thanks for answering but I'm still not clear ... I can't write in the spaces between the text boxes and I've already tried to pause and space bar at the end of each text and it's the same ... it's clear it's nonsense but don't just press the right keyboard in the correct order
Campaign: The Big Red One (15 Scenarios)
Moderator: Panzer Corps 2 Moderators
Re: Campaign: The Big Red One (15 Scenarios)
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- Senior Corporal - Ju 87G
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Re: Campaign: The Big Red One (15 Scenarios)
no like thisESPADATXI wrote: ↑Mon Nov 23, 2020 3:54 pmthanks for answering but I'm still not clear ... I can't write in the spaces between the text boxes and I've already tried to pause and space bar at the end of each text and it's the same ... it's clear it's nonsense but don't just press the right keyboard in the correct order
Re: Campaign: The Big Red One (15 Scenarios)
It cost me but I finally found it, thank you very much
Re: Campaign: The Big Red One (15 Scenarios)
Any plans to add your campaigns to the Steam workshop?
https://steamcommunity.com/app/1072040/workshop/
https://steamcommunity.com/app/1072040/workshop/
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Re: Campaign: The Big Red One (15 Scenarios)
Oh wow excellent news, i'll be getting right on thisKerensky wrote: ↑Thu Dec 10, 2020 10:36 pm Any plans to add your campaigns to the Steam workshop?
https://steamcommunity.com/app/1072040/workshop/
EDIT: Is there a guide on how i could upload my campaigns to the Workshop?
Re: Campaign: The Big Red One (15 Scenarios)
I imagine I'll probably have to write said guide...
Re: Campaign: The Big Red One (15 Scenarios)
Nope, rudankort has a nice helpful sticky post here:
http://www.slitherine.com/forum/viewtop ... 7&t=102778
http://www.slitherine.com/forum/viewtop ... 7&t=102778
Re: Campaign: The Big Red One (15 Scenarios)
So user made campaigns not workshop ready just yet it seems.You can create a new campaign too, but to make it visible in the game, you need to mod Campaigns table. Which is doable, except it's an Unreal table and needs to be modified using Unreal Editor, something not documented yet.
Since this is too involved for something as simple as publishing a new campaign, the plan is to convert those tables to csv
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Re: Campaign: The Big Red One (15 Scenarios)
you could just copy over the vanilla campaign table though right? Especially since at the moment my campaigns don't use any custom unitsKerensky wrote: ↑Fri Dec 11, 2020 1:01 amSo user made campaigns not workshop ready just yet it seems.You can create a new campaign too, but to make it visible in the game, you need to mod Campaigns table. Which is doable, except it's an Unreal table and needs to be modified using Unreal Editor, something not documented yet.
Since this is too involved for something as simple as publishing a new campaign, the plan is to convert those tables to csv
Re: Campaign: The Big Red One (15 Scenarios)
Hi,
I've downloaded the latest version of this campaign and created a simple mod based on it (attached), which adds it to the main menu (under Wookiee Davidson subsection). Feel free to use this example to publish it as a mod in Steam workshop and also standalone. There is a catch though (which will be fixed in a future update) - after enabling the mod in MODS->MOD MANAGER, you need to restart the game. Otherwise, this seems to work for me. Let me know if you notice any issues.
I've downloaded the latest version of this campaign and created a simple mod based on it (attached), which adds it to the main menu (under Wookiee Davidson subsection). Feel free to use this example to publish it as a mod in Steam workshop and also standalone. There is a catch though (which will be fixed in a future update) - after enabling the mod in MODS->MOD MANAGER, you need to restart the game. Otherwise, this seems to work for me. Let me know if you notice any issues.
