Brave New World (total conversion) -v3.2 + No Counters
Moderators: The Artistocrats, Order of Battle Moderators
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
Uuuuh there is a problem with Motorized and Mechanized units: since their chassis is classified as "wheel" and "halftrack", the game treats their models as vehicles and they look ENORMOUS on the map. They would need to be reclassified as "foot" chassis, which would change a lot of their movement capabilities, which could then be rebalanced by cutting down their overall mp.
Yep, changing them to "foot" chassis solves the graphic issue.
Yep, changing them to "foot" chassis solves the graphic issue.
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
My guess would be, that there are many more like me, being used to the "looks" of the base game - who then are put off by the strange appearance with the 3D-counters...StuccoFresco wrote: ↑Mon Jun 06, 2022 10:34 am I'd say IF you are really going to give the mod a try, I could release such a version. Shouldnt' take long unless I run into some unexpected problems.
I can speak only for myself, of course, but I'm pretty sure your mod would be more "successful" in the OoB community if you would keep the original unit models.
Honestly, at first I was expecting this mod to be something similar to my own. I mean a mod that basically just "transforms" the unit models to counter models. I did not expect a whole new campaign to come with it.
Personally, I don't need a counter's mod, but I really would like to play some "what-if" scens and such. Usually only historical stuff can be found here in the scen design forum. How I would love to invade the US with the Axis factions...
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
Two campaigns! But they are not "what if" of the real history, but rather a completely made-up world.GabeKnight wrote: ↑Mon Jun 06, 2022 11:54 pmMy guess would be, that there are many more like me, being used to the "looks" of the base game - who then are put off by the strange appearance with the 3D-counters...StuccoFresco wrote: ↑Mon Jun 06, 2022 10:34 am I'd say IF you are really going to give the mod a try, I could release such a version. Shouldnt' take long unless I run into some unexpected problems.
I can speak only for myself, of course, but I'm pretty sure your mod would be more "successful" in the OoB community if you would keep the original unit models.
Honestly, at first I was expecting this mod to be something similar to my own. I mean a mod that basically just "transforms" the unit models to counter models. I did not expect a whole new campaign to come with it.
Personally, I don't need a counter's mod, but I really would like to play some "what-if" scens and such. Usually only historical stuff can be found here in the scen design forum. How I would love to invade the US with the Axis factions...
Well since it's fairly easy to "convert" units back to original graphics, I suppose I can just do it. The issue with motorized/mechanized infantry being converted back to foot chassis isn't too bad, shouldn't mess with campaign balance.
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- Staff Sergeant - StuG IIIF
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Re: Brave New World (total conversion) -v2.2
The Man in The High CastleGabeKnight wrote: ↑Mon Jun 06, 2022 11:54 pm How I would love to invade the US with the Axis factions...
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
Honestly, I began to watch the show (there's probably some book(s), too) because of the interesting title only...stevefprice wrote: ↑Tue Jun 07, 2022 3:48 pmThe Man in The High CastleGabeKnight wrote: ↑Mon Jun 06, 2022 11:54 pm How I would love to invade the US with the Axis factions...
Really liked the setting and the premise of the production, but it lacked something - maybe depth...
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
Anyhow....if you decide to convert your campaigns/mod to a "non-counter-state", I'd gladly try it...
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
I'm working on it, I'll probably release it today or tomorrow.GabeKnight wrote: ↑Thu Jun 09, 2022 5:31 pm Anyhow....if you decide to convert your campaigns/mod to a "non-counter-state", I'd gladly try it...
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Re: Brave New World (total conversion) -v2.2
Done it!GabeKnight wrote: ↑Thu Jun 09, 2022 5:31 pm Anyhow....if you decide to convert your campaigns/mod to a "non-counter-state", I'd gladly try it...
Version 2.2 NC is out!
Stand-alone release, it only reverts units' on map graphics with vanilla icons. No more counters! Motorized and Mechanized units now have "foot" chassis because of game engine limitations; to make up for their newfound ability to move through some terrain (dense forests and mountains), I've slightly reduced their movement points.
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
Nice, thanks!
BTW, your "game manual" is a great idea and well made. Kudos!
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
Thanks; since it's a total conversion I felt an in-depth explanation of its inner workings was needed to not have people rightly put off by the changes. Also, since it's a fantasy world, I needed to give at least a modicum of explanation of the setting so players wouldn't be "why is the United Kingdom fighting Yugoslavia???". Worldbuilding is, to me, just as fun as playing.GabeKnight wrote: ↑Sat Jun 11, 2022 10:02 am Nice, thanks!
BTW, your "game manual" is a great idea and well made. Kudos!
I always liked well-made game manuals since the time they actually printed those. It's my first time actually releasing a mod with a manual, so feedback on it is appreciated as well.
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
I've tried to play a few turns, but there seems to be something wrong with the units. The game's engine kind of breaks down and I have to restart the game.
I suspect it's the attack animation of the concrete bunkers and maybe the airstrip. I'll try to remove the effect sequence from the units file and play again.
EDIT: Yeah, replacing the weapon effect back to vanilla fixed the forts. (I remember now that trying to mod the bunkers' animation did not work). The airstrip is still an issue when attacking even without any effect sequence. Not sure why.
Also not sure if it may be an issue or not, but the Brit. "ironside" units are classified as attack type "artillery" with no range. It's supposed to be a combined unit, I know, but gameplay-wise it may prove to do much less damage on weak enemy units (like arty does). I don't know; will observe.
