Historical mods by Kondi
Moderators: The Artistocrats, Order of Battle Moderators
Historical mods by Kondi
Hi,
I decided to go back to my idea from a few years ago and improve the game in terms of compliance with historical realities. First, the US Army and US Marines in the Pacific.
PACIFIC & FAR EAST HISTORICAL MOD
version 1.01 with new main screen
https://www.dropbox.com/s/xqw4njh5tfcmb ... 01.7z?dl=0
version 1.1
https://www.dropbox.com/s/bj6d2a4fr9zhi ... .1.7z?dl=0
MAIN FEATURES:
- removal of a large proportion of units that were not used at all or marginally used in this theater of operations
- introduction of correct combat service dates, EXAMPLE: later appearance of the Sherman tank (Bougainville, 1st November 1943) than in Europe (El Alamein, fall 1942) <- this is just one example of many, many others *
- the creation of several new units (P-47N and P-51H fighters switchable to rocket attack) for the last map in the US Pacific (Tokyo Bay landing) and several others for the USMC, which were used longer by the Marines than by the US Army/US Navy ( SBD Dauntless or M3 75mm GMC)
- creating new commanders who are now historical figures, I tried to make them people who are true icons of the Pacific War (but I left Drill Sergeant McNeill ** as a nod to the original campaign )
- of course, as always, I'm adding new skins based on historical sources
To be continued...
(more on the game's main forum)
* important note: M3 Satan is only available to the Marines and can only be purchased on the Saipan mission (it was only used on Saipan and Tinian during the Marianas campaign in 1944), since only around 20 vehicles were built, this tank has "no Repair" trait, so the player must use it wisely and try to protect it
** play Bootcamp earlier
I decided to go back to my idea from a few years ago and improve the game in terms of compliance with historical realities. First, the US Army and US Marines in the Pacific.
PACIFIC & FAR EAST HISTORICAL MOD
version 1.01 with new main screen
https://www.dropbox.com/s/xqw4njh5tfcmb ... 01.7z?dl=0
version 1.1
https://www.dropbox.com/s/bj6d2a4fr9zhi ... .1.7z?dl=0
MAIN FEATURES:
- removal of a large proportion of units that were not used at all or marginally used in this theater of operations
- introduction of correct combat service dates, EXAMPLE: later appearance of the Sherman tank (Bougainville, 1st November 1943) than in Europe (El Alamein, fall 1942) <- this is just one example of many, many others *
- the creation of several new units (P-47N and P-51H fighters switchable to rocket attack) for the last map in the US Pacific (Tokyo Bay landing) and several others for the USMC, which were used longer by the Marines than by the US Army/US Navy ( SBD Dauntless or M3 75mm GMC)
- creating new commanders who are now historical figures, I tried to make them people who are true icons of the Pacific War (but I left Drill Sergeant McNeill ** as a nod to the original campaign )
- of course, as always, I'm adding new skins based on historical sources
To be continued...
(more on the game's main forum)
* important note: M3 Satan is only available to the Marines and can only be purchased on the Saipan mission (it was only used on Saipan and Tinian during the Marianas campaign in 1944), since only around 20 vehicles were built, this tank has "no Repair" trait, so the player must use it wisely and try to protect it
** play Bootcamp earlier
Last edited by kondi754 on Wed Jun 22, 2022 8:36 am, edited 3 times in total.
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Re: US Pacific historical mod
Kondi,
I'd like to take a look but I can't figure out how to arrange the files. I downloaded and unzipped the main directory and got the two folders (Mods and Skins). I pasted "Historical Pacific" folder into the Mod directory and it shows up with the other mods on the opening screen, but when I click the Pacific picture, it opens back up to the standard OoB opening screen with the US fighters attacking the japanese warship and standard content (along with custom campaigns based on vanilla OoB).
So, where do the files go?
thanks,
conboy
I'd like to take a look but I can't figure out how to arrange the files. I downloaded and unzipped the main directory and got the two folders (Mods and Skins). I pasted "Historical Pacific" folder into the Mod directory and it shows up with the other mods on the opening screen, but when I click the Pacific picture, it opens back up to the standard OoB opening screen with the US fighters attacking the japanese warship and standard content (along with custom campaigns based on vanilla OoB).
So, where do the files go?
thanks,
conboy
Re: US Pacific historical mod
I get the same, it looks like it reverts back to the original OOB when I start the mod.
