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Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 6:15 pm
by morge4
cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks

I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Nice!

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 7:01 pm
by Honour79
I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 7:02 pm
by Honour79
I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 7:06 pm
by Honour79
I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 7:07 pm
by Honour79
I have just realized that on Pegasus the Allies can deploy BEHIND the Germans. That's where the second deploy zone were! I think that could have been good to know before the start...
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 8:47 pm
by cavehobbit
You are full of surprises, Master Baggins

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:03 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:03 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:03 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:22 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:34 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:34 pm
by LandMarine47
You posted that 4 times

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 9:47 pm
by cavehobbit
You are full of surprises, Master Baggins

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 10:03 pm
by cavehobbit
You are full of surprises, Master Baggins

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 10:03 pm
by cavehobbit
You are full of surprises, Master Baggins

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 10:15 pm
by cavehobbit
You are full of surprises, Master Baggins

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Mon Feb 24, 2014 10:51 pm
by guardsman
Don't worry after the first instance you get destroyed so it's back to normal.....
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Tue Feb 25, 2014 12:26 am
by jcb989
cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks

I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Allies are OK with the Pegasus bug (extra inf unit in backpacks).
The Hillman bug is an issue that should be resolved, or we need some sort of gentleman's agreement for ze Germans not to fire smoke?
Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Tue Feb 25, 2014 12:38 am
by morge4
jcb989 wrote:cavehobbit wrote:I looked into the editor, the inf squad in the bunker got an extra inf squad in their backpacks

I'd say we keep playing, just "unload" the extra inf squad and use it if you like. Don't think one more inf squad will ruin the balance much.
These's also a bug in Hillman. I forgot to change the smoke script, so any German smoke fired by mortars will stay the rest of the battle and blocking LOS, even if the smoke graphic will disappear as it should.
Allies are OK with the Pegasus bug (extra inf unit in backpacks).
The Hillman bug is an issue that should be resolved, or we need some sort of gentleman's agreement for ze Germans not to fire smoke?
No smoke

Re: GJS'44 Campaign Main Thread - Final June 16th 1944 Tourn
Posted: Tue Feb 25, 2014 2:00 am
by jcb989
morge4 wrote:No smoke

lol yes I know. I guess the problem should be fixed before more people start that one up.