Master of Magic: Beta CHANGELOG 14.03.2023

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
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saraviga
Slitherine
Slitherine
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Joined: Fri Sep 16, 2022 3:35 pm

Master of Magic: Beta CHANGELOG 14.03.2023

Post by saraviga »

Greetings Wizards!

We are dedicated to continually improving the game and providing you with the best experience possible. Even after the recent release of the "Through the Myrror" update, we are committed to enhancing the gameplay and adding new features such as the Cartographer screen; Allow/disallow switch to use wizard’s spells during autobattle; adding "Move to attack" action in battle and much more!

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Full changelog:

Legend:
ADD - New Features - FIX - Fixed an issue. MOD - Modified.

ADD Cartographer screen
ADD Allow/disallow switch to use wizard’s spells during autobattle
ADD "Move to attack" action in battle
ADD Experimental system significantly decreasing time for reloading saves at the cost of disc space added as a settings option

The additions officially close the current roadmap! Stay tuned for the next one...

MOD Leadership on Chaos Channelled should now work correctly , i.e not work on units that have become fantastic
MOD Spell price / artefact price as a reward - artefact price has dropped so weak lairs can "give" artefacts more often, while common spells price has risen
MOD Sound when buying construction, artefact or unit
MOD visual tweaks to Magic screen
MOD Adamantine res - now adds only 10% to hit
MOD Earthwalker skill - that skill now protects from the Earth To Mud spell
MOD Removed the possibility of cancelling globals from a unit

FIX some options in Settings not being localised correctly
FIX Resources giving food - wild game etc will give Food to town
FIX If a unit is removed from the stack, the system will now check if the unit was performing a task, like building roads etc, and the task will be stopped
FIX Wizard buttons on diplomacy screen should now catch clicks on the entire button area, not just the gem
FIX Remapping end turn button not being recognised during battle
FIX hotkeys getting registered while entering text in an input field
FIX Charm of Life - when use on unit with 4+ life could show slider on less than 100% (like 99%) even if unit fully healed
FIX Leadership - range attacks get half of the bonus
FIX Stonemason trait - units from created outpost get the engineer skill too
FIX Move Fortress doesn't reset unrest
FIX Too much power gained from nodes - calculation corrected
FIX High Men Spearman walking speed animation
FIX Goblin Boar Riders - incorrect unit class icon (was the same as War Mammoth)
FIX Icon names for The Resistor shield and axe
FIX 0 production buildings/units should be able to buy them still - we can now complete construction of unit/building if we buy it even when production is 0
FIX Catapult wall bug - Catapult and other Wall Crushers will not destroy own walls when defending the city anymore
FIX Fixed max movement points of units when extracting from group

As a beta tester, you will have exclusive access to test out these new additions and provide valuable feedback that will shape the future of Master of Magic.

Thank you for your support, and we look forward to your participation in the Open Beta!
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