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Re: Small suggestions thread
Posted: Thu Dec 07, 2017 1:08 pm
by rbodleyscott
Lancier wrote:Thanks Richard.
Also i am not sure if discussed here: Can Force points for both sides be written in MP lobby.
Yes, that has been coded and is in the latest beta. Expect it to go live at the same time as the next DLC is released.
Also name of the battle in the lobby (which will be used in notification email too i guess)
I am not sure what you mean by this. It already shows the name for named battles. Custom battles don't have a name to show. The sides are shown in the tooltip.
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 1:31 pm
by TheGrayMouser
rbodleyscott wrote:Lancier wrote:Can we pause the replay? is that too much to ask?

^^
Still Slitherine notification emails coming (for our skirmish MPs) as "
random battle your turn"? and with no name of our opponents, could that be changed?
These things are on the wishlist. Nothing happens instantly, there are many calls on development time. They have to be prioritised.
No one has addressed my multiple comments regarding this: I can see SOME of my opponents names on the email notice.
I wont name names to protect the guilty
Is it a privacy setting that one can set? For example, you can hide your user name when your logged into the forums...
I personally don't care, mines on simply because I never remember to shut it off.
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 1:35 pm
by Lancier
Great, thanks.
rbodleyscott wrote:Lancier wrote:Thanks Richard.
Also i am not sure if discussed here: Can Force points for both sides be written in MP lobby.
Yes, that has been coded and is in the latest beta. Expect it to go live at the same time as the next DLC is released.
Also name of the battle in the lobby (which will be used in notification email too i guess)
I am not sure what you mean by this. It already shows the name for named battles. Custom battles don't have a name to show. The sides are shown in the tooltip.
Yes as battles dont have names on the server?emails notifications are sent as:
Battle: Random Map Battle
Turn: 2
Anyway as notifications will be fixed this wont be an issue.
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 1:36 pm
by roguedjack
A couple of suggestions, sorry if these have already been suggested :
1) Follow up tooltip
Related to the pushback thread , it might not clear to players when an attacker will follow up, unless you know the rules very well.
When a unit may follow up on pushback, add this information in the charge/melee tooltip text.
2) Brightness option
Add an option to adjust graphics brightness.
3) Highlight opponent action
It is sometimes hard to follow all the actions of the opponent, especially when they happen near the borders of the camera view or in big chaotic melees.
Add an option to highlight the opponent actions, for instance by showing the tile selection gfx on the tile of the opponent active unit and (if any) on its target.
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 1:42 pm
by rbodleyscott
roguedjack wrote:A couple of suggestions, sorry if these have already been suggested :
1) Follow up tooltip
Related to the pushback thread , it might not clear to players when an attacker will follow up, unless you know the rules very well.
When a unit may follow up on pushback, add this information in the charge/melee tooltip text.
Good idea.
2) Brightness option
Add an option to adjust graphics brightness.
Already on wishlist.
3) Highlight opponent action
It is sometimes hard to follow all the actions of the opponent, especially when they happen near the borders of the camera view or in big chaotic melees.
Add an option to highlight the opponent actions, for instance by showing the tile selection gfx on the tile of the opponent active unit and (if any) on its target.
Will give that some thought.
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 9:43 pm
by Radio
Could a button be added to make my MP opponents play their turn - I mean like I'm waiting here man!
Re: Small suggestions thread
Posted: Thu Dec 07, 2017 10:43 pm
by the_iron_duke
Artist's impression of how it might look if there was a button at the army list unit purchase screen to show/hide the enemy army list, plus related changes to headers.