But I think we are fooled by the mod using the same defeault image...
But I think we are fooled by the mod using the same defeault image...
Re: US Pacific historical mod
Hi,conboy wrote: ↑Sat May 28, 2022 2:38 pm Kondi,
I'd like to take a look but I can't figure out how to arrange the files. I downloaded and unzipped the main directory and got the two folders (Mods and Skins). I pasted "Historical Pacific" folder into the Mod directory and it shows up with the other mods on the opening screen, but when I click the Pacific picture, it opens back up to the standard OoB opening screen with the US fighters attacking the japanese warship and standard content (along with custom campaigns based on vanilla OoB).
So, where do the files go?
thanks,
conboy
I'm glad that you and Erik are interested in my Mod
For me, everything works (tried on the second PC)
Mods and Skins folders should be unpacked to c:/user/documents/my games/OoB (you probably did it)
You should have something like this on your main screen
You can now start a Bootcamp, US Pacific or US Marines campaign
I'm currently working on Burma Road in Pacific Mod, but there will also be a modified campaign to be opened from Custom Content
Re: US Pacific historical mod
And screenshot from my second PC, it's no-Steam version of OoB
Re: US Pacific historical mod
I think you'd better replace the splash with something unique to your mod.
The defeault splash may confuse other players thinking they've been sent back to the main game.
The defeault splash may confuse other players thinking they've been sent back to the main game.
Re: US Pacific historical mod
Ver1.01 posted above
Sorry for the lack of graphic design, this is my first Mod published
Sorry for the lack of graphic design, this is my first Mod published
Re: US Pacific historical mod
Much better.
Welcome to the wonderfully frustrating world of modding
Welcome to the wonderfully frustrating world of modding
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Re: US Pacific historical mod
Is there a new version with this interface?
Re: US Pacific historical mod
Yes, it is
Ver. 1.01
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Re: US Pacific historical mod
I really respect and praise your effort to contribute in keeping this lovely game alive but, please, make your work usable. It does not load properly and is invisible either as a mod or campaign. I suggest you to profit from the help and counsel of more experienced modders who are always at hand to provide support on such matters.
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Re: US Pacific historical mod
The mod looks okay to me.
First of all, Thanks Kondi for the new skins and mod.
To be honest, I don't know if I'm gonna play it myself, but the structure and everything else seems perfectly okay to me.
The Pacific campaign starts normal.
Read the OP for the detailed changes included in this mod. This mod is a "player's mod" (similar to my own), intended for the stock Pacific campaign and does not include custom scenarios!
First of all, Thanks Kondi for the new skins and mod.
To be honest, I don't know if I'm gonna play it myself, but the structure and everything else seems perfectly okay to me.
The Pacific campaign starts normal.
Read the OP for the detailed changes included in this mod. This mod is a "player's mod" (similar to my own), intended for the stock Pacific campaign and does not include custom scenarios!
Re: US Pacific historical mod
The mod allows you to play US Pacific and USMC in a more historical way (I tried to make it as historical as possible).Mascarenhas wrote: ↑Thu Jun 02, 2022 12:45 am I really respect and praise your effort to contribute in keeping this lovely game alive but, please, make your work usable. It does not load properly and is invisible either as a mod or campaign. I suggest you to profit from the help and counsel of more experienced modders who are always at hand to provide support on such matters.
It seems to me that the game is a bit different than the original now, it's a bit more difficult and the player has to build his Core in a slightly different way.
The most important things that I forgot to write at the beginning:
1. I don't create new content, but only modify what is already there
2. I create my historical Mods primarily for myself, but I share them here because maybe there will be a maniac who will appreciate them, for many people visiting the forum the changes I make are irrelevant or unnoticeable, maybe annoying but for me it makes sense because they bring OoB closer to reality II world war
I'm sorry that I didn't meet your expectations if you were expecting fireworks, but I completely reject the accusation that the Mod is unprofessionally made. I know my limitations and I don't do things that are beyond my reach, but what I do I always try to do properly.
Thanks anyway for having the urge to check my work.
Last edited by kondi754 on Thu Jun 02, 2022 9:44 am, edited 1 time in total.
Re: US Pacific historical mod
These are words of wisdom.GabeKnight wrote: ↑Thu Jun 02, 2022 5:32 am The mod looks okay to me.
First of all, Thanks Kondi for the new skins and mod.
To be honest, I don't know if I'm gonna play it myself, but the structure and everything else seems perfectly okay to me.
