Brave New World (total conversion) -v3.0
Moderators: Order of Battle Moderators, The Artistocrats
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- Master Sergeant - Bf 109E
- Posts: 487
- Joined: Sun Feb 10, 2019 11:10 am
Re: Brave New World (total conversion) -v3.0
I just discovered how to make AI fighters escort bombers...
Re: Brave New World (total conversion) -v3.0
Please share your secret, maybe it works for naval ships escorting transports as wellStuccoFresco wrote: ↑Mon Nov 14, 2022 1:18 pm I just discovered how to make AI fighters escort bombers...

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- Master Sergeant - Bf 109E
- Posts: 487
- Joined: Sun Feb 10, 2019 11:10 am
Re: Brave New World (total conversion) -v3.0
I just set up an AI Group and tell them "Air Defend Hex" selecting a single bomber unit as "target unit". It works much better if the escort and bomber has the same turns of "fuel" and they are in the air at the same time at the start of the scenario. I've definitely seen the escort doing its job, keeping close to the bomber unit.
It definitely works for ships too: I made a convoy escort scenario and the AI ships covered the transports as well as they could. Just use the naval defend hex and assign escorts to single transports.
It's a bit annoying because you need a lot of AI groups but it seems to work sufficiently well.
It definitely works for ships too: I made a convoy escort scenario and the AI ships covered the transports as well as they could. Just use the naval defend hex and assign escorts to single transports.
It's a bit annoying because you need a lot of AI groups but it seems to work sufficiently well.
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- Administrative Corporal - SdKfz 232 8Rad
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- Joined: Tue Sep 30, 2014 2:20 am
- Location: Chicago/New York City
Re: Brave New World (total conversion) -v3.0
The Nato Counters alone are a 1000% improvement
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- Master Sergeant - Bf 109E
- Posts: 487
- Joined: Sun Feb 10, 2019 11:10 am
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- Master Sergeant - Bf 109E
- Posts: 487
- Joined: Sun Feb 10, 2019 11:10 am
Re: Brave New World (total conversion) -v3.0
I started the AAR of the third campaign, introducing a third faction, showing the new strategic map with borders (finally) and experiments with multiple AI sides for scenarios.
Link: https://www.slitherine.com/forum/viewtopic.php?t=111107
Link: https://www.slitherine.com/forum/viewtopic.php?t=111107