Modern Conflicts 1.95 (RELEASED)

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Edmon
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Edmon »

Greetings,

Modern politics and geopolitical situations are not allowed to be discussed on our forums. Due to the fact it always degrades into arguments and flamewars. I understand the theme of this mod is modern times, but please keep discussions to fictional battles or the discussion of modern military hardware / orders of battle, etc.

Posts about what any modern nation has or has not done politically are not allowed. Discussions on if modern nations are or are not good allies is also considered political and is additionally not allowed.

Thanks guys.
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Image

ОК "All events are fictitious, any coincidences are accidental" or so: All events and characters are fictitious, any coincidence of names and events with real ones is an accident"
Imeror
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Imeror »

Anderkav wrote: Mon May 16, 2022 6:36 pm Imeror, you from France?)
Yes, I am from the country where everyone want absolutely to give his opinions about everything. You can see that by the number of critics I have done about the mod last weeks :lol:


Edmon wrote: Tue May 17, 2022 2:09 pm Posts about what any modern nation has or has not done politically are not allowed. Discussions on if modern nations are or are not good allies is also considered political and is additionally not allowed.
Ok, that is for me about Turkey. Sorry about that. It's hard to talk about the balance of the whole scenario without talk about the help that one side can have. It was made from a "balancing the gameplay" perspective but it was necesary for me to go seek examples on modern history to justify a (very) controversial proposal.
I can delete the post myself if necessary, I totally understand the rules. Once again, sorry.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Edmon
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Edmon »

Imeror wrote: Tue May 17, 2022 3:03 pm
Anderkav wrote: Mon May 16, 2022 6:36 pm Imeror, you from France?)
Yes, I am from the country where everyone want absolutely to give his opinions about everything. You can see that by the number of critics I have done about the mod last weeks :lol:


Edmon wrote: Tue May 17, 2022 2:09 pm Posts about what any modern nation has or has not done politically are not allowed. Discussions on if modern nations are or are not good allies is also considered political and is additionally not allowed.
Ok, that is for me about Turkey. Sorry about that. It's hard to talk about the balance of the whole scenario without talk about the help that one side can have. It was made from a "balancing the gameplay" perspective but it was necesary for me to go seek examples on modern history to justify a (very) controversial proposal.
I can delete the post myself if necessary, I totally understand the rules. Once again, sorry.
No problem.

But you know, all it takes is something like "Jersey is a bad ally" and then you've got some guy from Jersey in here starting a flame war about why Jersey is a great ally. Just an example... I'm from Jersey :D.
Anderkav
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Anderkav »

You are right) and the modern situation really pushes to this, it is a pity that just French slogan: freedom, equality, Brotherhood. Not appreciated by politicians) when I return from my small vacation I will be glad to continue testing this beautiful fashion, and finally release the continuation of addon for the Sooviet storm).
according to current mod: it could be done so that NATO troops become available gradually, conditionally for 3 moves(then you could remove at least one star experience from Russian troops) and here is still forgot the remark: only I have one train work only in rare cities(Russia), and about modernization I spoke(not clear in what cities can be, and in which can not be)
Akkula
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Experience of Russian frontline units has been decreased already in Update 1.8
Good point about the "upgrade cities", I will think how to make them more visible for the player.

best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Akkula wrote: Tue May 17, 2022 11:11 pm Experience of Russian frontline units has been decreased already in Update 1.8
Good point about the "upgrade cities", I will think how to make them more visible for the player.

best regards,
Akkula.
In the city , the equipment bears the biggest losses ! This is confirmed by Chechnya and Iraq !

https://www.gazeta.ru/army/2019/11/04/12794108.shtml
https://warfor.me/taktika-boevyih-deystviy-v-gorode/
https://news.rambler.ru/world/48230970- ... koy-armii/
https://soldat.pro/2018/07/25/vedenie-b ... om-punkte/
https://ru.wikipedia.org/wiki/Уличный_бой
http://www.modernarmy.ru/article/158

Well , it 's not worth weakening the infantry at all either )

All events and characters are fictional, any coincidence of names and events with real ones is an accident"!

Image
https://www.shrapnelgames.com/ProSIM/TFW/TFW_page.html
Last edited by Vano2004 on Wed May 25, 2022 7:59 pm, edited 2 times in total.
Кэп
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Кэп »

Hello, arguing at your leisure, waiting for a new version of the mod. 1.9))

It looks like drones will now play an important role in any conflict, I would like to see new Russian strike and reconnaissance models, such as Okhotnik, Orion and countermeasure systems already used in the special operation in Ukraine Peresvet laser, as well as promising models of Su-75 weapons, for example . These are the wishes of Akkule, of course.
Yes, and how to beat the topic with cruise missiles and their sea and air-based carriers, their parameters in causing damage to an enemy unit. This can somehow diversify the strike power of the Russian Federation, although it is already potentially great, despite even the decrease in stardom in the new version, and this is not even to mention the re-opening of old equipment and the mobilization of the population of the Russian Federation.
How will NATO respond in the big scenario? Turkey or something else new .. Interesting ...
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Кэп »

Vano2004 wrote: Wed May 18, 2022 10:40 am
Akkula wrote: Tue May 17, 2022 11:11 pm Experience of Russian frontline units has been decreased already in Update 1.8
Good point about the "upgrade cities", I will think how to make them more visible for the player.

best regards,
Akkula.
In the city , the equipment bears the biggest losses ! This is confirmed by Chechnya and Iraq !

https://www.gazeta.ru/army/2019/11/04/12794108.shtml
https://warfor.me/taktika-boevyih-deystviy-v-gorode/
https://news.rambler.ru/world/48230970- ... koy-armii/
https://soldat.pro/2018/07/25/vedenie-b ... om-punkte/
https://ru.wikipedia.org/wiki/Уличный_бой
http://www.modernarmy.ru/article/158

