New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I did not expect that there could be problems with "zip" archives and used it for the convenience of placing a link
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Awesome mod! I have been playing the Krieg campaign like crazy. Better than the original campaign imho.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Which version of MegaMerge did you play?There is a "classic" MegaMerge and several others that are quite far from the original in terms of balance.I am interested in 8.7 because it takes a lot of time to pass it.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist."
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
It looks like this archive was in the original post.Or not https://drive.google.com/file/d/1ZqLZK- ... share_link
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Thank you my manNskap2 wrote: ↑Tue Nov 29, 2022 4:35 pmIt looks like this archive was in the original post.Or not https://drive.google.com/file/d/1ZqLZK- ... share_link
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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Only mod i have is this with community update. Attacking with Imoteckh throws an "unknown vector" error which crashes the game. This was on the Moon scenario (Necron player vs Tau)
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The fractions that are absent in the company are not balanced yet and are not checked for errors.sapphicmoon wrote: ↑Sat Dec 03, 2022 5:19 am Only mod i have is this with community update. Attacking with Imoteckh throws an "unknown vector" error which crashes the game. This was on the Moon scenario (Necron player vs Tau)
In this scenario, I have an error with XV25 Stealth Suits, there are no errors with necrons.The error occurs when the cursor moves over the XV25 skin
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
So is that the latest version or do i need to install a new patch to this?Nskap2 wrote: ↑Tue Nov 29, 2022 4:35 pmIt looks like this archive was in the original post.Or not https://drive.google.com/file/d/1ZqLZK- ... share_link
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
This is the latest version of the original version of the Mega Merge mod (Or not). The latest version of the modified Mega Merge in which a lot has been changed here: https://drive.google.com/file/d/1JBMTrP ... Kk4GM/viewMrBun wrote: ↑Sun Dec 04, 2022 1:40 pmSo is that the latest version or do i need to install a new patch to this?Nskap2 wrote: ↑Tue Nov 29, 2022 4:35 pmIt looks like this archive was in the original post.Or not https://drive.google.com/file/d/1ZqLZK- ... share_link
Installation by simple copying with replacement of files. You can play the original and then install the modified mod, they are very different and interesting to go through twice.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Nskap2 wrote: ↑Sun Dec 04, 2022 2:42 pmThis is the latest version of the original version of the Mega Merge mod (Or not). The latest version of the modified Mega Merge in which a lot has been changed here: https://drive.google.com/file/d/1JBMTrP ... Kk4GM/viewMrBun wrote: ↑Sun Dec 04, 2022 1:40 pmSo is that the latest version or do i need to install a new patch to this?Nskap2 wrote: ↑Tue Nov 29, 2022 4:35 pm
It looks like this archive was in the original post.Or not https://drive.google.com/file/d/1ZqLZK- ... share_link
Installation by simple copying with replacement of files. You can play the original and then install the modified mod, they are very different and interesting to go through twice.
Started up the original, played a bit then installed the latest version pasted over the files and tried the Krieg campaign but got an error on the first turn!
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I need a screenshot of the error message.You played the Krieg campaign in the original Mega Merge mod, then installed the update and got an error right?
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I played Krieg campaign version 8.2, at a very hard difficulty level. And here's the thing, it wasn't difficult and didn't seem "very hard." By the 7th mission, a huge army of 40 units has accumulated, and the number of incoming requisition points allows you to repair this army. There is no hopelessness and tension WH40k. And it should be on the verge of defeat or even be a defeat. Mission #9 will be a defeat for Commander, but I will leave the goals for victory.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.
Sorry if i messed up and thanks in advance.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.
Sorry if i messed up and thanks in advance.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The Mega Merge mod exists in 2 versions . The original one with a balance close to vanilla and the one that I changed(its version is currently 8.2). All versions of the Mega Merge Mod are powered by the Warhammer Armageddon Community version. To install the Mega Merge mod, you need installed Warhammer Armageddon game and installed community update https://www.slitherine.com/forum/viewtopic.php?t=79526Stahl230 wrote: ↑Sat Dec 10, 2022 9:44 pm I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.
Sorry if i messed up and thanks in advance.
Then install Mega Merge play it, then install 8.2 and play it. All this is a simple copy of the file with a replacement, so save the original to roll back
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Ah, thank you for your answer.Nskap2 wrote: ↑Sat Dec 10, 2022 10:12 pmThe Mega Merge mod exists in 2 versions . The original one with a balance close to vanilla and the one that I changed(its version is currently 8.2). All versions of the Mega Merge Mod are powered by the Warhammer Armageddon Community version. To install the Mega Merge mod, you need installed Warhammer Armageddon game and installed community update https://www.slitherine.com/forum/viewtopic.php?t=79526Stahl230 wrote: ↑Sat Dec 10, 2022 9:44 pm I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.
Sorry if i messed up and thanks in advance.
Then install Mega Merge play it, then install 8.2 and play it. All this is a simple copy of the file with a replacement, so save the original to roll back
If i did understand it right:
1. Install base game
2. Install community Update -> https://www.slitherine.com/forum/viewtopic.php?t=79526
3. Install Mega-Merge -> https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
4. Play
5. Install 8.2. -> https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
These are also the correct Links?
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Yes, everything should work. But keep in mind that for x64 systems, a dll may be required, and download not only the x64 library, but also the x86, this is not a modern game.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
There's definitely a working version here, I played it a couple of days ago https://drive.google.com/file/d/1x1SKe8 ... share_link . In order for the changes to take effect, you need to start with a briefing and not just a restartShrike wrote: ↑Sun Dec 11, 2022 12:18 pm As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
As you can see, I have simplified the victory conditions, the mission goal will be fulfilled even if the units are not in their places:
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
hi there modder, i got some errors over here, could you help me?Nskap2 wrote: ↑Sun Dec 11, 2022 12:42 pmThere's definitely a working version here, I played it a couple of days ago https://drive.google.com/file/d/1x1SKe8 ... share_link . In order for the changes to take effect, you need to start with a briefing and not just a restartShrike wrote: ↑Sun Dec 11, 2022 12:18 pm As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
As you can see, I have simplified the victory conditions, the mission goal will be fulfilled even if the units are not in their places:
victory7.jpg
Gui.cpp:29 (GuiPicture::GuiPicture)
Monkey failed texture loading: 'UI/gameview/unit images/traitorguardflam.png'
(0)
i tried to find this picture in the folder and it wasnt there
Struct exception with code 0x80000003
(0)
***Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0
ExpAddress: 0x00B2D478 Please report!
This happened in the 1st turn of krieg campaign, i tried to play with only the normal mega merge and no errors appeared