Panzer Corps 2 - v.1.3.3 Update
Moderator: Panzer Corps 2 Moderators
Panzer Corps 2 - v.1.3.3 Update
Hello everyone,
today we are releasing a small update for the game.
Changelog:
- Added Axis Operations 1943 campaign to the game
- All Axis Operations campaigns now display Commendation Points in the UI
- Reworked Fjord War scenario
- Destroyed units now remain on the map after save/reload
- New medal popup which appears during the AI turn is now delayed till the beginning of the player's turn
- When upgrading a unit, it now shows its proper current skin in Upgrade window
- Fixed some annoying rare issues in Fog of War calculation
- Fixed marker color of player 1
- Fixed occasional crashes when opening Combat Log screen
- Fixed visual artefacts around map name in the bottom-left corner of the map
- Fixed transport units sometimes having no texture in the Shop
- Fixed older messages in Multiplayer not showing after reloading the game from the server
- Fixed lua scripts sometimes not loading correctly in Multiplayer games
- Fixed custom data files not working in Multiplayer games
- Fixed a number of issues in modding support
- Various other improvements, optimizations and fixes
today we are releasing a small update for the game.
Changelog:
- Added Axis Operations 1943 campaign to the game
- All Axis Operations campaigns now display Commendation Points in the UI
- Reworked Fjord War scenario
- Destroyed units now remain on the map after save/reload
- New medal popup which appears during the AI turn is now delayed till the beginning of the player's turn
- When upgrading a unit, it now shows its proper current skin in Upgrade window
- Fixed some annoying rare issues in Fog of War calculation
- Fixed marker color of player 1
- Fixed occasional crashes when opening Combat Log screen
- Fixed visual artefacts around map name in the bottom-left corner of the map
- Fixed transport units sometimes having no texture in the Shop
- Fixed older messages in Multiplayer not showing after reloading the game from the server
- Fixed lua scripts sometimes not loading correctly in Multiplayer games
- Fixed custom data files not working in Multiplayer games
- Fixed a number of issues in modding support
- Various other improvements, optimizations and fixes
-
- Field Marshal - Elefant
- Posts: 5863
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Panzer Corps 2 - v.1.3.3 Update
"Commendation points" doesn't seem to work with the official SCW mod. Should you choose to activate the mod after finishing first scenario, there is no way to aquire infantry as core force. As there are no infantry units at all on the map, it can become quite a challange to play this mission.
-
- Master Sergeant - U-boat
- Posts: 505
- Joined: Sat Nov 20, 2010 6:06 pm
- Location: MICHIGAN,USA
Re: Panzer Corps 2 - v.1.3.3 Update
thanks for the update guys...always good to see you are on top of things...And thanks for the 1943 scenarios...
-
- Master Sergeant - U-boat
- Posts: 505
- Joined: Sat Nov 20, 2010 6:06 pm
- Location: MICHIGAN,USA
Re: Panzer Corps 2 - v.1.3.3 Update
thanks for the update guys...always good to see you are on top of things...And thanks for the 1943 scenarios...
-
- Field Marshal - Elefant
- Posts: 5863
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Panzer Corps 2 - v.1.3.3 Update
What official SCW mod ?ArtyBongo wrote: ↑Sat May 28, 2022 9:33 pm "Commendation points" doesn't seem to work with the official SCW mod. Should you choose to activate the mod after finishing first scenario, there is no way to aquire infantry as core force. As there are no infantry units at all on the map, it can become quite a challange to play this mission.
-
- Captain - Heavy Cruiser
- Posts: 934
- Joined: Wed Dec 18, 2019 4:26 pm
Re: Panzer Corps 2 - v.1.3.3 Update
SCW No AI mod, removing alliy infantry and adding aux slot allowing you to recruit Spanish infantry units, for those who don't like playing with AI ally. Not sure if they have posted anywhere else, but you can find it in the Steam Workshop.terminator wrote: ↑Mon May 30, 2022 6:30 amWhat official SCW mod ?ArtyBongo wrote: ↑Sat May 28, 2022 9:33 pm "Commendation points" doesn't seem to work with the official SCW mod. Should you choose to activate the mod after finishing first scenario, there is no way to aquire infantry as core force. As there are no infantry units at all on the map, it can become quite a challange to play this mission.
Re: Panzer Corps 2 - v.1.3.3 Update
Hi developers, I would like to ask would the "No turn limit" option available to other DLC campaign ? By now I only see AO 1943 East has this option, Thanks.
Re: Panzer Corps 2 - v.1.3.3 Update
Hello,
I've just updated my game to 1.3.3.
My games always crashes as soon as I enter the MP lobby after log in my MP account. I tried several times, same result.
Restarting game/Steam/PC doesn't help. I'm posting this message before re-installing game.
Solo play works fine.
My game is "clean" (no mod etc...)
Crash log =>
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
PanzerCorps2_Win64_Shipping!UMultiplayerUI::FillChallenges() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\MultiplayerUI.cpp:325]
PanzerCorps2_Win64_Shipping!UMultiplayerUI::NativeTick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\MultiplayerUI.cpp:755]
PanzerCorps2_Win64_Shipping!SObjectWidget::Tick()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SConstraintCanvas::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SViewport::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SWindow::PaintSlowPath()
PanzerCorps2_Win64_Shipping!FSlateInvalidationRoot::PaintInvalidationRoot()
PanzerCorps2_Win64_Shipping!SWindow::PaintWindow()
PanzerCorps2_Win64_Shipping!FSlateApplication::DrawWindowAndChildren()
PanzerCorps2_Win64_Shipping!FSlateApplication::PrivateDrawWindows()
PanzerCorps2_Win64_Shipping!FSlateApplication::TickAndDrawWidgets()
PanzerCorps2_Win64_Shipping!FSlateApplication::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Anyone any idea ?
