TT Mod Version 1.5.32 available!

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Paul59
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Athos1660 wrote: Sun Sep 26, 2021 6:53 am Just a suggestion : how about replacing Light Javelin Horse with Light Horse Archers (Hippotoxotai, ἱπποτοξόται, from hippo- mounted, and toxotai, archers) in Athenian 460 BC - 381 BC :

1) About the Athenian Hippotoxotai:

Image

Source

For example, Thucydides, History of the Peloponnesian War, 2.13.8 : "The Athenian cavalry, so Pericles pointed out, numbered twelve hundred, including mounted archers".

2) About the Athenian Prodromoi :

Image
Thanks Athos, this is very interesting.
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Re: TT Mod Version 1.5.32 available!

Post by Athos1660 »

@Paul : btw there seems to be an interesting article about the Hippotoxotai in the Brill’s New Pauly (a today's encyclopaedia with high academic standards), here.

(unfortunately (but logically) the access to this encyclopaedia is charged. Only the beginning of the article is visible.)
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Re: TT Mod Version 1.5.32 available!

Post by Polskers »

Hello Paul!

Great mod you've made here, mate.
Is it compatible with the latest version of the game, 1.5.40? I sure do hope so!
Cheers!
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Re: TT Mod Version 1.5.32 available!

Post by rbodleyscott »

Polskers wrote: Sun Feb 13, 2022 7:16 am Hello Paul!

Great mod you've made here, mate.
Is it compatible with the latest version of the game, 1.5.40? I sure do hope so!
Cheers!
It is.
Richard Bodley Scott

Image
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Polskers wrote: Sun Feb 13, 2022 7:16 am Hello Paul!

Great mod you've made here, mate.
Is it compatible with the latest version of the game, 1.5.40? I sure do hope so!
Cheers!
As RBS says, the mod will work perfectly with the current 1.5.40 version of the game. There are a few minor unit points cost changes that have not yet been added to the TT Mod, but it is not worth releasing a new version of the mod just for that. I will update the TT mod after the final ancients DLC has been released.
Last edited by Paul59 on Sun Feb 13, 2022 9:32 pm, edited 1 time in total.
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Re: TT Mod Version 1.5.32 available!

Post by Polskers »

Thank you so much, guys! Much appreciated! Really looking forward to diving into this one!
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Re: TT Mod Version 1.5.32 available!

Post by kronenblatt »

Is Heavy Artillery movable in TT Mod v1.5.32b? AP say 0/0 when deploying.
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

kronenblatt wrote: Mon May 16, 2022 9:20 pm Is Heavy Artillery movable in TT Mod v1.5.32b? AP say 0/0 when deploying.
No, Heavy Artillery is not movable in the TT mod.

The mod has not been updated since Heavy Artillery movement was added to the main game. I will add it to the mod, when and if I next update it.
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Re: TT Mod Version 1.5.32 available!

Post by kronenblatt »

Paul59 wrote: Tue May 17, 2022 9:05 am
kronenblatt wrote: Mon May 16, 2022 9:20 pm Is Heavy Artillery movable in TT Mod v1.5.32b? AP say 0/0 when deploying.
No, Heavy Artillery is not movable in the TT mod.

The mod has not been updated since Heavy Artillery movement was added to the main game. I will add it to the mod, when and if I next update it.
Ok. thanks for input.
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Re: TT Mod Version 1.5.32 available!

Post by paul71stpvi »

Any plans for an update with the new DLC?
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

paul71stpvi wrote: Mon Mar 13, 2023 2:58 am Any plans for an update with the new DLC?
Yes, it's being worked on. In addition to the Swifter than Eagles content I have done a lot of work on the existing mod; correcting errors, improving other things and even adding new armies and units!

So I intend to test this a lot before release. I have been testing for several weeks now, and I am still finding things every day that I want to improve, so it will take a several months before I am ready to release the new version.

As a taste of what to expect, here is the current change log:

1) Added the following new armies:

Tuareg (together with Camel Lancers and Tuareg Foot from FoG2 Medieval. Camel lancers also added to North African Arab list),

Chionite (with new Chionite Lancers and Light Horse units),

Late Beja (with new Beja lancer cavalry and LH units),

Late Central Asian City States,

Arab Indian,

Kurdish list (including a new Kurdish Lancers unit),

Early Macedonians 650-356 BC (with some new units),

Hatran,

Commagene,

Christian Nubians (with several new units),

Phrygian

Greek 1179-681 BC list split into two: A Greek (Dark Age) 1179-891 BC list with Mounted Warriors Light Horse, and a Greek (Geometric) 890-681 BC list with Mounted Warriors.



