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Turn in Tournament Game ended during replay with the following Exception error.

Posted: Sun Aug 09, 2020 7:04 pm
by Thunderbird
I had a round end during the replay (before I could take any actions) with the following error log:

RESET
WARNING: SCRIPT ID: duplicate script id found (C04E0000 for CORE/CORE.BSF [C:/Program Files (x86)/Steam/steamapps/common/Field of Glory II/CORE/CORE.BSF])
C:/Program Files (x86)/Steam/steamapps/common/Field of Glory II/CORE/CORE.BSF exists
Playing as: 0
TICKS IN REPLAY:2675
LOADTIME: 64281
263: ALL_FIGHTMELEE : 1024, 29, 26, 0 : 26F3DF41
######## EXCEPTION: 0xC0000005 at address: 0x0271AE7A
Starting Debugger
SEARCHING: C:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
C:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
SGA: memcpy
memcpy
SGA: CCScript::CallFunction
CCScript::CallFunction
c:\dev\archon\util\c_script.cpp(437) : +29 bytes (CCScript::CallFunction) 0
SGA: CScriptHelper::FunctionCall
CScriptHelper::FunctionCall
c:\dev\archon\util\scripthelper.cpp(3537) : +43 bytes (CScriptHelper::FunctionCall) 0
SGA: CScriptHelper::Execute
CScriptHelper::Execute
c:\dev\archon\util\scripthelper.cpp(2349) : +27 bytes (CScriptHelper::Execute) 0
SGA: CScriptHelper::Execute
CScriptHelper::Execute
c:\dev\archon\util\scripthelper.cpp(3487) : +0 bytes (CScriptHelper::Execute) 0
SGA: CCScript::ExecuteBlock
CCScript::ExecuteBlock
c:\dev\archon\util\c_script.cpp(2102) : +0 bytes (CCScript::ExecuteBlock) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
c:\dev\archon\util\c_script.cpp(464) : +40 bytes (CCScript::CallFunction) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
c:\dev\archon\util\c_script.cpp(295) : +33 bytes (CCScript::CallFunction) 0
SGA: CCScriptInstance::CallFunction
CCScriptInstance::CallFunction
c:\dev\archon\util\c_scriptmanager.cpp(193) : +32 bytes (CCScriptInstance::CallFunction) 0
SGA: CUIManager::ActivateScreen
CUIManager::ActivateScreen
c:\dev\archon\ui\uimanager.cpp(908) : +0 bytes (CUIManager::ActivateScreen) 0
SGA: CUIManager::EnableScreen
CUIManager::EnableScreen
c:\dev\archon\ui\uimanager.cpp(1170) : +0 bytes (CUIManager::EnableScreen) 0
SGA: CUIManager::EnableScreen
CUIManager::EnableScreen
c:\dev\archon\ui\uimanager.cpp(855) : +0 bytes (CUIManager::EnableScreen) 0
SGA: CBattleScriptHandler::CallFunction
CBattleScriptHandler::CallFunction
c:\dev\archon\util\battlescripthandler.cpp(4285) : +17 bytes (CBattleScriptHandler::CallFunction) 0
SGA: CScriptHelper::FunctionCall
CScriptHelper::FunctionCall
c:\dev\archon\util\scripthelper.cpp(3537) : +43 bytes (CScriptHelper::FunctionCall) 0
SGA: CScriptHelper::Execute
CScriptHelper::Execute
c:\dev\archon\util\scripthelper.cpp(2349) : +27 bytes (CScriptHelper::Execute) 0
SGA: CScriptHelper::Execute
CScriptHelper::Execute
c:\dev\archon\util\scripthelper.cpp(3487) : +0 bytes (CScriptHelper::Execute) 0
SGA: CCScript::ExecuteBlock
CCScript::ExecuteBlock
c:\dev\archon\util\c_script.cpp(2102) : +0 bytes (CCScript::ExecuteBlock) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
c:\dev\archon\util\c_script.cpp(464) : +40 bytes (CCScript::CallFunction) 0
SGA: CCScript::CallFunction
CCScript::CallFunction
c:\dev\archon\util\c_script.cpp(295) : +33 bytes (CCScript::CallFunction) 0
SGA: CCScriptInstance::CallFunction
CCScriptInstance::CallFunction
c:\dev\archon\util\c_scriptmanager.cpp(193) : +32 bytes (CCScriptInstance::CallFunction) 0
SGA: CBattleDisplay::UpdateLogic
CBattleDisplay::UpdateLogic
c:\dev\ba2_tile_shader\game\battledisplay.cpp(15078) : +0 bytes (CBattleDisplay::UpdateLogic) 0
SGA: CBattleDisplay::Update
CBattleDisplay::Update
c:\dev\ba2_tile_shader\game\battledisplay.cpp(6223) : +0 bytes (CBattleDisplay::Update) 0
SGA: CUIManager::UpdateObjects
CUIManager::UpdateObjects
c:\dev\archon\ui\uimanager.cpp(1692) : +0 bytes (CUIManager::UpdateObjects) 0
SGA: CUIManager::Update
CUIManager::Update
c:\dev\archon\ui\uimanager.cpp(2748) : +0 bytes (CUIManager::Update) 0
SGA: CGame::Update
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(1062) : +0 bytes (CGame::Update) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1061) : +11 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
Debugger Cleanup

I notified my opponent, and was able to re-download and it ran fine. The actual error log file was too long to post here, so if someone from the technical team wants I can email the whole thing to them?

Re: Turn in Tournament Game ended during replay with the following Exception error.

Posted: Mon Aug 10, 2020 6:10 am
by rbodleyscott
I will pass this on to Pip.