Unlock all Ships early!

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
psxyke
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: Unlock all Ships early!

Post by psxyke »

Riekopo wrote: Sat Feb 20, 2021 11:42 am No one knows?
It is possible but it is more complicated. You would have to copy very specific information from the save file and paste it into the fleet in which you want (In the correct place in the save file) but it is not worth it, I only do it at the end of the first and second campaign when the Galactica is necessary to end the campaigns.
oregonuk
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: Unlock all Ships early!

Post by oregonuk »

I think the fleet cap in Campaign should go up by 1000 points min
Oitaul
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Wed Mar 03, 2021 11:31 pm

Re: Unlock all Ships early!

Post by Oitaul »

Can anyone give me the numbers for unlocking munitions?
AdamaVaille
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Unlock all Ships early!

Post by AdamaVaille »

Ok, well I have worded out the Valkyrie and Mercury issue. It bugs out the game because there is no icon for those ships when you are looking at the "War Room". So to get around this, make sure to NEVER change the flagship to either of those ships. Also, NEVER EVER set your Mercury or Valkyrie to flagship once it's in the game.


Edit: P.S. DO NOT EVER DETACH ONE OF THESE SHIPS FROM A FLEET. YOU MUST TRANSFER THEM DIRECTLY INTO AN EXISTING FLEET TO BE THE SUBORDINATE
SadBambi
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Unlock all Ships early!

Post by SadBambi »

Riekopo wrote: Thu Nov 19, 2020 7:33 pm Is there a way to increase the fleet cap limit in the campaign? I really wish I could have slightly bigger fleets in the campaign even if the game isn't balanced for it.
It's actually pretty easy. Find your officers in both save games and increase their "CommandPointSpecialisationRank" value.
"CommandPointSpecialisationRank":8 gives you 12000 point cap.
SlyWolf
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Unlock all Ships early!

Post by SlyWolf »

SadBambi wrote: Fri Oct 21, 2022 2:06 pm
Riekopo wrote: Thu Nov 19, 2020 7:33 pm Is there a way to increase the fleet cap limit in the campaign? I really wish I could have slightly bigger fleets in the campaign even if the game isn't balanced for it.
It's actually pretty easy. Find your officers in both save games and increase their "CommandPointSpecialisationRank" value.
"CommandPointSpecialisationRank":8 gives you 12000 point cap.
Thank you Thank you Thank You Fracking Thank you!!!!! Just did it and it worked!
Rizlaking
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Feb 03, 2012 5:11 pm

Re: Unlock all Ships early!

Post by Rizlaking »

Hi everyone i've finished the game so want to have a fun replay using the mercury and the valkyrie tried looking for ShipType to change but i get nothing coming up, is this because of an update or am i missing something very simple. Any help would be appreciated..
Gizzard
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Thu Apr 13, 2023 11:22 am

Re: Unlock all Ships early!

Post by Gizzard »

Anyone else not able to edit new saves at all? I started a new campaign Deadlock+broken alliance, and if I change anything in the save file it just won't load at all. Even just adding a 1 to tylium will just break the save.

I have a save from a week ago with decent progress into the game and can edit that fine. :(
Gizzard
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Thu Apr 13, 2023 11:22 am

Re: Unlock all Ships early!

Post by Gizzard »

To help anyone else stuck with this, it would seem when you modify a save game the character length has to be the same once you are done.

Best way to allow adding stuff is load the game, make a ship name with loads of extra characters like shipname111111111. Save the game then edit the file removing the extra 11111's to allow you to add what you need keeping the character count the same. :)
Riekopo
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 28
Joined: Wed Sep 16, 2020 11:28 pm

Re: Unlock all Ships early!

Post by Riekopo »

SadBambi wrote: Fri Oct 21, 2022 2:06 pm
Riekopo wrote: Thu Nov 19, 2020 7:33 pm Is there a way to increase the fleet cap limit in the campaign? I really wish I could have slightly bigger fleets in the campaign even if the game isn't balanced for it.
It's actually pretty easy. Find your officers in both save games and increase their "CommandPointSpecialisationRank" value.
"CommandPointSpecialisationRank":8 gives you 12000 point cap.
Does this allow 10 ships?
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