Panzer Corps 2: Pacific - Game Update

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saraviga
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Panzer Corps 2: Pacific - Game Update

Post by saraviga »

Hello everyone,

We know you are waiting for some news about the Pacific DLC, and we are glad to hear and see all your support for it. Development is ongoing, but at a slower pace; however, we want to reassure you that it is still our plan to release it as soon as realistically possible.

Thank you for being so patient and for the continued support for Panzer Corps 2; we’ll keep you posted.
Retributarr
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Re: Panzer Corps 2: Pacific - Game Update

Post by Retributarr »

Thank-You for the considerate "Update-News" on this project!, its good to know that this effort is still in progress!.

Don't rush the 'Game'... do the best that can realistically be done to make it a 'First-Class-Product'.

Now!... for a bit of "off-humour!"... related to our having "Patience"... as to waiting for this 'Game' to be updated 'Information-News Wise'... and explained to "Us"... forum members.

"Do you know why that i {We} have lots of patience???... thats because 'i [We] never use any-of-it!'.
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Re: Panzer Corps 2: Pacific - Game Update

Post by Thunderhog »

saraviga wrote: Tue Nov 22, 2022 3:08 pm Hello everyone,

We know you are waiting for some news about the Pacific DLC, and we are glad to hear and see all your support for it. Development is ongoing, but at a slower pace; however, we want to reassure you that it is still our plan to release it as soon as realistically possible.

Thank you for being so patient and for the continued support for Panzer Corps 2; we’ll keep you posted.
I hope all the devs for the Pacific DLC are doing well. Can't wait to play this DLC. Is one of the reasons for the long wait changing the way naval warfare works in PZC 2?
rivvendarke
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Re: Panzer Corps 2: Pacific - Game Update

Post by rivvendarke »

Yeah, please dont rush it, take your time. Two years for a DLC still seems relatively rushed to me so I suggest you aim for a solid 2025 release.
Im also very thankful that you keep your fanbase perfectly informed on this project. This very long, detailed and informative update after only 16 months of silence is definitely more than anyone could ever have asked for.

So keep up the great work and we are looking forward to your next update (which should be up around March 2024 if you keep your pace).
proline
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Re: Panzer Corps 2: Pacific - Game Update

Post by proline »

rivvendarke wrote: Wed Nov 23, 2022 9:17 am Yeah, please dont rush it, take your time. Two years for a DLC still seems relatively rushed to me so I suggest you aim for a solid 2025 release.
Im also very thankful that you keep your fanbase perfectly informed on this project. This very long, detailed and informative update after only 16 months of silence is definitely more than anyone could ever have asked for.

So keep up the great work and we are looking forward to your next update (which should be up around March 2024 if you keep your pace).
Well said.
Bee1976
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Re: Panzer Corps 2: Pacific - Game Update

Post by Bee1976 »

rivvendarke wrote: Wed Nov 23, 2022 9:17 am Two years for a DLC still seems relatively rushed to me
AFAIK this wont be a DLC. It will be a standalone game, from another team. Again afaik.

But im pretty sure that toxicity wont help for a faster release or more information ;)
rivvendarke
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Re: Panzer Corps 2: Pacific - Game Update

Post by rivvendarke »

Bee1976 wrote: Thu Nov 24, 2022 1:33 am
rivvendarke wrote: Wed Nov 23, 2022 9:17 am Two years for a DLC still seems relatively rushed to me
AFAIK this wont be a DLC. It will be a standalone game, from another team. Again afaik.

But im pretty sure that toxicity wont help for a faster release or more information ;)
Who is toxic? That was just a bit of sarcasm and they really deserve that after zero communication for almost 1,5 years now.
Pacific is NOT a standalone game, its supposed to be a 2-part DLC with the first covering 1941-43 and the second covering the rest. So they have the engine and as you can see in the screenshots they already had many if not all of the 3d models 16 months ago.
So all they need to do is the maps/campaign framework. Modders or the Axis Operation DLC-team can do this easily in 2-3 months. So something very odd is going on here and imho their paying longtime custumers should be entitled to a little bit of info.
euramer
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Re: Panzer Corps 2: Pacific - Game Update

Post by euramer »

