Readiness and Initiative

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VektorT
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Oct 26, 2017 7:16 pm

Readiness and Initiative

Post by VektorT »

I have a question about the trait Readiness and it relation to Initiative.

Accordingly to the Wiki, the unit with higher Initiative shoots first no matter if attacking or defending. Does it means that Readiness is meaningless if the unit with this trait already have higher Initiative? Or does it means it will shot ALL of its damage before the enemy and not just a % of it given by the Initiative difference?

Also, since we are on the topic... does the higher Initiative unit REALLY shots first when defending? I was under the impression that units in equal conditions usually does more damage when attacking than defending.
VirgilInTheSKY
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 934
Joined: Wed Dec 18, 2019 4:26 pm

Re: Readiness and Initiative

Post by VirgilInTheSKY »

Readiness and First Strike ignore Initiative difference, they always shoot first with every strength available before enemy attacks. Initiative does affect which unit attacks first, the bigger the difference is, the more part of the strength points attacks before its enemy. Close Terrain and bad weathers apply a cap to Initiative and cause unit with higher initiative, especially vehicles and AT guns, to lose part of the advantage from it. Close Combat units ignores the cap in Close Terrain, so they shoot first instead of tanks. Support Fires are not affected by Initiative in any means though, as that's not direct combat.
VektorT
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Thu Oct 26, 2017 7:16 pm

Re: Readiness and Initiative

Post by VektorT »

I see. So Readiness always strikes 100% first, wich means It's equals of having 5 or more initiative advantage without penalties or caps, right?

I'm considering giving a tank the Readiness hero alongside Provocator + Kescher (+3 Initiative and Aggressive Counter) to try to force entrenched infantry to attack me in the open. Since tanks usually already have higher Init than infantry and Kescher is giving +3 Init, it's pretty easy to have +5 superior Init and for that particular situation Readiness will be redundant. Is that right?
Grondel
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1676
Joined: Mon Aug 04, 2014 10:07 pm

Re: Readiness and Initiative

Post by Grondel »

VektorT wrote: Thu Feb 09, 2023 9:03 am I see. So Readiness always strikes 100% first, wich means It's equals of having 5 or more initiative advantage without penalties or caps, right?

I'm considering giving a tank the Readiness hero alongside Provocator + Kescher (+3 Initiative and Aggressive Counter) to try to force entrenched infantry to attack me in the open. Since tanks usually already have higher Init than infantry and Kescher is giving +3 Init, it's pretty easy to have +5 superior Init and for that particular situation Readiness will be redundant. Is that right?
yes.

readiness has the highest effect on low initiative units.
i usually have it on bombers during early game and move them to heavy fighters(He 219) as soon as they become avail to turn them into the most effective escort plane in the game.

hint:
when u hit L while having a combat-prediction active that combat statistik is the red one at the bottom of the list.
all u asked can be seen on that screen.

hope this helps.
sers,
Thomas
VirgilInTheSKY
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 934
Joined: Wed Dec 18, 2019 4:26 pm

Re: Readiness and Initiative

Post by VirgilInTheSKY »

VektorT wrote: Thu Feb 09, 2023 9:03 am I'm considering giving a tank the Readiness hero alongside Provocator + Kescher (+3 Initiative and Aggressive Counter) to try to force entrenched infantry to attack me in the open. Since tanks usually already have higher Init than infantry and Kescher is giving +3 Init, it's pretty easy to have +5 superior Init and for that particular situation Readiness will be redundant. Is that right?
Provocator + Readiness/First Strike tank is the most deadly combo in this game (add a Vigilant hero and you become the god in close combats also) as you can lure entrenched passive enemy into thinking that he can attack your weak support unit but ended up being forced to attack the Provocator and get exterminated by support fire + counter attack before he can do anything. I don't think you will get a much superior Initiative though, high entrenchment level also gives Initiative bonus iirc.
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