Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
last but not least a Bulgarian Letov
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Nice looking planes. I'll be adding those to my collection. Thanks!
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
We simply need more Czech planes!
Now I can offer an Avia B-135 fighter - first version is what if because the there were only 2 prototypes build before the German occupation of CSR.
Now I can offer an Avia B-135 fighter - first version is what if because the there were only 2 prototypes build before the German occupation of CSR.
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
...the second icon depicts a serial production B-135 (12 planes build under German control!) that was used by Bulgaria.
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
A new version of the early Sdkfz.7/2 SPAAG, without armored cabin... In three color schemes (regular grey, desert and SS camo) and three switches (mobile AA with only defensive fire; sentry AA with active anti-aircraft fire but limited movement, and direct fire against land targets).
Enjoy!
Enjoy!
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- Sdkfz.7-2 Unit Pack.rar
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks, Guille! Nice work, as always
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
For the Italian Tree - a Fiat G.57 fighter / torpedo bomber
...this plane was in fact a G.55 with radial engine but it was never build
the zip-file contains 4 camo versions (2 for Regia Aeronautica and 2 for RSI)
...this plane was in fact a G.55 with radial engine but it was never build
the zip-file contains 4 camo versions (2 for Regia Aeronautica and 2 for RSI)
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
and now the Re.2005 fighter...
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
the next icon depicts the Fiat G.55 fighter in Regia Aeronautica camo and German style RSI camo
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- Fiat_G55_RA.png (31.19 KiB) Viewed 4199 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Nice Unit graphics, but the nose looks to short. The G55 has the same engine as the Me109. Engine: Fiat RA.1050 R.C.58 Tifone (license-built Daimler-Benz DB 605A-1).Wurschtmaxe wrote: ↑Thu Aug 22, 2019 12:01 pm the next icon depicts the Fiat G.55 fighter in Regia Aeronautica camo and German style RSI camo
Sorry for my bad scoolenglish
https://www.designmodproject.de/
https://www.designmodproject.de/
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
@Anduril: Well, if you look at the icon the engine section looks a little bit to short. The icon bases on a model picture of one of my Fiat fighters. And the engine is not so long as the Re2005´s one (in front of the wings). But indeed - it looks to short I think i´ll add a few more pixels later.
And now we have one more Italian plane icon: the Breda Ba.201! This ground attack plane / dive bomber never entered serial production (only two prototypes were build).
And now we have one more Italian plane icon: the Breda Ba.201! This ground attack plane / dive bomber never entered serial production (only two prototypes were build).
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
An "out of the blue" unit... But one aircraft I think was the best looking one of the WWII period, the Ki-46-III recon aircraft. Besides its good looks, it was also very effective in its intended role as reconnaisance aircraft. I made this icon using the original one made by Bebro for a different version of the same basic aircraft type. I hope you like it!
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Looks really good, Guille! I've been collecting (and modifying) Japanese unit icons and this one just went in with the rest. Many thanks
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks cw58! I am glad you liked it... The japanese deserve more units in their roster... I will be making some more!
Greetings!
Greetings!
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- Field Marshal - Elefant
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
It is always a pleasure to have more Japanese units. An official campaign in the Pacific is a real lack for this game
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
That's right, more Japanese units !terminator wrote: ↑Mon Sep 16, 2019 6:44 am It is always a pleasure to have more Japanese units. An official campaign in the Pacific is a real lack for this game
http://union.4bb.ru/viewtopic.php?id=971&p=22
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- Senior Corporal - Ju 87G
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- Joined: Thu Feb 07, 2008 12:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
...and we miss some German planes too! For example the Me 209V4 fighter. Here it comes in three versions:
1. based on the most color plates - with semi color RLM02 greenish grey 2. based on the known photographs - in comon German fighter-finish (the pictures show clearly a mottling on the fuselage, the wing camo is my own interpretation) 3. a semi fictional German camo
1. based on the most color plates - with semi color RLM02 greenish grey 2. based on the known photographs - in comon German fighter-finish (the pictures show clearly a mottling on the fuselage, the wing camo is my own interpretation) 3. a semi fictional German camo
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- Senior Corporal - Ju 87G
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- Joined: Thu Feb 07, 2008 12:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Today I offer a Italian recce plane - the IMAM Ro.37. The Ro.37bis is coming soon too.
