability for there to actually be a choice about what you want instead of just when you want it (adjusted for availability date of course).
Well, this much is achievable now by the designer merely restricting the amount of specialisation points that he awards throughout the campaign.
- Bru

WarHomer
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Re: Increase the pool of the specialisations available

Post by WarHomer » Fri Aug 16, 2019 1:00 pm

bru888 wrote:
Fri Aug 16, 2019 11:54 am
WarHomer wrote:
Fri Aug 16, 2019 10:21 am
As it is now, you basically always get all specs at some point in every campaign. It would be more fun IMO if there were a few more to pick from and you just couldn´t get them all in every campaign. Better for replayability for there to actually be a choice about what you want instead of just when you want it (adjusted for availability date of course).
Well, this much is achievable now by the designer merely restricting the amount of specialisation points that he awards throughout the campaign.
Yes, but that would be detracting from the game and not improving it.

PoorOldSpike
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Re: Increase the pool of the specialisations available

Post by PoorOldSpike » Tue Aug 20, 2019 6:24 am

chuotbay1 wrote:
Thu Aug 15, 2019 3:28 am
Hi all,
At present there are 5 fixed pairs of specialisations to choose from during the campaign. I wonder if would be possible to increase the pool of the specialisations available in the game (e.g. 14 or 16 instead of the current 10) and have two them randomly selected at any decision point.
Potentially this will make each campaign a bit different based on which couple of specialisations you pick up at any decision point.
Thanks
Good thinking mate, as being "locked into" campaigns is one reason I don't like them much because we're often straitjacketed and at the mercy of the campaign structure..;)

CoolDTA
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Re: Increase the pool of the specialisations available

Post by CoolDTA » Tue Aug 20, 2019 11:15 am

PoorOldSpike wrote:
Tue Aug 20, 2019 6:24 am
Good thinking mate, as being "locked into" campaigns is one reason I don't like them much because we're often straitjacketed and at the mercy of the campaign structure..;)
This of course is not true at all and is getting old, Spike. :? The only "mercy" is that you have a set order to play the scenarios. It is also the most logical order.

Now what is odd with op's suggestion is that he is talking about the original release of the game (Order of Battle - Pacific, April 2015). Back then you had five fixed pairs of specialisations to choose from during the campaign. A new specialisation system (still in use) was introduced almost three years ago, in Sept 2016.

bru888
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Re: Increase the pool of the specialisations available

Post by bru888 » Tue Aug 20, 2019 2:54 pm

CoolDTA wrote:
Tue Aug 20, 2019 11:15 am
Now what is odd with op's suggestion is that he is talking about the original release of the game (Order of Battle - Pacific, April 2015). Back then you had five fixed pairs of specialisations to choose from during the campaign. A new specialisation system (still in use) was introduced almost three years ago, in Sept 2016.
Plus he posted the same statements, word for word, here and under a different but equally brand-new alias. I reported this to the authorities as possibly being H.Balck, fishing for inside knowledge of how specialisations work in the official version of the game, but they think there might be a different explanation. In any event, both OP accounts are now on the radar.
- Bru

PoorOldSpike
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Re: Increase the pool of the specialisations available

Post by PoorOldSpike » Tue Aug 20, 2019 4:17 pm

CoolDTA wrote:
Tue Aug 20, 2019 11:15 am
PoorOldSpike wrote:
Tue Aug 20, 2019 6:24 am
..being "locked into" campaigns is one reason I don't like them much because we're often straitjacketed and at the mercy of the campaign structure..;)
This of course is not true at all and is getting old, Spike. :? The only "mercy" is that you have a set order to play the scenarios. It is also the most logical order.
I must have misunderstood mate, Bru said- "..the specialisations offered in a campaign are set by the designer", so that looks like being at the mercy of the designer to me..:)

bebro
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Re: Increase the pool of the specialisations available

Post by bebro » Tue Aug 20, 2019 6:06 pm

Re OP, I'm not sure many ppl would like the "randomly selected" part and still rather select specs on their own.

CoolDTA
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Re: Increase the pool of the specialisations available

Post by CoolDTA » Tue Aug 20, 2019 6:09 pm

PoorOldSpike wrote:
Tue Aug 20, 2019 4:17 pm
I must have misunderstood mate, Bru said- "..the specialisations offered in a campaign are set by the designer", so that looks like being at the mercy of the designer to me..:)
Isn't everything in the game set by the designer? So why single out one feature?

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