Campaign: The Big Red One (15 Scenarios)

A forum to discuss custom scenarios, campaigns and modding in general.

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ESPADATXI
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Re: Campaign: The Big Red One (15 Scenarios)

Post by ESPADATXI »

WookieeDavidson wrote: Mon Nov 23, 2020 1:23 pm each Show Text needs to be seperated with a pause
thanks for answering but I'm still not clear ... I can't write in the spaces between the text boxes and I've already tried to pause and space bar at the end of each text and it's the same ... it's clear it's nonsense but don't just press the right keyboard in the correct order :cry:
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

ESPADATXI wrote: Mon Nov 23, 2020 3:54 pm
WookieeDavidson wrote: Mon Nov 23, 2020 1:23 pm each Show Text needs to be seperated with a pause
thanks for answering but I'm still not clear ... I can't write in the spaces between the text boxes and I've already tried to pause and space bar at the end of each text and it's the same ... it's clear it's nonsense but don't just press the right keyboard in the correct order :cry:
no like this

Image
ESPADATXI
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Re: Campaign: The Big Red One (15 Scenarios)

Post by ESPADATXI »

It cost me but I finally found it, thank you very much :oops:
Kerensky
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Kerensky »

Any plans to add your campaigns to the Steam workshop?
https://steamcommunity.com/app/1072040/workshop/
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

Kerensky wrote: Thu Dec 10, 2020 10:36 pm Any plans to add your campaigns to the Steam workshop?
https://steamcommunity.com/app/1072040/workshop/
Oh wow excellent news, i'll be getting right on this

EDIT: Is there a guide on how i could upload my campaigns to the Workshop?
Kerensky
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Kerensky »

I imagine I'll probably have to write said guide...
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Kerensky »

Nope, rudankort has a nice helpful sticky post here:
http://www.slitherine.com/forum/viewtop ... 7&t=102778
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Kerensky »

You can create a new campaign too, but to make it visible in the game, you need to mod Campaigns table. Which is doable, except it's an Unreal table and needs to be modified using Unreal Editor, something not documented yet.

Since this is too involved for something as simple as publishing a new campaign, the plan is to convert those tables to csv
So user made campaigns not workshop ready just yet it seems.
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

Kerensky wrote: Fri Dec 11, 2020 1:01 am
You can create a new campaign too, but to make it visible in the game, you need to mod Campaigns table. Which is doable, except it's an Unreal table and needs to be modified using Unreal Editor, something not documented yet.

Since this is too involved for something as simple as publishing a new campaign, the plan is to convert those tables to csv
So user made campaigns not workshop ready just yet it seems.
you could just copy over the vanilla campaign table though right? Especially since at the moment my campaigns don't use any custom units
Rudankort
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Rudankort »

Hi,

I've downloaded the latest version of this campaign and created a simple mod based on it (attached), which adds it to the main menu (under Wookiee Davidson subsection). Feel free to use this example to publish it as a mod in Steam workshop and also standalone. There is a catch though (which will be fixed in a future update) - after enabling the mod in MODS->MOD MANAGER, you need to restart the game. Otherwise, this seems to work for me. Let me know if you notice any issues.
Attachments
BigRedOne.zip
(328.05 KiB) Downloaded 149 times
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

Rudankort wrote: Wed Dec 16, 2020 7:58 pm Hi,

I've downloaded the latest version of this campaign and created a simple mod based on it (attached), which adds it to the main menu (under Wookiee Davidson subsection). Feel free to use this example to publish it as a mod in Steam workshop and also standalone. There is a catch though (which will be fixed in a future update) - after enabling the mod in MODS->MOD MANAGER, you need to restart the game. Otherwise, this seems to work for me. Let me know if you notice any issues.
Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't there
https://steamcommunity.com/sharedfiles/ ... 2323744661
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Magic1111 »

WookieeDavidson wrote: Thu Dec 17, 2020 10:31 am Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't there
Maybe the MOD has to be approved by Rudankort first?
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

Magic1111 wrote: Thu Dec 17, 2020 10:36 am
WookieeDavidson wrote: Thu Dec 17, 2020 10:31 am Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't there
Maybe the MOD has to be approved by Rudankort first?
I think that might've been the case, either way its now public
Rudankort
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Rudankort »

WookieeDavidson wrote: Thu Dec 17, 2020 10:46 am I think that might've been the case, either way its now public
I did not do anything to make it visible, and there are no settings which would require my approval before a mod becomes visible to everyone. Everyone is free to publish their mods whenever they like. :)
gerald0309
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Re: Campaign: The Big Red One (15 Scenarios)

Post by gerald0309 »

First, thank you for the great job. This camppange is, i think better, much better than the 2.nd DLC.
Now,i have a problem with Huertgen Forrest. Got all four objektives and lost. Why? This scenario is very hard, played it more than 10 times. Thought i had winnig it, but....
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

gerald0309 wrote: Wed Dec 30, 2020 5:14 pm First, thank you for the great job. This camppange is, i think better, much better than the 2.nd DLC.
Now,i have a problem with Huertgen Forrest. Got all four objektives and lost. Why? This scenario is very hard, played it more than 10 times. Thought i had winnig it, but....
for some reason the Destroy Targets objective trigger is a little... finicky... i just uploaded a new version with the fix
Attachments
BigRedOne1.7.rar
(259.36 KiB) Downloaded 94 times
rafdobrowolski
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Re: Campaign: The Big Red One (15 Scenarios)

Post by rafdobrowolski »

Seems the Hurtgen Forest Scenario still has finicky triggers. I downloaded the BigRedOne1.7.rar file as well. Captured all victory locations by turn 19, and got a defeat. Moved to next scenario with runany victory 0 cheat.
WookieeDavidson
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Re: Campaign: The Big Red One (15 Scenarios)

Post by WookieeDavidson »

rafdobrowolski wrote: Thu Jan 14, 2021 12:41 am Seems the Hurtgen Forest Scenario still has finicky triggers. I downloaded the BigRedOne1.7.rar file as well. Captured all victory locations by turn 19, and got a defeat. Moved to next scenario with runany victory 0 cheat.
Then i just keep on trying until it works
Attachments
BigRedOne1.7.1.rar
(259.36 KiB) Downloaded 179 times
NoBenNotAgain
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Re: Campaign: The Big Red One (15 Scenarios)

Post by NoBenNotAgain »

Looks like something you've put a lot of work into. Thanks!
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Re: Campaign: The Big Red One (15 Scenarios)

Post by Woak »

Thank you for making this. Love custom campaigns! Install through the workshop worked fine.

Question: Do you want to be made aware of typos in briefings and such? Noticed two in the first briefing:
inccursions -> incursions
armroed -> armored
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