I think 4 turns is too long at +4. Duration should probably be shorter (Artois and Champagne took only 1.5 month if you count in days, though it started in September and ended in November, so I think 2-3 turns would be better), or bonus smaller (in the end, the offensives failed, and +4 is pretty big bonus). Can try out a version, see how it feels, Attack bonuses seem hard to balance. Either too much quickly or so little they don't do anything. Maybe 2 turns by default, and up to 2 turns extra if the offensive is succesful (aka keeps conquering hexes)?Robotron wrote: ↑Sun Mar 19, 2023 2:28 am @Wolf: I've modified the events you mentioned to be more likely available in Aufmarsch Ost/Rupprecht Plan scenarios.
Added the "Entente Relief Offensive" event suggested by Umeu if CP plays "Offensive in the East": for 4 turns all French & British units receive a +4 combat bonus against German units but each attack will use up 1-10 French/British manpower. France gets either Flamethrower or Steel Helmet Tech unlocked.
Also added a separate "Latvian Riflemen Battalions" event and events for spawning Ottoman aircraft.
Will upload V22 later today, unless more issues/wishes need to be fixed/included.
I have several events that can be added if you want to take a look at them, but you haven't replied to the list I provided. It also included event for Ottoman airplanes + a commander for them (can use that commander for your own event if you want).
Also have the commander for the Latvian riflemen added, as requested by Wolf XD so can send the png and description for him as well.
Other than that, events that aren't necessarily an overhaul like the US army events, there's the Renault light tank tech event, Ottoman XV corps, commander to go with the Austrian subs to adriatic and an event that ships the British and Belgian armored corps expeditionary forces to Russia (spawns 2 armored cars + commander, under British command still, so if Russia or Britain surrenders, the units leave the front)
other thoughts/observations I had:
unlimited sub warfare event should boost sub attack vs convoys because no longer asking to leave ship before shooting = more deadly attacks
does the benefit of Cede Tsingtao really live up to the penalty? (5 diplo + 10 morale) how long is the delay to the convoys? how often does the convoy come on average (for example, sweden is every 6 turns on average?)?
also, is the 2nd option of Battle cruiser mission worth it? compared to Goeben to med, which is really quite powerful. I took the Moltke to East Asia last time, and yes it spawned with Graf Spee, but to reach home, they basically have to go right through the channel or the English naval base... by the time they get there, their endurance and hitpoints are so low, the SMS moltke was sunk by a pre-dreadnought in 1 single attack. I had sent out my fleet to intercept, but Wolf was looking for my fleet and the Moltke, so it was really an impossible mission. I would've been better off if I had just built a battlecruiser. Goeben to Med can do damage to Africa army, bring Ottomans into the war quicker, it gives Ottomans a battelcruiser + commander + PP, it unlocks or boosts several good events for Ottomans as well.
nerf to Serbia Army invades is too harsh, getting bonus diplo points for invading needs to be returned. Removing the penalty was good. Unlocking Hotzendorf is only necessary/justified if the Serbian army invades too far, let's say more than 1-2 hexes into Austria.
German navy mutiny should be worse if Tirpitz plan was chosen and the fleet is STILL NOT used.
suez hexes need additional entrenchment, just like the hexes around the Verdun-Mainz area, that have higher entrenchment. Also, port Said probably just needs to be held be an arab garrison at all times. It can be reached by Turkish infantry and be in range of artillery in 1 turn),
manual says supply crisis can't start before end of winter, but in an MP game, it started 1st turn of 1915.
Italian failed offensive has been overcorrected, it barely happens anymore. Frequency of every 4-5 turns I think is fair, though if not too difficult, perhaps the event can also damage CP units, though not as much. A failed offensive is still an offensive and does damage to the enemy as well.
While lack of failed offensive makes Italy really strong in the long run, they're still easily overrun before they get up to steam. Perhaps 1 reserve corps should be turned into 1 army corps instead.
also interested to hear your thoughts on specialized commanders. I think it's a cool and easy way to add some flavor to each army. Since techs are the same for each nation, there's no real way for the armies to really differ from each other. But commanders for certain units that other nations don't have, can represent that these nations focused more on this type of weapon or fighting method. Germans already have submarine and zeppelin only commanders, since, they were the nation to extensively use them during the war. Entente was the alliance that put more into tanks, so I think tank commanders can give them an edge in that department, since now, Germany can have tanks that are just as good as the Entente ones. At the same time, Germany was the artillery master for most of the war, so an artillery only commander (Bruchmuller, of course) could give their artillery an edge wherever he shows up. It's really quite easy to target specific units.