Re: Small suggestions thread
Posted: Fri Dec 08, 2017 10:06 am
by rbodleyscott
the_iron_duke wrote:Artist's impression of how it might look if there was a button at the army list unit purchase screen to show/hide the enemy army list, plus related changes to headers.
Good suggestion
Re: Small suggestions thread
Posted: Fri Dec 08, 2017 12:16 pm
by Lancier
I suggest everyone try a big battle, like 2000 FP and 50x50 or 50x42 map ... gives great challenge! Will try for MP soon as well, maybe increase turn limit a bit to 30ish too? lol
Re: Small suggestions thread
Posted: Fri Dec 08, 2017 4:56 pm
by Lancier
Anyone have a proper fog2 factions map? i have a rough one (not sure if all are true here as well?)
edit:

Re: Small suggestions thread
Posted: Fri Dec 08, 2017 5:05 pm
by TheGrayMouser
I thinks it close although of course the nomads covered some large areas and moved about too.
Kyrene greeks are in north Africa, not in Crete I believe
I want to say Kushan is more northern India, not south of the Caspian
Re: Small suggestions thread
Posted: Sat Dec 09, 2017 6:25 am
by Lancier
A "
Hints and Tips" topic would be great really for ingame action maybe with a name "
FoG II Guide - How to not telegraph that you are complete noob in Multi-Player"^^ from Richard and/or an experienced Byzantine game player which can be made sticky on the forum afterwards for everyone especially the new comers?
Thanks TheGrayMouser.
TheGrayMouser wrote:I thinks it close although of course the nomads covered some large areas and moved about too.
Kyrene greeks are in north Africa, not in Crete I believe
I want to say Kushan is more northern India, not south of the Caspian
Re: Small suggestions thread
Posted: Sun Dec 10, 2017 8:01 pm
by roguedjack
Suggestion to help ai debugging:
When debug is enabled, display AI target in the AI unit tooltip (the one with ID, UDest, TData etc...).
A simple "UTarget : target id".
Re: Small suggestions thread
Posted: Mon Dec 11, 2017 1:03 am
by pipfromslitherine
roguedjack wrote:Suggestion to help ai debugging:
When debug is enabled, display AI target in the AI unit tooltip (the one with ID, UDest, TData etc...).
A simple "UTarget : target id".
Off the top of my head, you could add this in the helpers.bsf tooltip functions.
Cheers
Pip
Re: Small suggestions thread
Posted: Tue Dec 12, 2017 7:14 pm
by Lancier
Thanks a lot Mike! Probably will be a priceless support to the community...
MikeC_81 wrote:..
I will have a series of videos discussing these factors as a beginner's guide sometimes this week. Will go in depth into PoAs, modifiers etc.
Lancier wrote:A "Hints and Tips" topic would be great really for ingame action maybe with a name "FoG II Guide - How to not telegraph that you are complete noob in Multi-Player"^^ from Richard and/or an experienced Byzantine game player which can be made sticky on the forum afterwards for everyone especially the new comers?
Re: Small suggestions thread
Posted: Wed Dec 13, 2017 12:54 am
by MikeC_81
Don't get too hyped, it might just be me rambling endlessly about stuff.

Re: Small suggestions thread
Posted: Fri Dec 15, 2017 4:16 am
by Lancier
Mike's vids are
HERE on youtube with the name- "
Field of Glory 2 Beginner's Guide". Thanks Mike! We are looking forward to see more of these and the written version when possible. ^^ awesome work really...
Lancier wrote:A "Hints and Tips" topic would be great really for ingame action maybe with a name "FoG II Guide - How to not telegraph that you are complete noob in Multi-Player"^^ from Richard and/or an experienced Byzantine game player which can be made sticky on the forum afterwards for everyone especially the new comers?
Re: Small suggestions thread
Posted: Sat Dec 16, 2017 7:15 am
by Lancier
When the battle ends, is there a way to watch the replay of the whole game- with fast-forward options as well maybe?
...and is there a way to make mini map more understandable with some nato sysmbols maybe?- which may be very useful for games with v.wide maps+v.large armies.
Re: Small suggestions thread
Posted: Sat Dec 16, 2017 8:27 am
by rbodleyscott
Just to let you all know we are still reading this thread. Thanks to all for the suggestions.
Re: Small suggestions thread
Posted: Sat Dec 16, 2017 9:52 am
by Lancier
Thanks Richard, appreciated...