I think that I have read somewhere that the dev team was impacted by the war in Ukraine...
VirgilInTheSKY
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Re: Panzer Corps 2: Pacific - Game Update

Post by VirgilInTheSKY »

euramer wrote: Thu Nov 24, 2022 8:18 am I think that I have read somewhere that the dev team was impacted by the war in Ukraine...
They are in Great Britain I think. It's the one developing Strategic Minds series in Kiev, Ukraine.
VirgilInTheSKY
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Re: Panzer Corps 2: Pacific - Game Update

Post by VirgilInTheSKY »

Bee1976 wrote: Thu Nov 24, 2022 1:33 am
AFAIK this wont be a DLC. It will be a standalone game, from another team. Again afaik.
I think it's the team developed the main campaign that's doing it. Pat or someone else mentioned that once. So yes it is another team from the AO one, but should not be a standalone.
Bee1976
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Re: Panzer Corps 2: Pacific - Game Update

Post by Bee1976 »

rivvendarke wrote: Thu Nov 24, 2022 6:33 am Who is toxic? That was just a bit of sarcasm and they really deserve that after zero communication for almost 1,5 years now.
Pacific is NOT a standalone game, its supposed to be a 2-part DLC with the first covering 1941-43 and the second covering the rest. So they have the engine and as you can see in the screenshots they already had many if not all of the 3d models 16 months ago.
So all they need to do is the maps/campaign framework. Modders or the Axis Operation DLC-team can do this easily in 2-3 months. So something very odd is going on here and imho their paying longtime custumers should be entitled to a little bit of info.
Ok let us call that sarcasm, but that wont change my point, im pretty sure that wont help releasing the game faster or increase the amount of communication ;)

If i remember correct there was a beta signup for Pacific aswell. So it seems something went really wrong. Something big. Some communication/information here would be helpful and appreciated.
But the plans were:
more depth to the naval combat system and/or a complete rework so maybe a little more than "just modding stuff"
im pretty sure i read somethign about "no heros" but i can be wrong

Its very unlikely that they just "take their time" without any hurry. No matter how many people are involved in that project, they all arn money every month. And without a pacific release there is no income. So i bet that the team, the devs and Slitherine as a publisher are highly interested in releasing this game asap. If i should guess the combat rules for naval warfare and the basegame/AO series dont work together. but that just a guess.

Oh and you guys are right, referring to steam, pacific is announced as a DLC, which need the PC2 maingame to play.
robman
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Re: Panzer Corps 2: Pacific - Game Update

Post by robman »

Given that suppression was accidentally replaced by temporary naval damage in the UI of the most recent update, I reckon development of the real thing must be actively under way. I’m looking forward to it. And I laughed at the satirical reply—I doubt that a bit of friendly ribbing will cause any additional setbacks.
rivvendarke
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Re: Panzer Corps 2: Pacific - Game Update

Post by rivvendarke »

I tried to get some Info from Edmon over at steam but so far that didnt work. Here is my theory based on the little information we have.

This was posted at steam forums 16 months ago by rudankort:

rudankort [Entwickler] 9. Juli 2021 um 21:05
Yes, Axis Operations and Pacific are done by different designers, and they will be developed in parallel.

So they outsourced the whole thing and tasked two different teams with the development. And the Axis Operations team delivered. Its a common release cycle for stuff like that.
Development - Announcement - two dev diaries - release two months after first announcement. Works like a charm.

So what happened with pacific? It should have been out over a year ago. If you look at the steam page and the scrennshots you see that at the moment the Pacific product page went live they had basically already done all the heavy lifting.
- Scenario list was already finished (14 for part1)
- Different maps can be seen
- Most if not all models are finished, planes, tanks, ships... all there
- the temporary damage system is also already visible

So lets speculate. For me this seems like a breach of contract case - they just didnt deliver, made excuses (Covid aso) and maybe the team dissolved itself entirely. So we have a legal case up and running and possibly a new team was tasked with finishing the job. Ofc that someting they dont want their customers to know.

Im 100% sure that something like that is the case. Working in a big software company myself I can assure you that thsi is NOT how things work normally.
Edmon
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Re: Panzer Corps 2: Pacific - Game Update

Post by Edmon »

rivvendarke wrote: Fri Nov 25, 2022 8:07 am I tried to get some Info from Edmon over at steam but so far that didnt work. Here is my theory based on the little information we have.
I'm here too :).

