Hello Everyone,
We have a new public beta ready for testing. It is available at Matrix:
Commander: The Great War Open Beta Patch v 1.40 is now available:
http://www.matrixgames.com/forums/tm.asp?m=3501274
Below is a list of changes for this build.
V1.4.0 – December 19, 2013
• Gameplay changes / balancing:
o New land unit Small Garrison added to the game.
o First Russian Revolution date changed from February 1916, to February 1917.
o USA war entry merchant convoy losses reduced.( USA WAR ENTRY NOW MORE LIKELY )
o City name change Southampton renamed Portsmouth.(This was the main British Naval base during WORLD WAR 1)
o Additional Fortresses added to the map include : Metz,Novo-Georgievsk,Arad.
o The following cities have been upgraded to Capitals : Dublin,Helsinki,Algiers,
o The following additional Cities have been added to the map : Brugge,Larissa,Kraljevo,Veliko Tarnovo.
o Added Cuxhaven,Stettin,Tallin,Oran,Toulon,Cattaro,Suez,Port Said,Gaza,Beirut,Aquba,Kuwait ports.
o Significantly increased Port defensive & offensive bonuses.
o French Infantry unit in North Africa based in Algeirs, added to the map.
o Turkey,Serbia,Bulgaria,Romania now have Artillery.
o Disbanding your Countries Battlefleets incurrs a minus 30 morale penalty.
o Ship defense increased, Battleships are now much more damage resistant.
o Russian Battleship now based in Petrograd.
o Cruisers now have bombardment capability.
o All Scenario Fleet sizes increased.
o Battleship, Cruiser build times increased.
o Anti-Submarine technology upgrade effects reduced.( Submarine warfare is now a viable option )
o Submarine Production costs lowered,Build time lowered,Line of sight increased,Attack & Defence increased, meaning they are now a potential war winning weapon.
o Bomber,Artillery effectivness reduced
Various other bug fixes....