Hi, Robotron. I answer some questions.
Did your opponent play "Russian Surprise Attack" before?
No, attack was usual businnes, just results were better than prognosis all along the front.
Okay, then maybe let's have Romania swing toward Entente if Galicia is lost?
Or, at least, make it stall. On the other hand, the Russian push opened a nice soft back, so a bold Romanian government could seize the chance.
Very interesting plot twist. You were lucky that your opponent was not able play the "Romanian King dies" event before you influenced Romania. I'm a bit surprised Romania was able to cover so much territory against a human opponent.
Perhaps I'm just bad player. The thing is I didn't pay attention for a while to Romania diplomatic situation. By the time of the attack, Russian units were over extended and easily isolated.
When did Serbia surrender?
1916 IIRC, but was KO in 1915 after tiphoid and Romanians.
Apparently keeping the north sea blocaked is a lot harder now. It was broken most of the war, didn’t seem to delay much the hunger events though so I am not sure of the consequences of this.
Aha? Will have to check that,
Yup, even if I struggled to keep enough ships at sea for blockading purposes, I was surprised about a regular flow of hunger events. Like blockade and German famine were unrelated.
I've changed the Italian setup a bit, maybe it will help Italy to be a bit more aggressive.
Yes, please. Italian DOW is a liability for her faction as units are unable to reach the front on time, while the opposing faction has time to prepare. Perhaps, just saying, when a major power enters war in 1915 or later it should have a turn to deploy. So let's say some units or even every Italian unit is finished on the production queue and the player is able to deploy and move those units on ther very first turn.
The opposing faction is still able to launch a preemptive attack.
AH ships were pounding the Italians at Venice. That front anchor was untenable, as the Adriatic sea is a AH lake, and it's very difficult to fight AH ships based at Trieste.
About Entente subs, it's OK to have only one, but at least it should be rebuildable if lost.
I'll report more on subs when after I play CP.
EDIT: one more thing. I had cipher advantage all the game, as I invested Serbian diplomacy as intel on the 2nd game turn, and about 4 or 5th game turn against Germany. Cocolo told me he was unable to play events every turn (I was able to), but I didn't find any consequence.
Anyway, the mod is better than ever an I enjoyed the game. Thanks!