Gameplay mechanics questions
Posted: Fri Feb 12, 2021 2:47 pm
Long time Panzer Corps veteran here, with several questions regarding PC2 gameplay.
Firstly - how do I know when will a unit disembark their transport after movement, and when will it stay mounted? It probably depends on the length of the mounted movement, as I found that troops will generally dismount after a shorter ride, and stay mounted after a longer one - but I want to know exactly when will either happen. It's very frustrating when I'm advancing with an infantry unit and expecting them to dismount and take their place in the line, but they stay mounted; or when I'm moving my artillery forward to cover the frontline during the enemy turn and they remain towed by their trucks.
Secondly - how come sometimes tanks can move after an overrun action, sometimes they can't, and sometimes they can only advance 1 or 2 hexes? Is it dependable on their movement prior to the overrun action? Shouldn't it be irrelevant, as it states that the unit's move and firing actions are reset?
Thirdly - sometimes, units that have received a hammering and retreated from their position during the enemy's turn can't move at all during my turn (but they are in supply, in clear and unfrozen ground, and sometimes don't even have transports attached (infantry)). They can resupply, reinforce and attack, though. Why does this happen, and is it a bug?
Firstly - how do I know when will a unit disembark their transport after movement, and when will it stay mounted? It probably depends on the length of the mounted movement, as I found that troops will generally dismount after a shorter ride, and stay mounted after a longer one - but I want to know exactly when will either happen. It's very frustrating when I'm advancing with an infantry unit and expecting them to dismount and take their place in the line, but they stay mounted; or when I'm moving my artillery forward to cover the frontline during the enemy turn and they remain towed by their trucks.
Secondly - how come sometimes tanks can move after an overrun action, sometimes they can't, and sometimes they can only advance 1 or 2 hexes? Is it dependable on their movement prior to the overrun action? Shouldn't it be irrelevant, as it states that the unit's move and firing actions are reset?
Thirdly - sometimes, units that have received a hammering and retreated from their position during the enemy's turn can't move at all during my turn (but they are in supply, in clear and unfrozen ground, and sometimes don't even have transports attached (infantry)). They can resupply, reinforce and attack, though. Why does this happen, and is it a bug?