TT Mod Version 1.5.32 available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Jagger2002
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 491
Joined: Sun Dec 07, 2014 7:31 pm

Re: TT Mod Version 1.5.32 available!

Post by Jagger2002 »

I started playing some Spanish battles and just noticed that the mod doesn't include the Spanish (Iberian) and Spanish (Sertoris) armies. Any chance of them getting tacked into the mod?
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Jagger2002 wrote: Fri Nov 13, 2020 3:03 am I started playing some Spanish battles and just noticed that the mod doesn't include the Spanish (Iberian) and Spanish (Sertoris) armies. Any chance of them getting tacked into the mod?
Those armies have always been in the mod. The Iberian army is listed as just "Iberian", I might change it to Spanish (Iberian) to match the others for the next update.

Image

Image
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Jagger2002
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 491
Joined: Sun Dec 07, 2014 7:31 pm

Re: TT Mod Version 1.5.32 available!

Post by Jagger2002 »

Yes, you are right. I was looking in the wrong spot. Thanks!
FrenchDude
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 209
Joined: Wed Jan 02, 2019 9:27 pm

Re: TT Mod Version 1.5.32 available!

Post by FrenchDude »

If someone wants to use the TT Mod with exported Empires battles, I just posted a mod I created here : https://www.slitherine.com/forum/viewto ... 2&t=102303
Jubal Early
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sat Jun 23, 2018 8:01 am

Re: TT Mod Version 1.5.32 available!

Post by Jubal Early »

I picked up FOG2 and some DLC in the steam sale and really like this game. Thanks so much for this mod its awesome and makes the battles look epic.
MarkShot
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 397
Joined: Tue Dec 28, 2010 7:15 pm

Re: TT Mod Version 1.5.32 available!

Post by MarkShot »

Paul,

Any issues using TT 1.5.32 with FOG2 1.5.34?

Thanks!
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: TT Mod Version 1.5.32 available!

Post by rbodleyscott »

MarkShot wrote: Wed Jan 13, 2021 12:20 pm Paul,

Any issues using TT 1.5.32 with FOG2 1.5.34?

Thanks!
I haven't tested it, but I would not anticipate any.
Richard Bodley Scott

Image
MarkShot
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 397
Joined: Tue Dec 28, 2010 7:15 pm

Re: TT Mod Version 1.5.32 available!

Post by MarkShot »

Thanks, Richard.

You know originally I said I wasn't going to pick up the next title. But then I bought CK3, which resulted in signing up for four grad classes from low to high middle ages. So, your new game is getting more interesting with each lecture.
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

MarkShot wrote: Wed Jan 13, 2021 12:20 pm Paul,

Any issues using TT 1.5.32 with FOG2 1.5.34?

Thanks!
I would be amazed if there were any issues. I have intentionally not modded the FoG2 game play with the TT Mod, otherwise I would be rewriting script files after every official update to keep the mod working.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
KiwiWarlord
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1127
Joined: Mon Sep 24, 2007 7:39 am
Location: Christchurch, New Zealand

Re: TT Mod Version 1.5.32 available!

Post by KiwiWarlord »

After installing TT 1.5.32b should all the older TT files be removed ?
Thanks
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

KiwiWarlord wrote: Wed Jan 27, 2021 10:54 pm After installing TT 1.5.32b should all the older TT files be removed ?
Thanks
You can normally delete the old versions of the mod. Only keep them if you have unfinished games that are using them.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
gaius21
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Sat Jun 27, 2020 11:43 am

Re: TT Mod Version 1.5.32 available!

Post by gaius21 »

hey, is the global TT mod updated to this version?
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

gaius21 wrote: Sun Feb 07, 2021 12:32 pm hey, is the global TT mod updated to this version?
No, it hasn't.

But since the Global Mod was released very little has been added to the TT Mod that effects the Global mod, to be honest it would be a waste of time for me and all the Empires' modders to update the Global mod now. I would much rather wait until there are some major changes.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
philstat
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sat Jan 11, 2014 12:59 am

Re: TT Mod Version 1.5.32 available!

Post by philstat »

I love this mod, tried it in the latest version, works to a degree, was trying custom battles, it removes all of the custom banners and a few chariots I noticed didn't have ropes in the hands of the driver, other than that everything else appears to be working.
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

philstat wrote: Sun Feb 07, 2021 4:55 pm I love this mod, tried it in the latest version, works to a degree, was trying custom battles, it removes all of the custom banners and a few chariots I noticed didn't have ropes in the hands of the driver, other than that everything else appears to be working.
Hi,

What exactly do you mean by "tried it in the latest version"?

Do you mean that you played the Global TT Mod in the latest version of the game? If so, the TT Mod custom banners don't work in a Global Mod, so I removed them from the mod as they are unnecessary. As for the chariots, they should be exactly same as in the current version of the TT Mod, I have not updated the chariots for years.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
philstat
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Sat Jan 11, 2014 12:59 am

Re: TT Mod Version 1.5.32 available!

Post by philstat »

Ahhh, just got it all figured out, thanks for the response, all good now. Reinstalled the game and everything fresh, banners and units all intact as they should be, thanks for the great work on making FOG2 even better!
Malabar26
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sat Jan 02, 2021 4:23 am

Re: TT Mod Version 1.5.32 available!

Post by Malabar26 »

Hello Paul59,

I found that the Ligurian (480-145 BC) list has a unit named MISSING_IS_UNITNAME519 with MISSING_IDS-UNITINFO519 for description. Is it a issue on my end or an oversight ?
20210223092059_1.jpg
20210223092059_1.jpg (368.58 KiB) Viewed 3482 times
Paul59
General - King Tiger
General - King Tiger
Posts: 3803
Joined: Tue Jul 21, 2015 11:26 pm

Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Malabar26 wrote: Tue Feb 23, 2021 8:40 am Hello Paul59,

I found that the Ligurian (480-145 BC) list has a unit named MISSING_IS_UNITNAME519 with MISSING_IDS-UNITINFO519 for description. Is it a issue on my end or an oversight ?

20210223092059_1.jpg
Hi,

I think I discovered this error myself a few months ago. I will double check when I can get on my PC. I have already fixed it, but it's not worth releasing an update just for that.

Cheers
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28014
Joined: Sun Dec 04, 2005 6:25 pm

Re: TT Mod Version 1.5.32 available!

Post by rbodleyscott »

Has anyone ever played a game with the Ligurian list?
Richard Bodley Scott

Image
Atherys
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 85
Joined: Fri Feb 05, 2021 6:56 am

Re: TT Mod Version 1.5.32 available!

Post by Atherys »

Is there any chance of you uploading the mod through Google Drive or Mega? Mediafire downloads are always slow in my computer somehow... I can watch Youtube 1080p with no buffering, yet I can't download faster than 100KBps in Mediafire.
Post Reply

Return to “Field of Glory II”