Kerensky wrote: ↑Sun Jun 12, 2022 10:02 pm
Since you guys are talking about 1944 and 1945 in here, I have a question.
Do you think it's time to see some mega Allied heroes? Units that are hero stacked to the point where they have access to broken hero combos that the player has?
While I'm always mentioning we don't balance around that sort of thing, having hero stacked enemies are interesting in their own right. Degaulle generated more than a few complaints, but we haven't seen the likes of that kind of hero in a long time.
And it's about time for the Allies to really be winning, and at the very least they should be able to put serious hurt on even the most Elite hero stacked Tiger tank units, which currently no number of swarming 1 star 10 strength T34 tanks can accomplish.
Would you like to see more insane enemy heroes with multiple synergistic abilities in 1944 and 1945?
We'll take the obvious precaution to make them guard non-mission critical objectives, so players who don't want to tangle with them can always opt out and no one is 'forced' to fight such enemy units.
Thoughts?
I had the idea to see a crazy Soviet mass artillery position, where every single unit has 'shock tactics' meaning they can paralyze a whole group of player units in place, rendering them immobile and helpless.
A Prudent/Avenger/Inc Max Overstrength T34/85 might be completely unkillable.
If I put Lightning Attack on enemy fighters, all the escorts in the world won't be able to save your bombers. Well no, that's not true. I guess you could fully enclose a bomber in a ring of escorts. That would prevent such a fighter from gutting a Stuka.
Not sure I'll ever put Overwhelming Attack/Envelopment together though. I imagine it will be a keyboard smashing inducing, alt f4 out of the game moment if such a unit started deleting 5 star 15 strength Tiger IIs.
I like the idea of more allied hero units but not too extreme, here are a few allied hero suggestions. I think they are not too crazy but would add some spice:
USA:
Faction bonus: unlimited prestige, anti-air veteran, deep recon
Hero traits derived from medal citations or background history
1. Staff Sgt Walter Ehlers: elite Infantry, attack +5, movement +2, fast deployment, ignores entrenchment, ignores ZOC, survivor, overwhelming attack
2. 2nd Lt Ernest Childers, infantry, immune to suppression, splitter, double attack
3. Lt Vernon Baker, infantry, survivor, double attack, ignores ZOC
4. Robert (Bob) S. Johnson, P-47 Thunderbolt, overstrength 15 double attack, difficult to hit, no retaliation, survivor (his plane once made it back to England with 200+ bullet holes)
Free French & French Resistance
Faction bonus: Blitzkrieg, terrain expert (after having learned from 1940 and with deep knowledge of countryside)
1. Edmond Debeaumarché: Guerillia Recon and infantry specialist, initiative +4, camouflage, pathfinder, ignores ZOC, special ability “total recon”: as long as active all German units and their positions are revealed to the Allies including all camouflaged units (he cracked codes and intercepted radio messages).
2. Antoine de Saint-Exupéry: Lockheed P-38 Lightning Air recon and fighter, overstrength 15, no retaliation and camouflage, attack+4, also self-repair 2 hp each turn (due to the real life crash experience and reference to ‘The Little Prince’ book).
3. Jacques Renouvin: guerrilla, propaganda expert and inspiration to French people, initiative +4 to adjacent units, can create/rally 1 new French guerrilla infantry unit per turn at no supply cost which will be placed in proximity to this unit, ignores ZOC
4. Josephine Baker: inspiration to adjacent allied troops within 2 hex radius, special ability “charm”: due to her charm/fame this unit cannot be attacked in melee. Enemy land units in close proximity temporarily lose movement and attack points as long as Josephine Baker is active and remains in an adjacent hex. Non-core enemy units may even switch sides at random. To fight this unit the player requires air attacks or long distance attacks through artillery.