Updated 2023-10-25: Version 1.0.9 - New heroes and hero skills, town defense enhancements, Halflings and Beastmen additions, plus more!
Makes sure to check the readme for all the details as there's a lot to it:
Mythical Reams Readme
Mythical Realms on Steam Workshop
Mythical Realms on Nexusmods
Mythical Realms - 1.0.9
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- Corporal - 5 cm Pak 38
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Mythical Realms - 1.0.9
Last edited by XethNyrrow on Wed Oct 25, 2023 6:35 pm, edited 5 times in total.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: New mod: Mythical Realms
Excellent work you have done, thanks for sharing.
Re: New mod: Mythical Realms
Cannot get it to work, Download the game today copied the files of the latest version of the mod into C:\Program Files (x86)\Steam\SteamApps\common\Master-Of-Magic\ExternalAssets
The new races etc showed up but after selecting 11 chaos books + chaos mastery + high men and pressing next turn the game crashed.
Looks like a cool mod. I hope it gets fixed
There are two 1.0.3 files of this mod. I used the one from March 18
The new races etc showed up but after selecting 11 chaos books + chaos mastery + high men and pressing next turn the game crashed.
Looks like a cool mod. I hope it gets fixed
There are two 1.0.3 files of this mod. I used the one from March 18
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- Corporal - 5 cm Pak 38
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Re: New mod: Mythical Realms
Did you remember to delete the powerTrainingData.bin file? That's very important. If that isn't the issue can you post your GameLog.txt and player.log files by default located in C:\Users\USERNAME\AppData\LocalLow\MuHa Games\MoM\ I can see what's going on.mosep wrote: ↑Sun Mar 19, 2023 7:53 am Cannot get it to work, Download the game today copied the files of the latest version of the mod into C:\Program Files (x86)\Steam\SteamApps\common\Master-Of-Magic\ExternalAssets
The new races etc showed up but after selecting 11 chaos books + chaos mastery + high men and pressing next turn the game crashed.
Looks like a cool mod. I hope it gets fixed
There are two 1.0.3 files of this mod. I used the one from March 18
Re: New mod: Mythical Realms
Thanks so much for your excellent support Xeth, I tried again and it worked. I did miss deleting the file as I though it was unnecessary on a fresh install. Sorry for wasting your time.
It will be fun to explore to see if the game still favours magic immunity (paladins) and life/sorcery magic with your changes opening up more valid avenues for success.
It would be interesting to change magic immunity to include immunity to positive spell effects as well, but I get that it's not feasible.
It will be fun to explore to see if the game still favours magic immunity (paladins) and life/sorcery magic with your changes opening up more valid avenues for success.
It would be interesting to change magic immunity to include immunity to positive spell effects as well, but I get that it's not feasible.
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- Corporal - 5 cm Pak 38
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- Joined: Fri Apr 01, 2022 4:15 pm
Re: New mod: Mythical Realms
No worries, the way you described the issue was one I am familiar with as I have done it myself a few times.
Check the readme file for changes, I didn't touch paladins at all nor dramatically changed how the game plays. Life did get nerfs in general and the remake still has a major runaway economy problem that another mod addresses which I might add in at some date. I didn't want to increase the difficulty too much though since that's actually a vocal minority who like that.
Check the readme file for changes, I didn't touch paladins at all nor dramatically changed how the game plays. Life did get nerfs in general and the remake still has a major runaway economy problem that another mod addresses which I might add in at some date. I didn't want to increase the difficulty too much though since that's actually a vocal minority who like that.
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- Corporal - 5 cm Pak 38
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Re: New mod: Mythical Realms
Version 1.0.6 out now with the following updates:
- Spell AI adjustments for the following spells:
Herbal Invigoration
Lionheart
Metal Fires
Tree of Knowledge
- Aura of Majesty - Now also gives a 25% discount to hiring heroes/mercenaries and on merchant prices. Stacks with the Charismatic trait.
- Chaos Spawn - Movement increased to 3, Defense increased to 8.
