Re: Hungarian Campaign - Turan Version v0.4
Posted: Wed Mar 06, 2013 4:32 pm
They look good 

Forum
http://www.slitherine.com/forum/
It is entirely up to the player to use it or not. Personally, when I played the vanilla campaign, I often forgot to move my bonus SE infantry in France as it has a similar colour tone as the Allied infantry, and both has the golden frame on their strenght plates. In the confusion of the battlefield I simply thought that these units belong to the enemy so I did not even touch them.decide to use the custom strengthplates
It does not make any difference if you install it or not. GUID is used to identify computer software. It is like a unique signiture. Some mod makers add it, others do not. I think it does not hurt to add it, so I did. Normally, it should be a 32 hexadecimal digit code, but the name of the mod is also good, as long as there is no other mod released with the same GUID.i also moved the GUID into the modfolder. If it makes any difference, don't know.
I like to play with a historical core and it also provides maximum versatility. The other aux forces, which will appear later, have a similar balanced unit composition based on historical OOBs. Obviously, the player can change core composition if he thinks it does not suit his playing style. Some scenarios might be difficult to win, though, without having enough mobile infantry, tanks and artillery. A towed AT can also be useful as without having effective medium tanks or Stukas, early on it is the only way of destroying enemy armour on clear terrain. A towed AA can help to deter the ever-present Soviet air-raids. Also later two multirole AA/AT units will be available which can be useful in both ways.The core appears to be interesting
I did not think about this obvious possibility, but it might be risky as well, as any river crossing.To move through the center (Szettamas) is a waste of time and resources, so on both flanks it is better to use a bridge engineer and cross.
Sorry about that.2 core units lost
Indeed, the Toldis and Ansaldos of the Hungarian Mobile Coprs suffered 80-100% losses by the end of 1941, the surviving models had to be sent back to the factory for a major overhaul, which further postponed the production of the more potent Turan tanks.As i wrote i bought some new units and the level bombers were indispensable in giving the russian tanks a good knock. Without that, the Toldi's would be hardly a match.
Partly, yes. And also partly due to the fact that it was like this historically.Has to G-14 variant purposely no Hungarian flag on it's tail to make more different form the G-6 version?
I have never used this cheat, but I do not oppose using it. I might try it in the future, though.I wonder if you tested your scenarios with reform units on or off
Thanks for the info. I respect the historical approach and the research that went into the creation of the scenarios!McGuba wrote:For more information on the scale of units, and of the campaign in general, you can check the in-game Library.
As of the current version there are no core captured units, I am afraid. I know that it is an otherwise popular addition and I will think about changing it in the final version. I could only do it at the cost of historical accuracy, though: historically, RHA units did capture a few Russian tanks, but it seems that their number did not exceed 5-6 of the same type. In most cases they captured only 1, 2 or 3 examples of the same type. Some of these were used in battle, but only until they ran out of ammunition. After that they were used as artillery tractors or for liason duty, until they broke down due to the lack of spare parts and proper maintenance. Some were used for training or for evaluating its weak spots. Overally, it seems that they were used temporarily only, thus I made it aux. I do not know about the existence of an armoured company equipped with Russian captured tanks. (As opposed to the Finns, for example, who equipped their armoured division almost exclusively with captured Russian tanks.)
Originally, I did not want to make German units purchasable, but finally Razz convinced me to do so, and now I see he was right. Historically there were no German tanks in the area initially, they only arrived later when they encircled Uman. But, if the player has the prestige, and if he feels he needs some more support, why not? He can spend some of his accumulated prestige to ask some help from the nearby Germans on the cost that he can spend less on the core army. This option will not be available all the time, though, after all it is a Hunganrian campaign, and not a German one.I bought two auxiliary german units (a StuGIII and a PzIVF) and they were their weight worth in gold. I definitely made the right choice.
I see. Then i would have welcomed the LSSAH reinforcements with open arms. Or perhaps a "solution" in between, to allow two auxiliary slots for additional Hungarian units. But you should do what feels right, you are the author afterall.McGuba wrote:Originally, I did not want to make German units purchasable, but finally Razz convinced me to do so, and now I see he was right. Historically there were no German tanks in the area initially, they only arrived later when they encircled Uman. But, if the player has the prestige, and if he feels he needs some more support, why not? He can spend some of his accumulated prestige to ask some help from the nearby Germans on the cost that he can spend less on the core army. This option will not be available all the time, though, after all it is a Hunganrian campaign, and not a German one.I bought two auxiliary german units (a StuGIII and a PzIVF) and they were their weight worth in gold. I definitely made the right choice.