2) Several new units added to existing armies:

i) Syrian Armoured Lancers added, and used instead of Muslim Armoured Lancers in later Syrian armies.

ii) Elephant Escort Halberdiers added to Hephalite Hunnic army list, in place of Indian Clubmen.

iii) Created Muslim Slingers and Camelry units, and added them to appropriate armies.

iv) Added Nakharark Armenian Lancers (50% bow) to Rshtuni Armenian list (639-717 AD).

v) New Cimmerian cavalry (Nomad Horse archers with bare chest) added to Rise of Persia armies.

vi) Added new Lutat Macemen unit to the Fatimid list.

vii) Added Indian Guardsmen with 2 handed swords to Royal Indian and Mountain Indian lists.

viii) New North African Light Archers unit added to many lists instead of the Blemmye Light Archer unit.


3) Some major changes to unit classifiactions/capabilities:

i) Faction specific Early cavalry models and textures added for Egyptian, Phrygian, Phoenician, Mannean and Philistine armies. All Early Cavalry now classified as Below Average, Lightly Protected, Light Spear, Swordsmen at 26 points.

ii) Added Cataphract Camels to new Parthian (Nisibis) 217 AD list. Note that I cannot believe that it is possible to fully armour a camel, so I have rated them as just Well Armoured Above Average Lancers.

iii) Dismounted Frankish Horse Archers added to Carolingian Frankish list. In a departure from the version in the version 3.1 tabletop army lists, I have made these as Medium Foot Average Bowmen half strength units.

iv) Reclassified Early Arab Camelry as Unprotected, Raw, Bow, 32 points.

v) Reclassified Improvised Camelry as Protected, Raw, Bow, Swordsmen, 44 points.

vi) Byzantine Skoutatoi from 904 AD, and Skoutatoi and Archers now contain 10% Heavy weapon to represent the Menavlatoi, specially armed men deployed to defend against heavily armoured cavalry. Also a new Detached Menavlatoi unit has been added to some Byzantine lists. I haven't tested this yet, and so it might change.

vii) Dismounted Sabir Huns changed to 8 figure, Above Average Warriors, 50% Bow, Impact Foot Swordsmen, and replace German Warband in Sabir list.


4) Several changes to nation Banners:

i) New Banners for
Alan (adapted from FOG2 Medieval),
Breton,
Byzantine (adapted from FOG2 Medieval),
Dailami (adapted from FOG2 Medieval),
Georgian (adapted from FOG2 Medieval),
Ghaznavid warm side only (adapted from FOG2 Medieval).
Later Romans now use old TT Mod Byzantine banners.

ii) Corrected an error in the several banner models that was causing some fluorescant green shine; Egyptian, Thessalian, Theban, Spartan, Ptolemaic, Macedonian, Illyrian, Bactrian, and Athenian.

iii) Republican and Early Empire Roman banners now have a new texture.

iv) Changed Blemye banner to new Christian Nubian Banner.



5) New models and/or textures for several existing units:

Axumite Guard texture, new model and textures for Axumite Foot. Cheer animations added for both, as they are impact foot.

Axumite Light Javelinmen

Etruscan Axemen, corrected the lack of shine on helmets.

Levy Skirmishers

Roman 1st Class Spearmen.

Blemmye foot

Indian/Eastern Artillery

Expert and Average Armoured Horse Archers

Skythian/Saka Armoured Horse Archers

Etruscan Light Chariot

Lydian Light Chariot

Persian Heavy Chariot

Muslim Mob

Indian Average Protected lancers

Indian Superior Protected lancers

Sassanid Clibanarii

Early Byzantine Koursores and Flankers

Nomad slingers coats made a bit grubbier.

Added cool side texture for Dark Age LH, Kerns and Scots Irish foot.

Blemmye Veteran Cavalry (Bow) armour texture slightly improved.



6) Several minor changes and corrections:

i) Iberian army renamed Spanish (Iberian).

ii) Corrected missing name for Ligurian Light Javelinmen.

iii) Thessalian and Italian Veteran Armoured Cavalry renamed to Noble Armoured Cavalry.

iv) Turkish Cavalry and Light Horse models scaling changed, face changed, and new coat textures.

v) Corrected lack of general names for Anglo-Danish.

vi) Used Assyrian Slingers for early Arab armies, it looks slightly better.

vii) Some Nomad Light Horse Archers added to the Athenian 460-381 BC army, to represent the Hippotoxatai.

viii) Increased cost of Blemmye Hillman to 45. Previously they had a discount which should not apply.

ix) Indian Clubmen corrected to Medium Foot (from Warriors).