I've just updated my game to 1.3.3.
My games always crashes as soon as I enter the MP lobby after log in my MP account. I tried several times, same result.
Restarting game/Steam/PC doesn't help. I'm posting this message before re-installing game.
Solo play works fine.
My game is "clean" (no mod etc...)
Crash log =>
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
PanzerCorps2_Win64_Shipping!UMultiplayerUI::FillChallenges() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\MultiplayerUI.cpp:325]
PanzerCorps2_Win64_Shipping!UMultiplayerUI::NativeTick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\MultiplayerUI.cpp:755]
PanzerCorps2_Win64_Shipping!SObjectWidget::Tick()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SConstraintCanvas::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SViewport::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SWindow::PaintSlowPath()
PanzerCorps2_Win64_Shipping!FSlateInvalidationRoot::PaintInvalidationRoot()
PanzerCorps2_Win64_Shipping!SWindow::PaintWindow()
PanzerCorps2_Win64_Shipping!FSlateApplication::DrawWindowAndChildren()
PanzerCorps2_Win64_Shipping!FSlateApplication::PrivateDrawWindows()
PanzerCorps2_Win64_Shipping!FSlateApplication::TickAndDrawWidgets()
PanzerCorps2_Win64_Shipping!FSlateApplication::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Anyone any idea ?
Re: Panzer Corps 2 - v.1.3.3 Update
It's about this one: "SCW no AI ally".terminator wrote: ↑Mon May 30, 2022 6:30 amWhat official SCW mod ?ArtyBongo wrote: ↑Sat May 28, 2022 9:33 pm "Commendation points" doesn't seem to work with the official SCW mod. Should you choose to activate the mod after finishing first scenario, there is no way to aquire infantry as core force. As there are no infantry units at all on the map, it can become quite a challange to play this mission.
Re: Panzer Corps 2 - v.1.3.3 Update
Thanks a lot. that's the mod i meant.VirgilInTheSKY wrote: ↑Mon May 30, 2022 9:15 amSCW No AI mod, removing alliy infantry and adding aux slot allowing you to recruit Spanish infantry units, for those who don't like playing with AI ally. Not sure if they have posted anywhere else, but you can find it in the Steam Workshop.terminator wrote: ↑Mon May 30, 2022 6:30 amWhat official SCW mod ?ArtyBongo wrote: ↑Sat May 28, 2022 9:33 pm "Commendation points" doesn't seem to work with the official SCW mod. Should you choose to activate the mod after finishing first scenario, there is no way to aquire infantry as core force. As there are no infantry units at all on the map, it can become quite a challange to play this mission.
Re: Panzer Corps 2 - v.1.3.3 Update
At the very least you have to add to the end of each scenarios LUA file:
I did this before the latest update and it sort of worked.-------------------------
-- Commendation points --
-------------------------
function OnMapStart()
local player = world:GetPlayer(0)
player.resource1_icon = "/Game/Gui/GameplayUI/hud_commendation_icon"
player.resource1 = campaign.comm_points
player.resource1_tooltip = NSLOCTEXT("common", "commendation_points", "Commendation Points")
end
function UpdateCommendationPoints()
local player = world:GetPlayer(0)
player.resource1 = campaign.comm_points
end
It did not update in the middle of a scenario, but was correct at the start of each scenario.
Don't know what happens after the latest update.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: Panzer Corps 2 - v.1.3.3 Update
Thanks for the answer, this should help.dalfrede wrote: ↑Mon May 30, 2022 8:14 pmAt the very least you have to add to the end of each scenarios LUA file:I did this before the latest update and it sort of worked.-------------------------
-- Commendation points --
-------------------------
function OnMapStart()
local player = world:GetPlayer(0)
player.resource1_icon = "/Game/Gui/GameplayUI/hud_commendation_icon"
player.resource1 = campaign.comm_points
player.resource1_tooltip = NSLOCTEXT("common", "commendation_points", "Commendation Points")
end
function UpdateCommendationPoints()
local player = world:GetPlayer(0)
player.resource1 = campaign.comm_points
end
It did not update in the middle of a scenario, but was correct at the start of each scenario.
Don't know what happens after the latest update.
-
- Private First Class - Opel Blitz
- Posts: 1
- Joined: Mon Jun 03, 2019 2:36 pm
Re: Panzer Corps 2 - v.1.3.3 Update
I would love some instructions as to how to install the update. No tech ability here. I have tried 5 times and each time I reach window that says I need the latest update even while trying to install the latest update!
-
- Private First Class - Opel Blitz
- Posts: 1
- Joined: Tue May 24, 2022 8:25 pm
Re: Panzer Corps 2 - v.1.3.3 Update
Is there any ETA on when the update will hit gamepass?
I tried updating my xbox pc game manually with the update package but it couldn't find the install folder (acording to the error message).
I tried updating my xbox pc game manually with the update package but it couldn't find the install folder (acording to the error message).