# Version 1.11.0 Adepta Sororitas (13th December, 2022)
“It is not enough to serve the Emperor, or even to love Him. You must give to Him all that you had, all you have, and all you shall ever have. You must give yourself over utterly and entirely to His divine will and become a vessel of that will. Only then is your sacrifice fitting.”
— From the Rule of the Sororitas
## New Faction (Adepta Sororitas DLC)
*Daughters of the Emperor**
*Initial Challenge:** Easy
*Shield of Faith:** Units benefit from a variety of damage reductions, including witchfire. For the Adepta Sororitas, faith is a shield stronger than any armour.
*Acts of Faith:** If they have enough morale, infantry units can perform acts of faith to get temporary enhancements. Through the prayers of each sister, the Emperor's holy will is made manifest.
*Holy Trinity of Weapons:** Based on the holy trinity of bolter, flamethrower, and melta, the sisters are known throughout the Imperium as the scourge of traitors, mutants, and sorcerers.
*Sacred Rites:** Use influence to temporarily improve the combat abilities of your units and the war effort in your cities. A limited amount of sacred rites can be active at a time. Adepta Sororitas imbued with the Emperor’s Will see their faith on the battlefield rewarded.
*Martyr Spirit:** When a unit is killed, nearby units benefit from a morale loss reduction. The blood of the martyrs killed by the enemies of the Emperor does not distress the Adepta Sororitas, but imbues them with an even stronger will.
*Requisitions:** Food and ore resources are replaced by a single soil-independent requisitions resource.
*Convent of Faith:** Tiles increase the loyalty output of your cities. Each convent of the Adepta Sororitas is a blessed sanctuary where everyone’s purpose is to serve the Emperor.
*Sororitas Holy Sites:** Among the wrecked ruins of former Imperial cities lie sacred artefacts that the sisters take great care in retrieving. Explore the sites with Hospitallers to accelerate your research.
*Oath of Faith:** Broken morale results in losing the Shield of Faith and dealing even less damage. Distraught without their faith, Adepta Sororitas are reduced to mere lost souls, unable to fight.
*Religious Enclave:** The Adepta Sororitas have only one main city, with every additional city being limited in size to a one-tile radius. The orders of the Adepta Sororitas are based in their preceptory, but smaller detachments can found new, smaller commanderies where the need arises.
## New
* Added advanced game setup options: Starting Resources, Resource Costs, Resource Upkeeps and Research Costs.
* Economy graph changed from using every positive resource change to using the total resources per turn without unit upkeeps. This means one-off abilities are no longer tracked. It was previously too misleading because a players' army dying would result in the economy graph changing--and abilities like purchasing resources were not correctly valued.
* Clear tile now clears Holy Sites before Imperial Ruins.
* Actions now say "Not usable." instead of "No valid targets." when appropriate.
## General
* The headquarters tile now also requires 1 influence upkeep.
## Balance
* Increased Knight Crusader, Baneblade, Obelisk, Tesseract Vault and Lord of Skulls movement from 2 to 3.
* Reduced Heavy Grav Cannon attacks from 6 to 5.
* Moved Daemon Prince research from tier 5 to 4.
* Moved Noctilith Crown research from tier 4 to 3.
* Increased Lightning Claws armour penetration from 4 to 6.
* Increased Laurels of Command radius from 1 to 3.
* Increased Bulgryns Brute Shield Invulnerable damage reduction from 33% to 50%.
* Limited Skitarii Marshall abilities to only target infantry.
* Reduced Aggression Override from +33%...+100% to +25%...+75% attacks.
* Reduced all Adeptus Mechanicus Canticles effectiveness from +67% to +50%.
* Reduces Onager Dunecrawler hitpoints from 36 to 24.
* Increased Cybernetica Datasmith Reprogram Robot cost from 20 to 40 and cooldown from 5 to 10.
* Limited Tech-Priest Dominus Lord of the Machine Cult to only target vehicles.
* Increased Tech-Priest Enginseers Awaken the Machine duration from 2 to 5 and increased cooldown from 2 to 5.
* Reduced Tech-Priest Enginseers Servo-Arm cooldown from 3 to 1.
* Reduced Tech-Priest Enginseers cost from 20 ore and 20 energy to 15 ore and 15 energy.
* Reduced Tech-Priest Enginseers production cost from 36 to 30.
* Reduced Tech-Priest Enginseers upkeep from 2 ore to 1.5 ore.
* Changed Primaris Psyker Life Leech level-up from damage increase to attacks increase.
* Changed Librarian's Shockwave level-up from damage increase to attacks increase.
* Reduced Orbital Bombardment cost from 80 to 40 influence.
* Increased Orbital Bombardment cooldown from 1 to 3.
* Increased Aquila Macro-Cannon attacks from 1 to 2.
* Increased Aquila Macro-Cannon cooldown from 1 to 3.
* Master of Possession can no longer heal himself with Sacrifice.
## Bug Fixes
* Fixed turn ending before all queued orders could begin.
* Fixed animations not loading threaded.
* Fixed Rite of Unholy Pleasure trait icon.
* Fixed vegetation clearing changing meshes.
* Fixed Turbo Boost not being colored.
* Minor language fixes.
* Minor networking fixes.
* Minor other fixes.
## Modding
* Added support for `secondaryHeadquarters` (see `SistersOfBattle.xml`).
* Added support for `<area affects="UnitAction">` with `<cooldown>` effect (see `Dialogus.xml`).
* Lord Commissar's Iron Will implementation has changed to be more modular. Added `beginOnDisappear` to actions.
* Added `<deathExperience max="0"/>` and `<deathMorale max="0"/>` effects (see `IronWill.xml`).
* Added `<exploreConditions>` to features (see `HolySite.xml`).
* Added `<feature removeOnExplore="">` to features (see `HolySite.xml`).
* Added `<feature exploreSound="">` to features (see `HolySite.xml`).
* Added `<conditions>` to feature rewards (see `HolySite.xml` comment).
* Added support for default modifiers to `CityTypeManager.xml`.
* Added `<influencePerTile>` and `<loyaltyPerTile>` city effects.
Warhammer 40,000: Gladius - Relics of War - Update 1.11.0
Warhammer 40,000: Gladius Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planets resources.
Re: Warhammer 40,000: Gladius - Relics of War - Update 1.11.0
Welcome Sista's! However, sorry after testing, I'll keep my Black Sotnia' Chaos Marines.
Yup small needed Chaos tek balance, as I still wonder the use of the Crown (I put it to guard artefacts against non serious attack tries from scouts or neutrals, but the 10 turns waiting is long).
Return to “Warhammer 40,000: Gladius - Relics of War”
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