x) Replaced many Bulgar Cavalry and light Horse units with Nomad versions.

xi) New animations for Persian Guard Apple Bearers and Saka Foot.

xii) Scythed Chariots deleted from Early Achaemenid list, and deleted Heavy Persian Chariots from some Achaemenid armies.

xiii) Some special army lists have had their Longitude and Latitude values restricted to the actual battle (or campaign) where they fought, ie: Achaemenid Persian (Thymbra), Parthian (Saka Campaign), Saka (Parthian Campaign), Spartan (2nd Invasion Peloponnese), Achaemenid Persian (Gaugamela), Achaemenid Persian (Bessos), Syracusan (Agathokles in Africa), Greek (Xenophon), Roman (Otho), Roman (Vitellius), Illyrian (Bardyllis in Epiros), Parthian (Nisibis).

The three later Abbasid armies have also had their Longitude and Latitude values reduced to reflect their dwindling empire.

Corrected LPI_ARAB availability dates.

Corrected E_FRANKISH Longitude value.

xiv) Guard Lancers compulsory in the Achaemenid Persian (Gaugamela) army list.

xv) Removed my Pseudocomitatenses textures, as there are now official versions.

xvi) Corrected side name for Early Frankish army (From German to Frankish).

xvii) Indian and Slav Levy units downgraded to Untrained and 15 points, to match other Levy units.

xviii) Sassanid Clibanarii renamed Asavaran Clibanarii, and replaced by new Expert Asavaran Horse Archers in all army lists after 476 AD. The Above Average Sassanid Armoured Horse Archers renamed Asavaran Horse Archers, and now upgrade to Expert Asavaran Horse Archers in campaigns.

xix) Philistine allies unlocked for LN_ASSYRIAN and VL_HEBREW lists.

xx) Numerous very minor changes to Avar lists.

xxi) Improved animations and sounds for Babylonian Light Archers.


7) All official updates applied, including movable Heavy Artillery rules.
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Re: TT Mod Version 1.5.32 available!

Post by kronenblatt »

Wow, Paul: looks really promising! Can’t wait!
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Plus all the Swifter than Eagles armies and units overhauled with new textures and banners etc.
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Re: TT Mod Version 1.5.32 available!

Post by kronenblatt »

Paul59 wrote: Mon Mar 13, 2023 3:37 pm Plus all the Swifter than Eagles armies and units overhauled with new textures and banners etc.
Of course! :)
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Re: TT Mod Version 1.5.32 available!

Post by Hister_MatrixForum »

So, Paul59, where does the mod developement stand now? Eager to again have it installed. :D
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Hister_MatrixForum wrote: Fri Jun 09, 2023 9:16 pm So, Paul59, where does the mod developement stand now? Eager to again have it installed. :D
Hi,

I am still testing and making improvements. The plan is to play a custom battle with each army list, which is a big task! But it's worthwhile as I am finding areas for improvement every day.

So it might take a few months still, but I might lose patience and release the mod before testing is complete, who knows!

BTW, the 1.5.32 version of the mod still works with the current version of FoG2.
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Re: TT Mod Version 1.5.32 available!

Post by Hister_MatrixForum »

Thank you for the update and your work. May gods grant you an iron will, stamina and plenty of free time to finish your undertaking. If I would be a student with plenty of free time I would probably offer to help you with this work but those years are long gone.

Didn't know I can have the last mod version remain with the newest game update. Will redownload it asap. Also, do you maybe know what is up with trying to delete any mod/scenario via the game delete option but the mod/scenario doesn't dissapear and is still visible in the menu? Is it just me or is this already a reported bug?
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Re: TT Mod Version 1.5.32 available!

Post by Paul59 »

Hister_MatrixForum wrote: Sat Jun 10, 2023 7:42 pm Also, do you maybe know what is up with trying to delete any mod/scenario via the game delete option but the mod/scenario doesn't dissapear and is still visible in the menu? Is it just me or is this already a reported bug?
I am not aware of any problem with that. As a modder I always delete mods and scenarios directly from the My Games/FieldofGlory2/CAMPAIGNS folder, however I have just tested the in game delete button and it worked fine. I have not heard of anyone reporting an issue with it. I suppose it might not work with the TT Mod as it is too big to download through the in game download system.
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Re: TT Mod Version 1.5.32 available!

Post by Hister_MatrixForum »

Ok, thank you.
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Re: TT Mod Version 1.5.32 available!

Post by Hister_MatrixForum »

Paul, playing with early Roman units, they ALL sport Legio III banners. Wouldn't it be better to create a more generic Roman banner for them?
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