At the end of the day, I feel like the fact that the game is still being promised and isn't cancelled is the main take away from this announcement.

Sometimes developers need more time, sometimes they need a lot more time.

It's unfortunate and it means we have to wait for a game many of us (including me) really, really want.

But at least we're still going to get it, it seems.

For me, that's the main thing.
Sequester Grundleplith, MD
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Re: Panzer Corps 2: Pacific - Game Update

Post by Sequester Grundleplith, MD »

Idk/imho but I just don't think indulging in negative speculation about who exactly was at fault for what and when is all that productive. It's already a fun game; it has a good modding community, it's still actively being developed-- there's a lot to enjoy about it.

I think constructive criticism can be very helpful, if a dev is open to it, which these guys seem to be luckily (enjoying the new hero mgmt system eg), but scapegoat seeking gets you nowhere but toxic forums
ZappinTotheExtreme
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Re: Panzer Corps 2: Pacific - Game Update

Post by ZappinTotheExtreme »

Pls don't rush this dlc or the next one. Hope the dev team's doing well btw!

Did some digging in the game files and found directories for japanese infantry and tank models. I loaded them into the game by editing a few .csv files and the game crashed...

All in all Im eager to see what the devs have planned for the pacific dlc. Naval combat and coastal environment hasn't been properly explored as of yet.
ThadeusPunkt
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Re: Panzer Corps 2: Pacific - Game Update

Post by ThadeusPunkt »

it has a good modding community
Where and When ? There is nothing ! We have no modding community for this game - no answers for the editor questions since the last 2 years. They spit on us ! We gave bravely our money for so many DLCs - but if you like to get some answers for modding PC2 - like new units - 3d models, exactly editor and Lua script tutorials etc. - they act like they don't know anything. It's just a huge mess - I liked that better with PC1. :roll:

Think about it...
Grondel
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Re: Panzer Corps 2: Pacific - Game Update

Post by Grondel »

ThadeusPunkt wrote: Fri Nov 25, 2022 6:32 pm
it has a good modding community
...but if you like to get some answers for modding PC2 - ...
don't u have acces to the beta-forum? lots of ur questions have been answered there if i remember correctly.
ThadeusPunkt wrote: Fri Nov 25, 2022 6:32 pm exactly editor and Lua script tutorials
i started modding this game roughly 2 years ago with the PC1 remake mod. All u need to know about the editor and lua is available, but u have to go get it.

If u have any questions about the editor and lua feel free to ask me.

sers,
Thomas
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Re: Panzer Corps 2: Pacific - Game Update

Post by ThadeusPunkt »

but u have to go get it.
The stuff from the original DLCs, not exactly intellectually demanding, I can conjure up everything out of my vest pocket yet. 8)
If u have any questions about the editor and lua feel free to ask me.
Ok - I'm happy to take advantage of it ! Thank you so much for this offer. :D

1st question Lua scripting: How can I spawn a unit with transport train or transport plane ?

2nd question Lua scripting: How can I use a later in an scenario provided Hero on an spawned or an other deployed unit with the 16th Lua funktion "AssignHeroAction" ?

3rd question Lua scripting: How can I create Lua commands to give the one or more units an new order after other actions funktions like "function OnCapture" to give the AI new orders like "MoveAction" or "FightAction"

4th question Editor: How can I use the "Add Image marker" inside the Briefing Editor ? Do we need a special pic convert in UE4 ? Tga or png ? Size ?

5th question Lua/Editor: How can I use a Lua command to play an audio converted file with UE4 for string messages inside the Lua scripts ?

6th question Lua scripting: How can I use the funktion weather to create an exact course of the weather behavior ?

7th question Lua scripting: Is there a Lua scripting example for the "AIModifyAction" ?