- Great Wasting - Gives 1-5 gold per hex ravaged. Increased to 8-16 hexes per turn, unrest increased to 40%.
- Magic Vortex - Changed to a controllable battle summon, casting cost increased to 50 mana:
Figures = 1
Movement = 4
Melee = 8*
Defense = 7
Resistance = 10
Hit Points = 15
* Chaos damage (is halved to 4)
Magic Immunity
Poison Immunity
- Warp Node - Can be cast on unmelded nodes. Disables a node's counter magic and aura buff enchantments in combat (though the icons still show). Will give very reduced power if melded with until the enchantment is dispelled.
- Spell AI adjustments for the following spells:
Herbal Invigoration
Lionheart
Metal Fires
Tree of Knowledge
- Aura of Majesty - Now also gives a 25% discount to hiring heroes/mercenaries and on merchant prices. Stacks with the Charismatic trait.
- Chaos Spawn - Movement increased to 3, Defense increased to 8.
- Great Wasting - Gives 1-5 gold per hex ravaged. Increased to 8-16 hexes per turn, unrest increased to 40%.
- Magic Vortex - Changed to a controllable battle summon, casting cost increased to 50 mana:
Figures = 1
Movement = 4
Melee = 8*
Defense = 7
Resistance = 10
Hit Points = 15
* Chaos damage (is halved to 4)
Magic Immunity
Poison Immunity
- Warp Node - Can be cast on unmelded nodes. Disables a node's counter magic and aura buff enchantments in combat (though the icons still show). Will give very reduced power if melded with until the enchantment is dispelled.
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- Corporal - 5 cm Pak 38
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- Joined: Fri Apr 01, 2022 4:15 pm
Re: New mod: Mythical Realms
Version 1.0.7 (2023-5-9): Archery Heroes update:
- Normal ranged attack heroes (ones with a bow weapon slot) can now get a new skill called Archery: increases a hero's normal ranged attack by +1 for every 2 levels. Super Archery gives 50% more.
- 4 new, "Archer" heroes added: Iswen the Scout (Fame 5), Muddy the Javelineer (Fame 10), Thrawn the Trapper (Fame 20), Cyrenika the Valkyrie (Fame 40 - Champion).
- Adjusted several hero skills.
- Voltars growth rate changed from -20% to 0% and unit costs are reduced from x3 to x2.
- Voltar Tempest defense increased form 5 to 7.
- Corrected various description errors.
- Normal ranged attack heroes (ones with a bow weapon slot) can now get a new skill called Archery: increases a hero's normal ranged attack by +1 for every 2 levels. Super Archery gives 50% more.
- 4 new, "Archer" heroes added: Iswen the Scout (Fame 5), Muddy the Javelineer (Fame 10), Thrawn the Trapper (Fame 20), Cyrenika the Valkyrie (Fame 40 - Champion).
- Adjusted several hero skills.
- Voltars growth rate changed from -20% to 0% and unit costs are reduced from x3 to x2.
- Voltar Tempest defense increased form 5 to 7.
- Corrected various description errors.
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- Corporal - 5 cm Pak 38
- Posts: 33
- Joined: Fri Apr 01, 2022 4:15 pm
Re: New mod: Mythical Realms
Version 1.0.8 (2023-8-28): Rise of the Soultrapped DLC and Steam Workshop update:
The Steam workshop is finally up! I have added the mod there as well:
Mythical Realms on Steam Workshop
There are also many new updates to Mythical Realms like a new Orc units and buffs to many spell, death magic in particular. I advise checking the readme with the info at the top about the changes:
Mythical Realms Readme
The Steam workshop is finally up! I have added the mod there as well:
Mythical Realms on Steam Workshop
There are also many new updates to Mythical Realms like a new Orc units and buffs to many spell, death magic in particular. I advise checking the readme with the info at the top about the changes:
Mythical Realms Readme
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- Corporal - 5 cm Pak 38
- Posts: 33
- Joined: Fri Apr 01, 2022 4:15 pm
Re: Mythical Realms - 1.0.9
Bump post for 1.0.9 release.