Can you post some screen shots showing your encirclement? one thing to bear in mind is that there is a supply hex or 2 on cities in the eastern part of the map.Andy2012 wrote: ↑Thu May 07, 2020 1:50 pmOkay, I restarted from scratch. Again, around turn 10 I hold all river crossings and all supply hexes. My encirclement is even more complete than yours as far as I can see. There are swamps, major rivers and thick forests everywhere, yet I only get isolated encirclements of single units, not the big one I want. The AI Red Army has no supply hexes, no connection to the edge of the map (seems to be a shitty mechanic to me) but just sits there. I honestly think that there is something wrong with either that map or the encirclement mechanic. Because the way it is explained clearly does not work, as far as I can see.
Why Encicrlement is confusing and doesn't work well IMO
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Re: Why Encicrlement is confusing and doesn't work well IMO
Re: Why Encicrlement is confusing and doesn't work well IMO
Sure. And I took all supply hexes on the whole map. Either I cant see the forest for the trees here (quite possible) or this is a bug. Either way, I have Kiev and the whole area between the rivers surrounded and would by now squeeze the pocket.
Another thing: The dev may consider letting the game automatically make one high quality and a low res screenshot for uploading. (OoB does that automatically...yes, sorry. I'll stop now.)
Last edited by Andy2012 on Thu May 07, 2020 3:30 pm, edited 1 time in total.
Re: Why Encicrlement is confusing and doesn't work well IMO
...and another one.
@devs: Please let me automatically have a low res screenshot for uploading. It is a bit annoying crunching them myself. Would be a cool functionality.
@devs: Please let me automatically have a low res screenshot for uploading. It is a bit annoying crunching them myself. Would be a cool functionality.
Re: Why Encicrlement is confusing and doesn't work well IMO
I hope you can see that I have the whole Red Army surrounded, yet that one gigantic encirclement I am looking for seems to elude me. I have enabled the hex grid. Can somebody spot the mistake here? Thanks.
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Re: Why Encicrlement is confusing and doesn't work well IMO
On your first & last screenshot, looks like there is a one-hex gap just southeast of Kiev between the major river and your infantry. If so, that will let the entire force trace supply to a map edge...
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Re: Why Encicrlement is confusing and doesn't work well IMO
Yes, you have three gaps in the line that need to be closed -- the southern road out of Kiev and two hexes over the river near Poltava (as a reminder, only major rivers block supplies; minor rivers and swamps don't).
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Re: Why Encicrlement is confusing and doesn't work well IMO
Okay, I'll try that. But I still feel that the encirclement mechanic does not work well and cannot produce a logical outcome here. I mean, the Red Army is currently supplied via a road to the edge of the map into my territory south of Kiev and via a swamp to the edge of the map I hold as well. This is just silly.
Re: Why Encicrlement is confusing and doesn't work well IMO
Having seen this at Kiev as well, it was the first place I looked.
Have to place units around forest to block.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Why Encicrlement is confusing and doesn't work well IMO
On the eastern edge perhaps, but it should be fine as it is; those hexes are thick forests IIRC.
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Re: Why Encicrlement is confusing and doesn't work well IMO
Its actually quite simple.
Units block their own Zone of Control (hexes around them).
So 2 units cannot be more than 2 hexes away from each other or there is an opening.
South of Kiev you use the river as supply blocker. River has no Zone of control. So your unit can only leave one hex open between itself and the river.
On the other hand, the unit´east (actually: west ) of Kiev is directly next to thick forest. That is not necessary. Cycle all 3 of those Infantry units 1 hex counterclockwise and Kiev is encircled from that direction.
Last edited by Duedman on Thu May 07, 2020 6:19 pm, edited 1 time in total.
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Re: Why Encicrlement is confusing and doesn't work well IMO
@all: Thanks guys, now I have them pinned. I had to move the units around Kiev, the Italians in the south closer to the river and cover the river in the east with my tanks and AA. Even though this now works as intended, it is still a bit illogical. I mean, they were getting resupplied over my territory and through rivers and swamps which I held.
Re: Why Encicrlement is confusing and doesn't work well IMO
I asked for a screen shot but seems several others beat me to getting to the helpful part!Andy2012 wrote: ↑Thu May 07, 2020 5:51 pm @all: Thanks guys, now I have them pinned. I had to move the units around Kiev, the Italians in the south closer to the river and cover the river in the east with my tanks and AA. Even though this now works as intended, it is still a bit illogical. I mean, they were getting resupplied over my territory and through rivers and swamps which I held.