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Specially for my pal Cw58, but also for anyone interested in the subject of "switchable" multi-purpose units, here are some ideas and comments:
About the switching and classification of units I think it is necessary to achieve a compromise between functionalty and organization of units (I would prefer to limit to a minimum the mix of different types of units in the purchase screen, I like to see the units neatly grouped by type/function in the purchas screen). So, further commenting about your ideas, I would say:
Armored trains: I made them switchable, their primary state is the original armored train unit (which functions more or les like rail mobile weak tanks) and therefore they can be seen in the purchase screen in their own unit class 18 (Armored Train), after positioning them on the map, they can be switched to and artillery class unit which can provide defensive support fire to adjacent units (the artillery class unit switch would be labelled as "nopurchase" so it would not be visible in the purchase screen.
Light Railroad Guns: Primary state would be in its move switch state, and classed as armored trains (so they can be seen grouped with the armored train class units when about to be purchased), then it can be switched to its "limited move/fire" state and classed as an artillery, "nopurchase unit" not visible in the purchase screen.
Heavy Railroad Guns and Siege "land" Artillery units: Instead of mixing them with the armored trains and light railguns, we can adapt the "structure" Unit class making it a "purchasable" unit class (I already modded this feature in my instalation of PzCorps) to group such units (after all I don't think it would be necessary to add core structure type units in any player's army. This would be the primary switch of those units and will be visible in the purchase screen in their move/not fire unit, after purchasing them they could be switched to their fire/not move state which would be a "no purchase" (and therefore not visible in the purchase screen).
In this state the unit can be classed as a non mobile, long range, land based strategic bomber, which can make long range fire (not defensive fire support) and provide long term suppression (this should be tested). The icon for the pimary unit could be the superb heavy gun towed by a tractor or just a tracto towina canvas covered big trailer, which would make the icon making work easier (in order to be identified as a non-firing unit) and then would be switched to the "real" gun icon for the firing state.
Cw: What do you think? I specially want to know your savvy comments about classing "no purchase" siege arty units as strategic bomber to give them the "lsup" trait.
Comment from you or any other member would be very welcome!!
About the switching and classification of units I think it is necessary to achieve a compromise between functionalty and organization of units (I would prefer to limit to a minimum the mix of different types of units in the purchase screen, I like to see the units neatly grouped by type/function in the purchas screen). So, further commenting about your ideas, I would say:
Armored trains: I made them switchable, their primary state is the original armored train unit (which functions more or les like rail mobile weak tanks) and therefore they can be seen in the purchase screen in their own unit class 18 (Armored Train), after positioning them on the map, they can be switched to and artillery class unit which can provide defensive support fire to adjacent units (the artillery class unit switch would be labelled as "nopurchase" so it would not be visible in the purchase screen.
Light Railroad Guns: Primary state would be in its move switch state, and classed as armored trains (so they can be seen grouped with the armored train class units when about to be purchased), then it can be switched to its "limited move/fire" state and classed as an artillery, "nopurchase unit" not visible in the purchase screen.
Heavy Railroad Guns and Siege "land" Artillery units: Instead of mixing them with the armored trains and light railguns, we can adapt the "structure" Unit class making it a "purchasable" unit class (I already modded this feature in my instalation of PzCorps) to group such units (after all I don't think it would be necessary to add core structure type units in any player's army. This would be the primary switch of those units and will be visible in the purchase screen in their move/not fire unit, after purchasing them they could be switched to their fire/not move state which would be a "no purchase" (and therefore not visible in the purchase screen).
In this state the unit can be classed as a non mobile, long range, land based strategic bomber, which can make long range fire (not defensive fire support) and provide long term suppression (this should be tested). The icon for the pimary unit could be the superb heavy gun towed by a tractor or just a tracto towina canvas covered big trailer, which would make the icon making work easier (in order to be identified as a non-firing unit) and then would be switched to the "real" gun icon for the firing state.
Cw: What do you think? I specially want to know your savvy comments about classing "no purchase" siege arty units as strategic bomber to give them the "lsup" trait.
Comment from you or any other member would be very welcome!!