- Attachments
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- BigRedOne.zip
- (328.05 KiB) Downloaded 149 times
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Re: Campaign: The Big Red One (15 Scenarios)
Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't thereRudankort wrote: ↑Wed Dec 16, 2020 7:58 pm Hi,
I've downloaded the latest version of this campaign and created a simple mod based on it (attached), which adds it to the main menu (under Wookiee Davidson subsection). Feel free to use this example to publish it as a mod in Steam workshop and also standalone. There is a catch though (which will be fixed in a future update) - after enabling the mod in MODS->MOD MANAGER, you need to restart the game. Otherwise, this seems to work for me. Let me know if you notice any issues.
https://steamcommunity.com/sharedfiles/ ... 2323744661
Re: Campaign: The Big Red One (15 Scenarios)
Maybe the MOD has to be approved by Rudankort first?WookieeDavidson wrote: ↑Thu Dec 17, 2020 10:31 am Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't there
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Re: Campaign: The Big Red One (15 Scenarios)
I think that might've been the case, either way its now publicMagic1111 wrote: ↑Thu Dec 17, 2020 10:36 amMaybe the MOD has to be approved by Rudankort first?WookieeDavidson wrote: ↑Thu Dec 17, 2020 10:31 am Thanks for the Help, i've published the File to Workshop, but whenever i go to the public workshop page it isn't there
Re: Campaign: The Big Red One (15 Scenarios)
I did not do anything to make it visible, and there are no settings which would require my approval before a mod becomes visible to everyone. Everyone is free to publish their mods whenever they like.WookieeDavidson wrote: ↑Thu Dec 17, 2020 10:46 am I think that might've been the case, either way its now public
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Re: Campaign: The Big Red One (15 Scenarios)
First, thank you for the great job. This camppange is, i think better, much better than the 2.nd DLC.
Now,i have a problem with Huertgen Forrest. Got all four objektives and lost. Why? This scenario is very hard, played it more than 10 times. Thought i had winnig it, but....
Now,i have a problem with Huertgen Forrest. Got all four objektives and lost. Why? This scenario is very hard, played it more than 10 times. Thought i had winnig it, but....
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Re: Campaign: The Big Red One (15 Scenarios)
for some reason the Destroy Targets objective trigger is a little... finicky... i just uploaded a new version with the fixgerald0309 wrote: ↑Wed Dec 30, 2020 5:14 pm First, thank you for the great job. This camppange is, i think better, much better than the 2.nd DLC.
Now,i have a problem with Huertgen Forrest. Got all four objektives and lost. Why? This scenario is very hard, played it more than 10 times. Thought i had winnig it, but....
- Attachments
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- BigRedOne1.7.rar
- (259.36 KiB) Downloaded 94 times
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Re: Campaign: The Big Red One (15 Scenarios)
Seems the Hurtgen Forest Scenario still has finicky triggers. I downloaded the BigRedOne1.7.rar file as well. Captured all victory locations by turn 19, and got a defeat. Moved to next scenario with runany victory 0 cheat.
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Re: Campaign: The Big Red One (15 Scenarios)
Then i just keep on trying until it worksrafdobrowolski wrote: ↑Thu Jan 14, 2021 12:41 am Seems the Hurtgen Forest Scenario still has finicky triggers. I downloaded the BigRedOne1.7.rar file as well. Captured all victory locations by turn 19, and got a defeat. Moved to next scenario with runany victory 0 cheat.
- Attachments
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- BigRedOne1.7.1.rar
- (259.36 KiB) Downloaded 179 times
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Re: Campaign: The Big Red One (15 Scenarios)
Looks like something you've put a lot of work into. Thanks!
“We’ll start the war from right here.”
—Gen. Theodore Roosevelt Jr
—Gen. Theodore Roosevelt Jr
Re: Campaign: The Big Red One (15 Scenarios)
Thank you for making this. Love custom campaigns! Install through the workshop worked fine.
Question: Do you want to be made aware of typos in briefings and such? Noticed two in the first briefing:
inccursions -> incursions
armroed -> armored
Question: Do you want to be made aware of typos in briefings and such? Noticed two in the first briefing:
inccursions -> incursions
armroed -> armored