OoB Alternative Terrain Textures V2 UPDATED
Moderators: Order of Battle Moderators, The Artistocrats
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: OoB Alternative Terrain Textures V2 UPDATED
I hope there will be a NEW Terrain Texture in the next DLC. Bocage for example ?
Re: OoB Alternative Terrain Textures V2 UPDATED
Bocage is a must for the Normandy landings, and I guess they will include those
It is the one thing I felt missing when Bru & me created the British/Canadian Normandy campaign.
It is the one thing I felt missing when Bru & me created the British/Canadian Normandy campaign.
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: OoB Alternative Terrain Textures V2 UPDATED
Maybe we have the answer here...or not ?
Re: OoB Alternative Terrain Textures V2 UPDATED
Excellent catch.
I wonder if the roads will work as roads in bocage (since the roads do not behave as such in other difficult terrain like deep forest or jungle...)
I wonder if the roads will work as roads in bocage (since the roads do not behave as such in other difficult terrain like deep forest or jungle...)
Re: OoB Alternative Terrain Textures V2 UPDATED
nice mod , thxs !
but the link give " expired "
can someone upload it ? thxs.
but the link give " expired "
can someone upload it ? thxs.
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: OoB Alternative Terrain Textures V2 UPDATED
ok thxs Kaa303 , i was talking of your first link ( wetransfer site )
i hadn't seen the second under the picture with dropbox.
thxs again !
i hadn't seen the second under the picture with dropbox.
thxs again !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
Panzer corps mods archive : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
Re: OoB Alternative Terrain Textures V2 UPDATED
Hi
as I am checking out the European theather I have modified my previous textures to what I feel fits the setting better - tweaked main grass texture, changed the farmland texture, others are the same but less saturated so everything blends together...
download link: https://www.dropbox.com/sh/cq927kfp46z1 ... 0nwwa?dl=0
vanilla: mod v3:
as I am checking out the European theather I have modified my previous textures to what I feel fits the setting better - tweaked main grass texture, changed the farmland texture, others are the same but less saturated so everything blends together...
download link: https://www.dropbox.com/sh/cq927kfp46z1 ... 0nwwa?dl=0
vanilla: mod v3:
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- Field Marshal - Elefant
- Posts: 5847
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: OoB Alternative Terrain Textures V2 UPDATED
Thanks, it seems better for the Default Terrain Textures
And for the other Terrain Textures types (Winter, Wet, Arid)
And for the other Terrain Textures types (Winter, Wet, Arid)
Re: OoB Alternative Terrain Textures V2 UPDATED
Hi,
from time to time I am tuning up my textures. Been playing some Panzer Corps 2 and took some insiration from it. I have tried to keep the colours not very saturated for legiblity, while adding some more detail to the "grass" texture. I have also desaturated building textures and darkened the trees. Added shell craters to "destroyed" texture as well.
Current version looks like this Compared to vanilla:
from time to time I am tuning up my textures. Been playing some Panzer Corps 2 and took some insiration from it. I have tried to keep the colours not very saturated for legiblity, while adding some more detail to the "grass" texture. I have also desaturated building textures and darkened the trees. Added shell craters to "destroyed" texture as well.
Current version looks like this Compared to vanilla:
Re: OoB Alternative Terrain Textures V2 UPDATED
Some more examples:
Please let me know what you think:)
Please let me know what you think:)