I am 55
Now it was o.k.
Thank you mfor your patience.
Moderator: Panzer Corps 2 Moderators
is ur core exceeding the max slots?Chepicoro wrote: ↑Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.
I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.
That is correct??
Thanks in advance for your help and all your work in this awesome mod.
No... I can deploy my aircraft normally but I can not deploy my land unitsGrondel wrote: ↑Thu Mar 30, 2023 6:23 pmis ur core exceeding the max slots?Chepicoro wrote: ↑Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.
I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.
That is correct??
Thanks in advance for your help and all your work in this awesome mod.
sers,
Thomas
there should be. i´ll check when i am at home and do an update if they went missing. be sure to have a savegame at the end of the scenario before moscow to load the update.Chepicoro wrote: ↑Thu Mar 30, 2023 6:30 pmNo... I can deploy my aircraft normally but I can not deploy my land unitsGrondel wrote: ↑Thu Mar 30, 2023 6:23 pmis ur core exceeding the max slots?Chepicoro wrote: ↑Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.
I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.
That is correct??
Thanks in advance for your help and all your work in this awesome mod.
sers,
Thomas
no idea why 43 west is listed there. i haven`t started doing it yet, only some maps are rdy.
afaik most eastern scenarios have rail transports. i`ll have an eye on that in my next playthrough.NautiLaus wrote: ↑Sat Apr 01, 2023 11:44 am Something generell: in the 2.WW most of the Troops are transported by rail, but in many scenarios are no rail-transport possible, actual I play the 42East and there is none. Is it possible to put more rail-transport in?
Thanks again for your excellent work...
2nd time someone tells me that. working fine when i test it.Chepicoro wrote: ↑Sun Apr 02, 2023 2:53 pm Hi gain Grondel.
In the NH1943 in the mission "Demarcation Line" The french troops that suppose to move peacefully, refuse to retreat the just do not move.
I can complete the mission killing those french units with a one of my tanks but I think is a mistake, since the last time I did the campaign those french infantry reatreated.
this is a general issue with the game engine i cannot change.
u have a faulty unit in ur core. this can be caused when u disabled any mods u had active before.fugaz wrote: ↑Sat Apr 08, 2023 8:33 am Hello,
I just played GC 1942 and finnished Buzinovka Depot sucessfully. I can save the game but the game crashes when I klick on continue.
I get the following error message:
LoginId:d616e799463e677f7999599c097e14d9
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000530
PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:178]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:144]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:535]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\UEGameInstance.cpp:263]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
What can I do?
Hi. Its working thank UGrondel wrote: ↑Sat Apr 08, 2023 8:43 amfugaz wrote: ↑Sat Apr 08, 2023 8:33 am Hello,
I just played GC 1942 and finnished Buzinovka Depot sucessfully. I can save the game but the game crashes when I klick on continue.
I get the following error message:
LoginId:d616e799463e677f7999599c097e14d9
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000530
PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:178]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:144]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:535]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\UEGameInstance.cpp:263]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
What can I do?
u have a faulty unit in ur core. this can be caused when u disabled any mods u had active before.
if u have any StuGIIIb in ur core u can try to remove them to see if they are causing the issue. if u are playing with limited stock same for the ones in ur stock.
sers,
Thomas
according to the download numbers roughly 7500 ppl play the mod via steam while roughly 150 do so via the download in this forum.