♪ ¡Ay Carmela! ¡Ay Carmela! ♫
¡Viva el mod y la campaña de la Guerra Civil Española!
Moderators: Order of Battle Moderators, The Artistocrats
♪ ¡Ay Carmela! ¡Ay Carmela! ♫
Excellent !
¡Viva! ¡Y viva la madre que te parió, Bru! (a very spanish thing to say )
Both are in the mod, Mr. Bond.bondjamesbond wrote: ↑Mon Nov 28, 2022 6:34 am
And why are there no cavalry and armored trains in your mod, because in reality they were !?
You got it! I am still out here if you need help. Avisame...LNDavoust wrote: ↑Sat Nov 26, 2022 4:36 pm I take the mention to the Internationals to thank Rafdobrowolski again: without him the texts in the mod would be a gibbering mess, just something far resembling english.
rafdobrowolski wrote: ↑Wed May 26, 2021 8:48 pm One of the reasons I was excited to see this SCW mod being developed, and why I helped with the translations for the mod was my own personal attachment to the conflict. The grandfather (Leonard Olson) of a former partner of mine was part of the Abraham Lincoln International Brigade who fought at the battle of the Ebro and other conflicts at the end of the SCW. He died back in the late 1990's. As of today, now all veterans of every one of the international brigades has since passed away:
https://www.democracynow.org/2021/5/26/ ... -192834814
Hey there, Raf! What a joy to read you again! You've got a PMrafdobrowolski wrote: ↑Tue Nov 29, 2022 3:07 am You got it! I am still out here if you need help. Avisame...
Hi Bobster, happy to read you here, tooBobster66 wrote: ↑Wed Nov 30, 2022 11:48 pm Hello! Very pleased to see the return of this excellent mod.
Since it had been awhile, I started a new campaign. It took a couple of scenarios before I realized the default difficulty was only at Captain so restarted and changed to Colonel. Everything worked perfectly in the first 3 scenarios.
In #4, Western Mediterranean, I had a problem with the convoy objective. In my first attempt, I spotted it and bombed it with my air force. It had already been sunk before the pop-up announcing it, so perhaps an earlier notice and a warning about not targeting it would be a good idea. The scenario ended with a failure for the objective so I restarted and this time made sure to only use the subs, but again the objective ended as a failure. Reading the change-log in the OP I see this problem occurred in a previous version as well, it seems to have reappeared.
Argh, i silence it for modding, and i forgot to change it for the release version. Thanks Terminator :/terminator wrote: ↑Thu Dec 01, 2022 10:25 am When I first started this mod, I didn’t hear the music, I had to adjust the Music volume in the Options :
Capture d’écran (200).jpg
Some objectives and triggers are damage-based, so changing the health of the enemy coud mess with them and unbalance the scenarios. I didn't try the campaign outside the colonel difficulty, so i don't know it for sure. There are ways (options in the triggers) to adjust at least some of these to different difficulties, but I didn't use them :/terminator wrote: ↑Thu Dec 01, 2022 9:45 amWhy ?
I usually play level III-IV depending on the difficulty of the missions.
I was reviewing the objective and I cannont detect or recreate the problem, Raf. The objective markers seem to point to the correct 6 hexes (the factories are just in the locations with a supply of 3):rafdobrowolski wrote: ↑Fri Dec 02, 2022 6:49 am Hey everyone, glad to see (read) you all well and still at it! I was playing the Bilbao scenario, and noticed that when you are given the option to demolish the industry in Bilbao, some of the markers for where to move the demo unit do not correspod to the spot where they can set demo charges up and blow up the industry. One or two on the west side were off by a hex to the north I think.
I'm very grateful for any kind of feedback, Bru, but i will feel especially blessed if they came from a fellow designer who gives me some of his time I'm just hope it will be a fun ride for you Let it come!bru888 wrote: ↑Fri Dec 02, 2022 8:53 pm I loaded this mod. Again, I was impressed with the quality of this production which I am sure is only even more enhanced in this version. I will be playing it soon. Comments to follow. If I talk too much, or digress, kindly inform me. Serious. Sometimes TMI is TMI.
I went back and tried again... user error. I thought the arrows were pointing to the hexes above... All is good!LNDavoust wrote: ↑Fri Dec 02, 2022 10:58 pmI was reviewing the objective and I cannont detect or recreate the problem, Raf. The objective markers seem to point to the correct 6 hexes (the factories are just in the locations with a supply of 3):rafdobrowolski wrote: ↑Fri Dec 02, 2022 6:49 am Hey everyone, glad to see (read) you all well and still at it! I was playing the Bilbao scenario, and noticed that when you are given the option to demolish the industry in Bilbao, some of the markers for where to move the demo unit do not correspod to the spot where they can set demo charges up and blow up the industry. One or two on the west side were off by a hex to the north I think.
Maybe you destroy other supply points without factories on them? Mind that the fortification team will be able to boom other kind of hexes with its demolition ability. Did these hexes also leave a burned factory behind? Did the counter for the objective worked correctly in your playthrough? If you have a save or a replay that would help me.
I liked a lot this objective and thought it worked fine in the present version (it did in my playtests)... damn :/ Thanks a lot for the report, man!
I'm very grateful for any kind of feedback, Bru, but i will feel especially blessed if they came from a fellow designer who gives me some of his time I'm just hope it will be a fun ride for you Let it come!bru888 wrote: ↑Fri Dec 02, 2022 8:53 pm I loaded this mod. Again, I was impressed with the quality of this production which I am sure is only even more enhanced in this version. I will be playing it soon. Comments to follow. If I talk too much, or digress, kindly inform me. Serious. Sometimes TMI is TMI.
As a general comment, I will be far from my computer (and with limited connectivity) next week for several days, but even if I cannot pass by the forum, i will review every report or comment you leave here (and address them) on my return.
Eh, I question that in this particular case, given the general nature of the map and subject.terminator wrote: ↑Sun Dec 04, 2022 7:06 am Usually, the campaign’s scenario descriptions include the location and date to better situate the historical context :
You are completely right, Terminator I will add the line in the next versión of the campaign.terminator wrote: ↑Sun Dec 04, 2022 7:06 am Usually, the campaign’s scenario descriptions include the location and date to better situate the historical context :
Depending on your opinion on yourself, this is a great praise or the worst insult, bru