And yes - any map edge supply is a bit odd to say the least. I guess it ensures we don't try to encircle an enemy by leaving nothing actually facing them head on!
Actually it kind of makes sense. It does force you to at least leave screening forces. Whilst that doesn't make sense whilst thinking about supply, it does make sense in the grand scheme of things. Otherwise they could just steam forward and steal all your supplies!
Re: Why Encicrlement is confusing and doesn't work well IMO
Okay, I won it now and it was still a grind. What you and others wrote about the passive AI here is true. And then you still have to grind through them, for 15 turns. Thank God that is over. (Funny enough, OoB has the exact same problems on the same map. Yes, enough now. Sorry.)Horseman wrote: ↑Thu May 07, 2020 6:54 pmI asked for a screen shot but seems several others beat me to getting to the helpful part!Andy2012 wrote: ↑Thu May 07, 2020 5:51 pm @all: Thanks guys, now I have them pinned. I had to move the units around Kiev, the Italians in the south closer to the river and cover the river in the east with my tanks and AA. Even though this now works as intended, it is still a bit illogical. I mean, they were getting resupplied over my territory and through rivers and swamps which I held.
And yes - any map edge supply is a bit odd to say the least. I guess it ensures we don't try to encircle an enemy by leaving nothing actually facing them head on!
Actually it kind of makes sense. It does force you to at least leave screening forces. Whilst that doesn't make sense whilst thinking about supply, it does make sense in the grand scheme of things. Otherwise they could just steam forward and steal all your supplies!
I think that map edge supply should maybe be an option you can switch on or off for each map. Here, it should be switched off.
Oh, and please, devs, automatically make two versions of your screenshots. One PNG and one low res jpeg. Easier uploading without photoshopping. Thanks.
Re: Why Encicrlement is confusing and doesn't work well IMO
Literally nothing to do with encirclement.......or to what it is you're not happy about about.
Re: Why Encicrlement is confusing and doesn't work well IMO
Dorky8 wrote: ↑Mon Apr 06, 2020 3:31 pm I posted the following in another thread
Dorky8 wrote: ↑Mon Apr 06, 2020 3:21 pm
The reason people are having issues with encirclement is the ZOC rules are too strict. Your enemies ZOC blocks supply even if you have a unit there, therefore encircling. This makes encircling way to easy and confusing.
Excerpt from the attached article on ZOC & supply: The game would be better served with a "Suppressive" ZOC IMO
EFFECTS ON SUPPLY LINE AND RETREAT
Interdicting – Prohibits the path of retreat or supply from being traced through an Enemy Controlled hex regardless of the presence of Friendly units.’
Suppressive – Prohibits the path of supply or retreat from being traced through an Enemy controlled hex if the hex is not occupied by Friendly Units.
Permissive – Does not affect the path of supply or retreat in any way.
https://wargamehq.com/mechanics-monday- ... ol-basics/
Re: Why Encicrlement is confusing and doesn't work well IMO
Can someone please explain to me what's going on with the encircled recon unit in the middle? Note that it's actually not encircled (see the details of the unit in the bottom left). The visuals for the encircled zone looks to be way off.
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Re: Why Encicrlement is confusing and doesn't work well IMO
The US infantry unit is encircled.
The 'envelope' shows the area of encirclement, including other US units, which in this case don't exist.
IE any units inside the envelope are encircled.
The Recon is not, so it is not included in the 'envelope'.
It is a player aid.
It allows one to see ways to break encirclement, it is not optimized for individual cases.
It just looks weird, but one gets used to it.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Why Encicrlement is confusing and doesn't work well IMO
LMAO!!dalfrede wrote: ↑Sat May 30, 2020 1:57 am
The US infantry unit is encircled.
The 'envelope' shows the area of encirclement, including other US units, which in this case don't exist.
IE any units inside the envelope are encircled.
The Recon is not, so it is not included in the 'envelope'.
It is a player aid.
It allows one to see ways to break encirclement, it is not optimized for individual cases.
It just looks weird, but one gets used to it.
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Re: Why Encicrlement is confusing and doesn't work well IMO
Also notice the direction of the arrows in the encirclement. They point towards the encircled area and around the recon the arrows point outward, indicating the region.