panzer corps 2 verzion 1.04.00

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winter75
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panzer corps 2 verzion 1.04.00

Post by winter75 »

Axis operation 1943
Cannot start the next level....


oginId:7d8cbf8a41e2cda75b037eacc3c3bdab
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

PanzerCorps2_Win64_Shipping!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> >() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\xstring:2521]
PanzerCorps2_Win64_Shipping!UMissionResult::Setup() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\MissionResult.cpp:446]
PanzerCorps2_Win64_Shipping!std::_Func_impl_no_alloc<``LocalPlayer::SetPlayer'::`2'::<lambda_3>::operator()'::`9'::<lambda_4>,void>::_Do_call() [C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\INCLUDE\functional:920]
PanzerCorps2_Win64_Shipping!UBriefing::End() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Briefing.cpp:708]
PanzerCorps2_Win64_Shipping!UBriefing::NativeTick() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Gui\Briefing.cpp:37]
PanzerCorps2_Win64_Shipping!SObjectWidget::Tick()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SConstraintCanvas::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SViewport::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SPanel::PaintArrangedChildren()
PanzerCorps2_Win64_Shipping!SPanel::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SOverlay::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SCompoundWidget::OnPaint()
PanzerCorps2_Win64_Shipping!SWidget::Paint()
PanzerCorps2_Win64_Shipping!SWindow::PaintSlowPath()
PanzerCorps2_Win64_Shipping!FSlateInvalidationRoot::PaintInvalidationRoot()
PanzerCorps2_Win64_Shipping!SWindow::PaintWindow()
PanzerCorps2_Win64_Shipping!FSlateApplication::DrawWindowAndChildren()
PanzerCorps2_Win64_Shipping!FSlateApplication::PrivateDrawWindows()
PanzerCorps2_Win64_Shipping!FSlateApplication::TickAndDrawWidgets()
PanzerCorps2_Win64_Shipping!FSlateApplication::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
terminator
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Re: panzer corps 2 verzion 1.04.00

Post by terminator »

We need a new Close Combat Game !
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