Thank you for short answers !!!
Grondel
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Re: Panzer Corps 2: Pacific - Game Update

Post by Grondel »

ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 1st question Lua scripting: How can I spawn a unit with transport train or transport plane ?
afaik currently u can't, in the Editor folder of the game is a properties.txt (...\Steam\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Editor) that shows all attributes u can use for a unit. embarked transport is not on it so cannot be changed via lua atm
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 2nd question Lua scripting: How can I use a later in an scenario provided Hero on an spawned or an other deployed unit with the 16th Lua funktion "AssignHeroAction" ?
like this:
function Spawnoberst(player, zone, units)
local owner = world:GetPlayer(player)

local cur_hex = 1

-- Iterate through all units and spawn each one
for _,u in ipairs(units) do
-- Find the next vacant hex in the zone
while zone[cur_hex] do
hex = world:GetHex(zone[cur_hex])
if hex:GetUnit(0) == nil then break end -- found
cur_hex = cur_hex + 1
end

-- If we have run out of hexes in the zone, stop
if not zone[cur_hex] then return end

-- Create the unit in the free hex we've found
-- 1. Create and execute purchase action, use unit type, transport type and overstrength as parameters
local create_action = world:MakePurchaseAction(owner, u[1], u[2], u[3])
create_action.auxiliary = false -- spawn core units
create_action.cost = 0 -- don't take money for units we generate
create_action.faction = owner.factions[2] --set to first faction of owning player for created units
world:Exec(create_action)

-- 2. Create and execute deploy action, place the unit in the hex we've picked.
local unit = world:GetUnit(create_action.id)
deploy_action = world:MakeDeployAction(unit, zone[cur_hex])
world:Exec(deploy_action)

-- 3. Now modify the unit to set its experience to the value we need.
unit.experience = u[4]
unit.name = u[5]
-- 4. Now modify the unit to set its aggressiveness to the value we need.
player_aggressiveness = { 0, 85, 70, 50 }
unit.aggressiveness = player_aggressiveness[player+1]
local hero = NewHero()
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_af_09.de_af_09"
hero.name = NSLOCTEXT("scenario_Malta", "HermannBernhardRamcke", "Hermann-Bernhard Ramcke")
hero.extra_traits = {UnitTrait.LowProfile, UnitTrait.Survivor}
hero.defense_modifiers = {{type = DefenseType.Close, mod = 2}}
hero.modifiers = {{type = Ammo, mod = 3}}
hero.unit_classes = {UnitClass.Infantry}
local action = world:MakeNewHeroAction(0, hero)
world:Exec(action)
local assign_hero_action = world:MakeAssignHeroAction(unit, hero.id)
world:Exec(assign_hero_action)
end

end
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 3rd question Lua scripting: How can I create Lua commands to give the one or more units an new order after other actions funktions like "function OnCapture" to give the AI new orders like "MoveAction" or "FightAction"
u can assigne several commands to a unit. with lua u cannot change them , BUT u can remove them.
example:
u set up a bunch of units in the editor. first command "hold position" 2nd command "attacker"
u decide on some sort of trigger, can be an objective, vincinity capturing a certain hex, whatever u can think of.
this trigger will fire this script:
saboteur_units ={24,23,22}

function sabotage()
for _, unit_id in ipairs(saboteur_units) do
local unit = world:GetUnit(unit_id)
if (unit ~= nil) then
local orders = Copy(unit.orders)
table.remove(orders, 1)
unit.orders = orders
end
end
end

it removes the first order, which was hold position and changes the unit into an attacker unit
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 4th question Editor: How can I use the "Add Image marker" inside the Briefing Editor ? Do we need a special pic convert in UE4 ? Tga or png ? Size ?
i have not used this and have not seen this used so far.
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 5th question Lua/Editor: How can I use a Lua command to play an audio converted file with UE4 for string messages inside the Lua scripts ?
i have stayed away from audio so far.
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 6th question Lua scripting: How can I use the funktion weather to create an exact course of the weather behavior ?
u can do that via lua, but it is a lot of work since u will have to maually set the weather for each turn.
bad point about this, u cannot change the weather grafics. if it was raining and u luaed it to sunny, ur plains can fly, u have full vision etc but u still get the raining animation on ur screen. looks pretty weird, therefor i stopped working on that. i currently have no script for this i could post u.
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm 7th question Lua scripting: Is there a Lua scripting example for the "AIModifyAction" ?
posted above
ThadeusPunkt wrote: Fri Nov 25, 2022 8:17 pm Thank you for short answers !!!
your welcome. if u have more questions i would suggest we move to another thread inside the modding area and not take over this advertising thread here ;)

sers,
Thomas
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