Downloading Community P&S Scenarios from the library

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

American Civil War
Fredericksburg 1862 (https://en.wikipedia.org/wiki/Battle_of_Fredericksburg)

(SP & MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

by edward77

Napoleonic Wars
Dennewitz 1813 (https://en.wikipedia.org/wiki/Battle_of_Dennewitz)

(SP only)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

Irish Rebellion of 1798
Vinegar Hill 1798 (https://en.wikipedia.org/wiki/Battle_of_Vinegar_Hill)

(SP & MP versions)
Richard Bodley Scott

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salex
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Re: Downloading Community P&S Scenarios from the library

Post by salex »

Just to let you guys who still make scenarios for Pike and Shot on IOS I want to send a thank you to you all. We all appreciate it very much.
rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

American War of Independence
Brandywine Creek 1777 (https://en.wikipedia.org/wiki/Battle_of_Brandywine)

(SP & MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

Baltic Crusades
Lake Peipus 1242 (https://en.wikipedia.org/wiki/Battle_on_the_Ice)

(SP & MP versions)
Richard Bodley Scott

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Byzantine74
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Problems loading scenarios

Post by Byzantine74 »

Hi all
I've been having problems loading certain scenarios from the library, mostly post 17the century ones.
I select a scenario (for example Narva 1700) and then i crash to desktop and get an error message saying ''failure to load required asset''
and then the name of a unit.
Any way to deal with that? Am i missing something?
rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Which version of the game are you using, Pike and Shot Campaigns or Pike and Shot? These use different versions of the user content, because Pike and Shot lacks some of the assets that are in Pike and Shot Campaigns, so the Pike and Shot versions of the user content have those assets added.

Both games will load the correct version using the in game download system, but if you found some way to download the Pike and Shot Campaigns version and then tried to use them with Pike and Shot, you would get the error you describe.
Richard Bodley Scott

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Byzantine74
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Re: Downloading Community P&S Scenarios from the library

Post by Byzantine74 »

rbodleyscott wrote: Mon Jul 29, 2019 8:54 pm Which version of the game are you using, Pike and Shot Campaigns or Pike and Shot? These use different versions of the user content, because Pike and Shot lacks some of the assets that are in Pike and Shot Campaigns, so the Pike and Shot versions of the user content have those assets added.

Both games will load the correct version using the in game download system, but if you found some way to download the Pike and Shot Campaigns version and then tried to use them with Pike and Shot, you would get the error you describe.
I have Pike and Shot Campaigns. Unfortunately the in game scenario list does not distinguish which version the createors used so i cannot tell which needs which :(
rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Byzantine74 wrote: Mon Jul 29, 2019 9:56 pm
rbodleyscott wrote: Mon Jul 29, 2019 8:54 pm Which version of the game are you using, Pike and Shot Campaigns or Pike and Shot? These use different versions of the user content, because Pike and Shot lacks some of the assets that are in Pike and Shot Campaigns, so the Pike and Shot versions of the user content have those assets added.

Both games will load the correct version using the in game download system, but if you found some way to download the Pike and Shot Campaigns version and then tried to use them with Pike and Shot, you would get the error you describe.
I have Pike and Shot Campaigns. Unfortunately the in game scenario list does not distinguish which version the createors used so i cannot tell which needs which :(
The two games use different FTP addresses, so the list you see in game is all for the version you are using. I was thinking you might have sourced the content elsewhere.

If have just downloaded Narva and it worked fine. Perhaps your version is corrupted. I suggested deleting it and re-downloading.
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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

Mongol Invasion of Europe
Mohi 1241 (https://en.wikipedia.org/wiki/Battle_of_Mohi)

(SP & MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

by edward77 and Cronos09

War of the Austrian Succession
Kesselsdorf 1745 (https://en.wikipedia.org/wiki/Battle_of_Kesselsdorf) (MP version)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

by edward77 and Cronos09

War of the Austrian Succession
Soor 1745 (https://en.wikipedia.org/wiki/Battle_of_Soor)

(MP version)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

War of the Austrian Succession
Fontenoy 1745 (https://en.wikipedia.org/wiki/Battle_of_Fontenoy)

(MP version)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

by Paul59

Nine Years War/Williamite Wars
The Boyne 1690 (https://en.wikipedia.org/wiki/Battle_of_the_Boyne)
Aughrim 1691 (https://en.wikipedia.org/wiki/Battle_of_Aughrim)

(MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

by edward77 and Cronos09

Seven Years War
Kolin 1757 (https://en.wikipedia.org/wiki/Battle_of_Kol%C3%ADn)

Unfortunately, this is only available for Pike and Shot:Campaigns because it contains modded scripts that access files that do not exist in Pike and Shot

Cronos09 writes:
I converted Kolin scenario by Edward77 from SP to MP with some modifying of the balance.
My changes:
1) I added an introducing description for each side, new sideicons, new unit icons and a new Prussian flag.
2) I also added two VP on the hills, which the Austrians had to protect from the Prussians.
3) I put the Strength multiplier 50%.
4) The Austrian reinforcement which was supposed to appear on the 5th turn, will be appear on turn 2
4) I increased the shooting fire rating for the Prussian muskets by ~ 4-5%%
5) I added infantry squares and bombs/grenades for grenadier units.
6) I add all Cuirassier units some armour that reduced their losses at a long distance from the musket fire.
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

Seven Years War
Minden 1759 (https://en.wikipedia.org/wiki/Battle_of_Minden)

(SP & MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

By Odenathus

War of the Austrian Succession
Dettingen 1743 (https://en.wikipedia.org/wiki/Battle_of_Dettingen)

(2 SP & 1 MP versions)
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:


by Cronos09

FOG2 Gameplay Mods

Tercio to Salvo - FOG2 (SP and MP historical battles and skirmish) (Pike and Shot Campaigns only)

Here is the list of features:
1) 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options (remember, if you used the 'Undo' command, that unit is removed from 'Next Unmoved' option. So it will be better to move the unit again at once);
2) the mod includes fixes for the flaws of the original P&S based on FoG2 scripts:
a) charging enemy units that are beyond 45 degrees of straight ahead at the start of the move after a turn,
b) blocking of 2 units with ZoCs of each other when they are separated by two other units in close combat,
c) cavalry doesn't get +100 PoA vs the Mobs in open;
d) 'Mobs' cannot charge non-light cavalry;
3) 'Remove evader casualties' option;
4) FoG2 'Turn and Shoot' option.
5) FoG2 pursuit scripts: infantry who are neither Warriors nor Raw will not pursue. Keil never pursuits;
6) FoG2 option which does not take base AP for Fragmented unit below 6 AP unless base AP is less than 6.
7) Heavy Weapon is not cancelled vs non-steady foot who have pikes (also in Keil), spearmen or bayonet capability during the melee phase - 50%

Some changes made in MP scenarios to equalize the chances of both players (only MP module):
1) Dreux 1562 and Moncontour 1569 - I added a few points to buy all possible units at the start of these scenarios: +1 unit in each scenario.
2) Ivry 1590 - 5 Catholic Gendarmes units are removed, and 2 Huguenot Arquebusier units are replaced with 2 Early P&S ones.

All the features are listed in Read_me.txt files in each module.
Richard Bodley Scott

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rbodleyscott
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Re: Downloading Community P&S Scenarios from the library

Post by rbodleyscott »

Added:

by Cronos09

FOG2 Gameplay Mods adding FOG2 features. (Pike and Shot Campaigns only)

Age of Machiavelli - FOG2 (MP skirmish only)
Le Roi Soleil - FOG2 (MP skirmish only)

Here is the list of features:
1) 'Push back', 'Fight Melee', 'Immediate Score' and 'Undo' options (remember, if you used the 'Undo' command, that unit is removed from 'Next Unmoved' option. So it will be better to move the unit again at once);
2) the mod includes fixes for the flaws of the original P&S based on FoG2 scripts:
a) charging enemy units that are beyond 45 degrees of straight ahead at the start of the move after a turn,
b) blocking of 2 units with ZoCs of each other when they are separated by two other units in close combat,
c) cavalry doesn't get +100 PoA vs the Mobs in open;
d) 'Mobs' cannot charge non-light cavalry;
3) 'Remove evader casualties' option;
4) FoG2 'Turn and Shoot' option.
5) FoG2 pursuit scripts: infantry who are neither Warriors nor Raw will not pursue. Keil never pursuits;
6) FoG2 option which does not take base AP for Fragmented unit below 6 AP unless base AP is less than 6.
7) Heavy Weapon is not cancelled vs non-steady foot who have pikes (also in Keil), spearmen or bayonet capability during the melee phase - 50%
Richard Bodley Scott

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