The Pacific campaign starts normal.
Read the OP for the detailed changes included in this mod. This mod is a "player's mod" (similar to my own), intended for the stock Pacific campaign and does not include custom scenarios!
Thanks Gabe
As I wrote above, I create it mainly for myself, but if I spent quite a lot of time collecting the information, I thought that I would post it here, maybe someone will appreciate it.
EDIT. I corrected most of the US faction entries in unit.csv. Gathering information to change 1 line (mostly dates) sometimes takes several hours of searching, reading and thinking.
It is even worse with detailed information about combat use of Japanese equipment, e.g. during the Burmese campaign. My only point is that even a small change that is imperceptible to many people requires a lot of effort.
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Re: US Pacific historical mod
I must correct my remarks and apologize. I noticed I´ve done a mistake in mod´s installation and, after reinstalling, it worked as supposed to be. Sorry about that. Now I´ll try it with pleasure.
Re: US Pacific historical mod
Oh okMascarenhas wrote: ↑Thu Jun 02, 2022 1:12 pm I must correct my remarks and apologize. I noticed I´ve done a mistake in mod´s installation and, after reinstalling, it worked as supposed to be. Sorry about that. Now I´ll try it with pleasure.
I'm glad that everything has cleared up.
I haven't created a modified US campaigns yet because the Japanese units are "fairly" properly time-adjusted to the individual maps in original OoB
I will come back to this after completing the work on the historical Burmese campaign.
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Re: US Pacific historical mod
Kondi, here's some feedback: your mod works okay, at least with the US Pacific campaign.
At first, I just wanted to try it and see if it works (as someone stated it does not), but after playing the first "Pearl Harbour" scen, I got hooked again. The naval/air scens are genious... overall these are the campaigns that made OoB such a huge success, no doubt about it...
Honestly, I did not see any real difference between your mod and vanilla (except the rocket/dogfighter switch unit), but anyhow, at least technically, everything's working alright.
Suggestions regarding the commanders: the black/white pics looks strange... I know, I know.... you have to take whatever pics are available... just saying...
And there's also a "spot" missing in the left upper corner, usually coloured differently, where the "range" number of the commander is displayed. Minor detail, but important, as you can't see a white number on a white background...
At first, I just wanted to try it and see if it works (as someone stated it does not), but after playing the first "Pearl Harbour" scen, I got hooked again. The naval/air scens are genious... overall these are the campaigns that made OoB such a huge success, no doubt about it...
Honestly, I did not see any real difference between your mod and vanilla (except the rocket/dogfighter switch unit), but anyhow, at least technically, everything's working alright.
Suggestions regarding the commanders: the black/white pics looks strange... I know, I know.... you have to take whatever pics are available... just saying...
And there's also a "spot" missing in the left upper corner, usually coloured differently, where the "range" number of the commander is displayed. Minor detail, but important, as you can't see a white number on a white background...
Re: US Pacific historical mod
Thanks for your comment
But the main goal was achieved - I proved that the game without new units appearing every mission is at least as good.
I think the Japanese are not a particularly demanding feaction in OoB, playing with historic units against Germany would be different...
Wait for me to modify both US campaigns in my own way, then you will evaluate the overall picture.
Although I don't pay attention to this circle at all when I play, the current strength of the units can be seen on the map. That's probably why I missed it.
Thanks again
There shouldn't be any major differences, although I think the game should be a bit more difficult.Honestly, I did not see any real difference between your mod and vanilla (except the rocket/dogfighter switch unit), but anyhow, at least technically, everything's working alright.
But the main goal was achieved - I proved that the game without new units appearing every mission is at least as good.
I think the Japanese are not a particularly demanding feaction in OoB, playing with historic units against Germany would be different...
Wait for me to modify both US campaigns in my own way, then you will evaluate the overall picture.
I created 1 new colored commander for Burma Road a few days ago, I didn't intentionally use a photo to match the others. It's a very long and laborious job.Suggestions regarding the commanders: the black/white pics looks strange... I know, I know.... you have to take whatever pics are available... just saying...
It will be fixed in version 1.1And there's also a "spot" missing in the left upper corner, usually coloured differently, where the "range" number of the commander is displayed. Minor detail, but important, as you can't see a white number on a white background...
Although I don't pay attention to this circle at all when I play, the current strength of the units can be seen on the map. That's probably why I missed it.
Thanks again