Brave New World (total conversion) -v3.0

Moderators: Order of Battle Moderators, The Artistocrats

StuccoFresco
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 487
Joined: Sun Feb 10, 2019 11:10 am

Re: Brave New World (total conversion) -v3.0

Post by StuccoFresco »

I just discovered how to make AI fighters escort bombers...
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9187
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: Brave New World (total conversion) -v3.0

Post by Erik2 »

StuccoFresco wrote: Mon Nov 14, 2022 1:18 pm I just discovered how to make AI fighters escort bombers...
Please share your secret, maybe it works for naval ships escorting transports as well :wink:
StuccoFresco
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 487
Joined: Sun Feb 10, 2019 11:10 am

Re: Brave New World (total conversion) -v3.0

Post by StuccoFresco »

I just set up an AI Group and tell them "Air Defend Hex" selecting a single bomber unit as "target unit". It works much better if the escort and bomber has the same turns of "fuel" and they are in the air at the same time at the start of the scenario. I've definitely seen the escort doing its job, keeping close to the bomber unit.

It definitely works for ships too: I made a convoy escort scenario and the AI ships covered the transports as well as they could. Just use the naval defend hex and assign escorts to single transports.

It's a bit annoying because you need a lot of AI groups but it seems to work sufficiently well.
cdcool
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Tue Sep 30, 2014 2:20 am
Location: Chicago/New York City

Re: Brave New World (total conversion) -v3.0

Post by cdcool »

The Nato Counters alone are a 1000% improvement
StuccoFresco
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 487
Joined: Sun Feb 10, 2019 11:10 am

Re: Brave New World (total conversion) -v3.0

Post by StuccoFresco »

cdcool wrote: Mon Dec 05, 2022 1:30 pm The Nato Counters alone are a 1000% improvement
I come from TOAW4, to me wargames = counters, I'm not entirely sold on 3d units.

The mod wouldn't have been possible without maitrebongo, which created the original 3D counters. :)
StuccoFresco
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 487
Joined: Sun Feb 10, 2019 11:10 am

Re: Brave New World (total conversion) -v3.0

Post by StuccoFresco »

I started the AAR of the third campaign, introducing a third faction, showing the new strategic map with borders (finally) and experiments with multiple AI sides for scenarios.

Link: https://www.slitherine.com/forum/viewtopic.php?t=111107
Post Reply

Return to “Order of Battle : World War II - Scenario Design”