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Re: Potzblitz V12.1f MAY27TH 2021
Posted: Fri May 28, 2021 1:56 pm
by nehi
[15:22:42][2604]game/game_events.lua:10546(global Black) game/game_events.lua:10546: attempt to index global 'originalFaction' (a nil value)
Re: Potzblitz V12.1g MAY28TH 2021
Posted: Fri May 28, 2021 2:16 pm
by Robotron
(...)
Re: Potzblitz V12.1g MAY28TH 2021
Posted: Fri May 28, 2021 2:47 pm
by nehi
[16:44:34][10272]+++++++++++++++++++++++++ event:OctoberRevolution
[16:44:34][10272]OctoberRevolution
[16:44:34][10272]game/game_deployment.lua:461(global SpawnUnit) game/game_deployment.lua:461: attempt to index local 'faction' (a nil value)
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Fri May 28, 2021 3:16 pm
by Robotron
Fixed.
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Sat May 29, 2021 1:30 pm
by uzbek2012
Author will these events be in your mod ?
The French Revolution of 1916-17, the second unknown and forgotten
https://harmfulgrumpy.livejournal.com/1522925.html
https://ru.wikipedia.org/wiki/%D0%9C%D1 ... 0%B4%D0%B0
So will it be like this ?
The Russian expeditionary corps in France
https://en.topwar.ru/156525-predannaja- ... ancii.html
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Sat May 29, 2021 5:32 pm
by Robotron
The French Army Mutiny is already included.
The Russian Expedition Corps might come in a future version once the current version is thoroughly playtested and enough new ideas are collected to warrant a new update.
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Mon May 31, 2021 11:12 am
by nehi
i forced belgium to stay neutral, but once german army stepped into france, colonel hentsch visited 2nd army and moltke was dissmised in sep 1914? it works as intended? kinda tough scenario then
in next turn (from save) german armies lose efficiency, some men and moltke, rest of commanders during 1914, i guess from oct 1914 im without them completely
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 11:48 am
by Robotron
Didn't think of this special case. I've have rewriten the conditions so it only triggers if Belgium was actually attacked.
However, I can't undo this for your current game because the trigger was already set when the Kluck event happened at the start of turn 6.
So unless you still have an autosaveendturn/savegame from turn 5 before the Kluck event fired then there's not much I can do about it.
Anyway, here's the fix for future games:
https://easyupload.io/aiqell
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 2:52 pm
by nehi
Robotron wrote: ↑Mon May 31, 2021 11:48 am
However, I can't undo this for your current game because the trigger was already set when the Kluck event happened at the start of turn 6.
np, at first i wasnt sure if its worth to report it or not, later without commanders in the west i changed my mind
especially during winter its real stalemate then (von falkenhayn came in jan 1915, but as its written in moltkes event hes coming, i was hoping there will be some exception)
so far i experienced like any bad opening (except german hyperfast surrender in 1914) can be turned into good end later
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 6:06 pm
by Wolf001
Just finished as the Entente playing the modified Schlieffen Plan forced the AI to surrender on turn forty five. Much less challenging playing as the Entente then the CP due to the AI. The eastern front was the most challenging to keep together and managed to stabilize it by the start of winter 1914 regaining Radom which I lost and Warsaw. Radom might benefit with the home guard being replaced with a reserve corps as the AI took it in one attack the turn after Russia entered the war.
Can't think of any other suggestions at the moment. Playing as the Entente seems very fair and you can still get easily overrun if you play too risky.
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 6:31 pm
by nehi
Wolf001 wrote: ↑Mon May 31, 2021 6:06 pm
Much less challenging playing as the Entente then the CP
only a bit challenging scenario as entente is to let cp pick belgium yields event and dont pick anything which counters it
there are at least two events, which relocates french units to belgium borders = deadlock for ai ineffective attacks
with good dices ai can take reims/lille in opening german turn, which is kinda scary
as in 12.x are odds quite low, ive made save with yielded belgium allready if u r interested
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 7:26 pm
by Robotron
nehi wrote: ↑Mon May 31, 2021 6:31 pm
there are at least two events, which relocates french units to belgium borders = deadlock for ai ineffective attacks
Two? There's only one that I'm aware of and that's "Abdandonment of Plan XVII". Maybe you know something I don't?

Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 7:49 pm
by nehi
Robotron wrote: ↑Mon May 31, 2021 7:26 pm
Two? There's only one that I'm aware of and that's "Abdandonment of Plan XVII". Maybe you know something I don't?
early played french troops enter belgium let u play french before germans, so u can do it manualy
Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 8:00 pm
by Robotron
LOL, yes. You seem to know my mod better than I do.

Re: Potzblitz V12.1i MAY31st 2021
Posted: Mon May 31, 2021 11:48 pm
by nehi
Robotron wrote: ↑Mon May 31, 2021 8:00 pm
LOL, yes. You seem to know my mod better than I do.
in 11.x could be even britain in (at 2nd turn) war before germany, but i dont know how to replay it, it was likely some dice roll accident
btw. some more surrender problem
Re: Potzblitz V12.1i MAY31st 2021
Posted: Tue Jun 01, 2021 10:34 am
by Robotron
nehi wrote: ↑Mon May 31, 2021 11:48 pm
btw. some more surrender problem
Logfile:
Code: Select all
[01:58:52][12132][C]:-1(method Show) [C]:-1(method Show) game/game_diplomacy.lua:2044(global OfferSurrender) game/game_diplomacy.lua:2044: attempt to call global 'RejectSurrender' (a nil value)
I already fixed that several days ago. You must have forgotten to apply the scriptfixes to that specific installation of the game (I suppose you have several installations of CTGW) where this problem occurred.
I just re-checked version 12.1i and the bug is fixed.
Re: Potzblitz V12.1i MAY31st 2021
Posted: Tue Jun 01, 2021 10:58 am
by nehi
Robotron wrote: ↑Tue Jun 01, 2021 10:34 am
Logfile:
Code: Select all
[01:58:52][12132][C]:-1(method Show) [C]:-1(method Show) game/game_diplomacy.lua:2044(global OfferSurrender) game/game_diplomacy.lua:2044: attempt to call global 'RejectSurrender' (a nil value)
I already fixed that several days ago. You must have forgotten to apply the scriptfixes to that specific installation of the game (I suppose you have several installations of CTGW) where this problem occurred.
I just re-checked version 12.1i and the bug is fixed.
i have 12.1h in downloads, so it was solved later? i tought 12.1i was just about hentsch, so i didnt even download it
question is, if i applied 12.1h or not... can u add some version check in ctgw.log? there is mentioned just 12.1, but not hotfixes
it wasnt game breaking anyway, just crash but it made autosave before, so i could finish it
that stalemate in the west went to some new (or never seen) dutch-related events, but one that spawned reserve corps near wesel and emden stopped it (before that dutch diplo counter was at 20+ turns to join, after/later it disappeared)
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Tue Jun 01, 2021 4:34 pm
by trulster
Awesome, had no idea about this part of history. Source a bit too skewed with patriotism, but surely there must be some books on this,
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Tue Jun 01, 2021 5:33 pm
by uzbek2012
trulster wrote: ↑Tue Jun 01, 2021 4:34 pm
Awesome, had no idea about this part of history. Source a bit too skewed with patriotism, but surely there must be some books on this,
Well truth can still be separated from bravado and excess patriotism ) Although even wikipedia gives out its own truth in every language )))
https://ru.wikipedia.org/wiki/%D0%AD%D0 ... 0%B8%D0%B8
Re: Potzblitz V12.1h MAY28TH 2021
Posted: Tue Jun 01, 2021 5:37 pm
by trulster
Source mentions 3rd Finnish Infantry division. Cannot find any info on this, do you know anything? Always thuoght there was no conscription in Finland and the idea of Finnish volunteers in France is interesting. As is more well known, Jaeger batalliions of Finns were trained in Germany for the Finnish CIvil War,