[Graphical Bug] [special effects regress] [since v8.6.1]

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GabeKnight
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[Graphical Bug] [special effects regress] [since v8.6.1]

Post by GabeKnight »

I'm quoting the Admiral from a different thread, but tested and compared it with effects of the game v7.1.4 and he's right.
Please fix. Looked so much better before.
Admiral_Horthy wrote: Wed Oct 28, 2020 7:57 pm Hi everyone...
While getting back to business, I noticed quite annoying GFX problems... With the unmodded game of course

At first I noticed that some effects look very poor and some are missing. I though that it's the effect quality.. no it is set to high. Particularly, naval gunfire looks awful, ship hits.. torpedo wakes are completely missing.
the second thing is the good old effect level problem, where the gunfire gets behind the unit object somehow. MG flash in particular

I tried the previous installation, Endsieg, and it works nice... I don't know what might happened
Last edited by GabeKnight on Thu Dec 01, 2022 4:34 am, edited 1 time in total.
Admiral_Horthy
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Admiral_Horthy »

Thanks for reporting!! I'm sorry I wrote it to a bad place.

Well, it seems it's not my installation that is faulty... I will reinstall then, and keep working on what I can so far
Horst
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Horst »

At least I haven't noticed such graphical glitches with 8.6.0 and now 8.6.1 during Soviet campaign 1 and near end of 2 so far in the last two weeks. I run the game with the highest detail settings on a 1060 GTX.
Maybe a new graphic driver installed too much spyware again. One reason why I stopped updating these years ago. Everything still runs fine without this update-madness for the sake of collecting more meta-data bs and supposedly gaining 1-fps more than before.
GabeKnight
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by GabeKnight »

I did not compare some videos but had the v7.1.4 installed on the same system as the current (v8.6.1) one.

It's not that the effects look broken as such, but in comparison they're missing details. Especially the water effects with naval hits and torpedoes and the MG fire of land units.

For example, this is how naval battles looked before:

shells
shells
Screenshot 250.jpg (729.87 KiB) Viewed 1714 times


torpedoes
torpedoes
Screenshot 247.jpg (744.22 KiB) Viewed 1714 times

Is it really still the same for you, Horst?
GabeKnight
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by GabeKnight »

This are torpedoes in my current version:

Screenshot 251.jpg
Screenshot 251.jpg (975.09 KiB) Viewed 1713 times
Horst
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Horst »

Now, I see it too at least with the lack of torpedo trails.
Only on Render Quality "Good" and lower, I see some trails which lack on "High" and "Highest". Yeah, I remember vaguely there should also be more water splashing on a torpedo-hit instead of only a little fireball explosion.
Yep, something is not looking right there. Could be just another "update" of the unity-engine FUBARing everything again. Don't touch a running system, guys! It's true! :lol:
GabeKnight
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by GabeKnight »

Horst wrote: Tue Nov 03, 2020 9:34 pm Don't touch a running system, guys! It's true! :lol:
Usually I couldn't agree more, but the "touching" part was necessary for the whole 4K scaling business, at least. Can't complain about that.
Horst
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Horst »

GabeKnight wrote: Tue Nov 03, 2020 9:59 pm
Horst wrote: Tue Nov 03, 2020 9:34 pm Don't touch a running system, guys! It's true! :lol:
Usually I couldn't agree more, but the "touching" part was necessary for the whole 4K scaling business, at least. Can't complain about that.
So you are to blame for this then. Thank you! HD works fine enough, you spoilt brats! :P
GabeKnight
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by GabeKnight »

You're welcome. I'm loving my big-ass 4K display - well, I've chosen "display" because the word "monitor" sounds kinda too small for the huge thing sitting on my desk... :lol:
Admiral_Horthy
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Admiral_Horthy »

Heheh))) I use a HD projector and my wall... for the price of a mid end monitor :lol: It's not 4K, but my eyes wouldn't pick any difference anyway...
Horst
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by Horst »

Wasn't it mentioned lately that they abandoned WinXP/DirectX9 support? Maybe some effects are done with an old DirectX version. As dedicated Win7 user, I couldn't make use of any DX12 stuff either what could explain why I see more but still not all effects on "Good" and lower settings. I was never friend of these all-in-one graphic settings.
GabeKnight
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Re: [Graphical Bug] [special effects regress] [8.6.1]

Post by GabeKnight »

Horst wrote: Tue Nov 03, 2020 9:34 pm Only on Render Quality "Good" and lower, I see some trails which lack on "High" and "Highest". Yeah, I remember vaguely there should also be more water splashing on a torpedo-hit instead of only a little fireball explosion.
Same here, and I am on Win10 with DirectX12.
Trails yes, water-splashing no.
GabeKnight
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Re: [Graphical Bug] [special effects regress] [9.0.0]

Post by GabeKnight »

Please, please, please, do something about this. It's not only ruining the original DLCs, but also any new DLC with naval action.

Don't kid yourselves, contrary to some propaganda, looks are important and everybody's looking at the cover of a book first, before reading it... :wink:
GabeKnight
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[Graphical Bug] [special effects regress] [9.2.5]

Post by GabeKnight »

Well, I'm still a fan of the naval aspect of the game and I replay the "Pacific" campaigns regularly.

So, again, I'll just keep asking for this to be fixed. Thanks.
Horst
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Re: [Graphical Bug] [special effects regress] [since v8.6.1]

Post by Horst »

Yep, same for me who had to switch from Win7 to 10 this year, so no DirectX thing.
No idea why you see some torp trails (minus hit splash) from about halfway to target ship only on Render Quality Lowest to Good, but not higher.

I wish the original coder Lukas Nijsten would still do a return for a final revamp.
David Forster for a couple of AI tweaks couldn't hurt either, like less fog-of-war cheating.
Rest in peace, old gods!
GabeKnight
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Re: [Graphical Bug] [special effects regress] [since v8.6.1]

Post by GabeKnight »

Amen!
GabeKnight
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Re: [Graphical Bug] [special effects regress] [since v8.6.1]

Post by GabeKnight »

I'm gonna "bump" this topic for as long as I'm active here and play this great game...

To me, it's just sad to see those cool effects gone missing since some update years ago. :(

While my own PC hardware becomes more and more powerful... :roll:
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