Well , it 's not worth weakening the infantry at all either )

All events and characters are fictional, any coincidence of names and events with real ones is an accident"!
You can even enter the city competently with equipment without incurring heavy losses, General Lev Rokhlin and his grouping in Chechnya in 1994 showed this, but slowly but competently he walked to the center of Grozny. To do this, you need to increase the urban agglomeration in the scenario to make it interesting to storm.
Akkula
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Hi Ken
Okhotnik is already in the mod since last year.
Also missile attacks from ships are part of the mod since day one.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Кэп
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Кэп »

In general, in the big scenario of Europe, I really like sea battles, and despite the numerical superiority of the NATO Navy, the Russian fleet managed to sink many enemy pennants, especially in the Atlantic, since the alliance fleet acted separately and did not form strike groups, it seems to me that I need to somehow strengthen AI action in this direction. Of course, the handsome missile cruisers of the ORLAN project (and Nakhimov should be much more powerful after modernization with zircons) and the ATLANT project and their underwater satellites brought together into a single fist gave heat, but still I would like to see the MIG 31 in action with a dagger against the NATO aircraft carrier group in new update, Poseidon and a number of new covets pr 20386 (Mercury) and frigates of project 22350M, as well as two helicopter carriers pr 23900, which will be built in Russia in the near future, especially in the waters of the Mediterranean and Black seas, it was certainly more difficult there in naval battles with the French, Italian, Greek ships and submarines. Special thanks for the detailing of ships and submarines, sea battles give a twist to a big scenario.
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Кэп »

Akkula wrote: Wed May 18, 2022 8:10 pm Hi Ken
Okhotnik is already in the mod since last year.
Also missile attacks from ships are part of the mod since day one.

Best regards,
Akkula.
Now, if separately to a new qualitative level to bring the strike with cruise missiles in the game, in more detail, for example, calibers as an independent element in the game. But this is wishful thinking)) :D
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Anderkav »

I came back from my little vacation and hello to everyone again!) Now I am running a campaign for NATO and a global scenario for the Russian Federation in parallel.
This mod completely disrupted my sleep mode))
But I would like to speak out more:
1. The NATO campaign lacks interactive maps (in briefings) and events on the battlefield (the Russian Federation seems to be better, but I didn't go far)
2. Helicopters (and drones) seem completely useless to me, their flight range does not work either in the campaign or in the global scenario (they cannot support troops not in attack, not in defense)
3. IFVs are much better, but it might be good to make them a little more powerful for fighting against infantry and cities. (there are a lot of frankly useless bmp-type bmp-1 and 2, which have zero survival rate)
4. In a global scenario, there are too many active units for both the player and the AI. It would be good to give them to the player gradually, and so that the conflict begins on a small section of the front (for example, Kaliningrad and Ukraine, and then the Black Sea, as in the campaign (or otherwise))
5. In general, there is a large scripted global scenario, it's boring when nothing happens.
6. It may be worthwhile for multi-purpose fighters (which carry weapons for ground targets) in this mode to make more ground attack and less air attack (they are now quite useless in this mode)
Thanks Akkula))

UPD. It would be nice if the global conflict lasted at least a year (so that there was a change in weather conditions) and another moment - NATO aviation completely ends by the 9th move, it looks extremely strange (there are too many S-300 and S-400 complexes and they are too strong )

Best regards,
Anderkav.
Last edited by Anderkav on Wed Jun 01, 2022 6:49 am, edited 1 time in total.
Vano2004
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Vano2004 »

Anderkav
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Anderkav »

Akkula wrote: Tue May 17, 2022 11:11 pm Experience of Russian frontline units has been decreased already in Update 1.8
Good point about the "upgrade cities", I will think how to make them more visible for the player.

best regards,
Akkula.
Hi, Akkula!
I also want to add) I read your messages a little and it seems to me that shortening the script will not make it more interesting. On the contrary, it is possible to make the scenario more protracted, 60-100 moves, events for the mobilization of all countries of the conflict (and reinforcements from America for NATO), just one way or another, military production in the warring countries will be accelerated and if the scenario itself lasts 1-1.5 years, then during this time it would be possible to mobilize a lot of forces and means, and not to fight only peacetime armies.
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Re: Modern Conflicts 1.8 (RELEASED)

Post by glaude1955 »

Hello Akkula,
Thank you for this wonderful update.
Thanks also to Wurschtmaxe for his Immersion Camos mod
Best regards
Yves
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Re: Modern Conflicts 1.8 (RELEASED)

Post by BigRIJoe »

Is version 1,9 a possibility?
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Estherr »

BigRIJoe wrote: Thu Jun 30, 2022 12:08 pm Is version 1,9 a possibility?
I believe Akkula announced he's working on 1.9 and it will be big package. No ETA though, not to mention it's summer season and all :idea:
Akkula's Modern Conflicts RU localization mod: http://www.slitherine.com/forum/viewtopic.php?p=969460#p969460
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Re: Modern Conflicts 1.8 (RELEASED)

Post by bondjamesbond »

Yes, I would like to know what the author of the mod is doing there and what we should all expect!?
https://www60.zippyshare.com/v/khZZQXvy/file.html
https://mynickname.com/id73473
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Re: Modern Conflicts 1.8 (RELEASED)

Post by Akkula »

Hello guys,
Yes, I am still working on MdC, but I am very busy since the last months. So progress is slow, I cannot tell any ETA when the next update will be ready.
Nevertheless I can say that I made more than 80 new units so far, just for the Turkish armed forces :)
I will post more news in the coming weeks/month.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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