I suspect it's the attack animation of the concrete bunkers and maybe the airstrip. I'll try to remove the effect sequence from the units file and play again.
EDIT: Yeah, replacing the weapon effect back to vanilla fixed the forts. (I remember now that trying to mod the bunkers' animation did not work). The airstrip is still an issue when attacking even without any effect sequence. Not sure why.
Also not sure if it may be an issue or not, but the Brit. "ironside" units are classified as attack type "artillery" with no range. It's supposed to be a combined unit, I know, but gameplay-wise it may prove to do much less damage on weak enemy units (like arty does). I don't know; will observe.
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
Aah shit I didn't think I had also changed those values, I'll fix the Airfields and Bunkers.
Does artillery inflicts less damage on low health units, you say? I didn't notice. I had successfully used them against all kind of targets with great effect, they are true line-breakers. Not the best match-up with enemy armor, but anything else is fair game.
Does artillery inflicts less damage on low health units, you say? I didn't notice. I had successfully used them against all kind of targets with great effect, they are true line-breakers. Not the best match-up with enemy armor, but anything else is fair game.
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
You gave them inf_attack values of over 20! Any mechanical unit in the stock OoB game could kill infantry units with one attack if they had about 4-5 HP left with those values. Can yours?StuccoFresco wrote: ↑Sat Jun 11, 2022 10:38 pm Does artillery inflicts less damage on low health units, you say? I didn't notice. I had successfully used them against all kind of targets with great effect, they are true line-breakers. Not the best match-up with enemy armor, but anything else is fair game.
I'm just saying. I guess you balanced your campaigns using those units, so it's best to keep them that way, probably.
Also, my first impression of the (first turns of the) first scen is that it's quite overwhelming, to be honest. It seems my best defense is to do nothing during my turn. I don't even dared to move my high-entrenched units!
I'm not sure I like this kind of scens. I don't mind being on the defensive, but this looked like too much.
(And your own AAR seems to support my opinion... or am I supposed to lose the first scen?)
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
Oh yes it's intended: those are absolute linebreakers, the only units that can reliable break through entrenched infantry with AT regiments behind them, or enemy Strongpoints, without suffering too many losses and eventually without dedicated artillery support (they are considered having plenty on their own). Tank Regiments can also break through, but they would suffer more losses. The drawbacks of Assault Brigades are the relatively low speed and vulnerability against enemy armored units.GabeKnight wrote: ↑Sun Jun 12, 2022 10:52 pm You gave them inf_attack values of over 20! Any mechanical unit in the stock OoB game could kill infantry units with one attack if they had about 4-5 HP left with those values. Can yours?
I'm just saying. I guess you balanced your campaigns using those units, so it's best to keep them that way, probably.
Also, my first impression of the (first turns of the) first scen is that it's quite overwhelming, to be honest. It seems my best defense is to do nothing during my turn. I don't even dared to move my high-entrenched units!
I'm not sure I like this kind of scens. I don't mind being on the defensive, but this looked like too much.
(And your own AAR seems to support my opinion... or am I supposed to lose the first scen?)
Sounds like you are fighting the first scenario ofthe 1940 campaign and yeah, the scenario features an overwhelming enemy force attacking an unprepared first line of defense. Given the enemy superiority you have to choose where to resist to buy time and where to retreat: if you retreat, you'll be at least out of the enemy artillery range for a while, and you could make the enemy overextend.
Armored reinforcements are on the way, but you'll have to survive until then*. The first battle is one of the hardest in the entire campaign, you'll need to maneuver a lot!
SPOILERS AHEAD:
*Reinforcements arrive turn 5, at some point an event will fire telling you that victory is impossible, but if you manage to satisfy the secondary objectives you'll complete the mission.
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- Staff Sergeant - StuG IIIF
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Re: Brave New World (total conversion) -v2.2
Philip K Dick. https://en.wikipedia.org/wiki/The_Man_i ... igh_CastleGabeKnight wrote: ↑Wed Jun 08, 2022 2:23 amHonestly, I began to watch the show (there's probably some book(s), too) because of the interesting title only...stevefprice wrote: ↑Tue Jun 07, 2022 3:48 pmThe Man in The High CastleGabeKnight wrote: ↑Mon Jun 06, 2022 11:54 pm How I would love to invade the US with the Axis factions...
Also wrote the stories of Bladerunner and Total Recall although they had different titles unlike The Man in the High Castle.
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- Lieutenant-General - Karl-Gerat 040
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Re: Brave New World (total conversion) -v2.2
Thanks, didn't know that.stevefprice wrote: ↑Mon Jun 13, 2022 11:02 pm Also wrote the stories of Bladerunner and Total Recall although they had different titles unlike The Man in the High Castle.
Besides my quite low opinion on "The Man..." the other two titles were impressive and I enjoyed the stories very much.
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- Sergeant Major - Armoured Train
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Re: Brave New World (total conversion) -v2.2
I proudly announce that I'm now able to add crude masks to the map to show how the front progresses after each scenario, and that they will be added for all the present campaigns and the new 1943-44 one in the next release.
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Re: Brave New World (total conversion) -v2.2
Version 3.0 is out! New faction, new campaign, map masks for new and old campaigns, tweaks to naval units.
Re: Brave New World (total conversion) -v3.0
thxs for the update!
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
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- Sergeant Major - Armoured Train
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