Ha ha! Yes, mods' logics very often on purpose differ from the base game. That's often why mods are getting developed.jfcottigny wrote: ↑Sun Nov 13, 2022 8:36 pm Euh, after all, maybe not completely, as I posted the same thing twice
[MOD] The West is No More (TWiNM) (v1.3.9)
Moderator: Pocus
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- General - Elite King Tiger
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- General - Elite King Tiger
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
Pocus found the problem explanation: under Options, in the upper left corner of the main screen, you've got 'Historical Names for Armies' checked, so you may want to uncheck it.jfcottigny wrote: ↑Sun Nov 13, 2022 4:56 pm Yes still no names for the armies and navies. Not a major problem.
I've also updated the mod version to hopefully deal with this problem and another bug. So please replace your current version with that new one (download link in first post of this thread).
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: [MOD] The West is No More (TWiNM) (v1.3.9)
hey krottenblat, is it possible to add the various legio/auxilia comitanses/palatinae as regional units? or some bucellarioi.
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
No, most units are meant to be strictly available only to some nations. And in your examples above, only to (some of) the Roman nations. There are some provincial units, but they're are mainly camels and elephants.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
Thanks Kronenblatt for the names problem answer. I'll try it and your updated MOD.
Re: [MOD] The West is No More (TWiNM) (v1.3.9)
Hi there Kronenblatt,
I just tried to launch the mod and received this error message mid-way through the loading screen.
I ensured turned off historical names in the settings beforehand.
Let me know if you have any insight - I'd love to give it ago
I just tried to launch the mod and received this error message mid-way through the loading screen.
I ensured turned off historical names in the settings beforehand.
Let me know if you have any insight - I'd love to give it ago
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
That indicates that $ID_FAC_WRE is not properly read, so could be something with the mod’s FACTIONS.csv version on your computer: that it's missing, how csv’s are read maybe, etc. I’m just guessing here though.
Anyway, It works well with my base game (v1.3.9).
Check your base game build so that you haven’t changed any of it and potentially reinstall it. Same goes for the mod: just extracted it right off, at the right place, etc.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: [MOD] The West is No More (TWiNM) (v1.3.9)
I am running it on a bootcamped mac, so that may be an issue.
Your other mods are working for me, and I'm enjoying them.
I tried a clean install via verifying the steam cache, but I'll try an uninstall/reinstall and change the extraction program used.
Thanks for your help.
Your other mods are working for me, and I'm enjoying them.
I tried a clean install via verifying the steam cache, but I'll try an uninstall/reinstall and change the extraction program used.
Thanks for your help.
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TWiNM (v1.3.9) - updated version
With the help from Pocus, the error to the problem was identified: a key file (FACTIONS.CSV) was missing in the upload. Apologies everyone.
So now it "should" work, with download links HERE and in the first post of this thread. Please just make sure to delete the old folder (z476CE_TWiNM_v139) and all its files, in the SCENARIOS folder.
So now it "should" work, with download links HERE and in the first post of this thread. Please just make sure to delete the old folder (z476CE_TWiNM_v139) and all its files, in the SCENARIOS folder.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- General - Elite King Tiger
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Re: [MOD] The West is No More (TWiNM) (v1.3.9)
Josey Wales has played TWiNM as the fledgling Germanic kingdom of SuthSeaxne, trying to form the Kingdom of Angland.
All documented in a four-part YouTube series:
https://youtu.be/auuuLOH-Yq0
https://youtu.be/mZ5uGul09eQ
https://youtu.be/qEl3fKdp8tQ
https://youtu.be/1wWo4L7kh4s
All documented in a four-part YouTube series:
https://youtu.be/auuuLOH-Yq0
https://youtu.be/mZ5uGul09eQ
https://youtu.be/qEl3fKdp8tQ
https://youtu.be/1wWo4L7kh4s
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643