Ruin and Conquest of Britain - Tournament I: Concluded
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
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Round 16: administration
Victorious armies #9 and #11 (both Aetius39): do you want to move into (any) hex of the defeated army or armies?
Losing armies #1 (Doyley50), #4 (TomoeGozen), #5 (kronenblatt), and #8 (kronenblatt): where do you want to reappear?
And #1, #4, and #5: you need to remove units down to a zero FP deficit. Which ones?
Losing armies #1 (Doyley50), #4 (TomoeGozen), #5 (kronenblatt), and #8 (kronenblatt): where do you want to reappear?
And #1, #4, and #5: you need to remove units down to a zero FP deficit. Which ones?
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Re: Ruin and Conquest of Britain - Tournament I: Ongoing
Hello Andreas,
Army 4 (not 1) should appear in Lactodorum and lose 3 sub Roman foot units.
Cheers,
Alan
Army 4 (not 1) should appear in Lactodorum and lose 3 sub Roman foot units.
Cheers,
Alan
Re: Ruin and Conquest of Britain - Tournament I: Ongoing
If I can't move into their hearts, I'll move into army 4 and 5's spaces with my armies.
^^
^^
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
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Re: Ruin and Conquest of Britain - Tournament I: Ongoing
Ha ha! You’re in everyone’s hearts, Chris!
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Rules change
In order to make an end of this campaign less unlikely (!), I've introduced yet another victory condition (highlighted in green), favouring the in fact supreme Welsh faction:
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Rules change
In order to make an end of this campaign less unlikely (!), I've introduced yet another victory condition (highlighted in green), favouring the in fact supreme Welsh faction (I know, but success must be favoured...):
The campaign ends as soon as (at the end of a round) a faction's number of victory points exceeds 60, the strength of at least one army is below 1200 FP and/or a faction decides to claim the kingship of Britannia. In order to claim the kingship, the faction needs to have an army located in the hex of the Fort Ruins of Derventio, without any enemy armies within its ZoC and with Derventio connected along roads without interruptions (i.e., no enemy armies' ZoCs or uncontrolled structures) to its capital.
The winner of the campaign is then the faction (among those existing and with the strength of all its armies at 1200 FP or higher) and all its players with the highest number of victory points at the end of the campaign, and if a tie, with the highest number of controlled structures.
The campaign ends as soon as (at the end of a round) a faction's number of victory points exceeds 60, the strength of at least one army is below 1200 FP and/or a faction decides to claim the kingship of Britannia. In order to claim the kingship, the faction needs to have an army located in the hex of the Fort Ruins of Derventio, without any enemy armies within its ZoC and with Derventio connected along roads without interruptions (i.e., no enemy armies' ZoCs or uncontrolled structures) to its capital.
The winner of the campaign is then the faction (among those existing and with the strength of all its armies at 1200 FP or higher) and all its players with the highest number of victory points at the end of the campaign, and if a tie, with the highest number of controlled structures.
kronenblatt's campaign and tournament thread hub:
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Round 17: Order Giving
Time has come for round 17's order giving and movement instructions and the 12 MP each of you have.
Please send to me through replying to my PM by Wednesday February 9 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
Please send to me through replying to my PM by Wednesday February 9 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Round 17: Picts' orders
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Round 17: Movement instructions
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Round 17: Executed moves
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Round 17: Battle resolution
Battle 1
Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
- Engagement 1.1: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 6 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
- Engagement 1.2: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP. North European Agricultural. Aetius39 sets up.
- Engagement 2.1: Brito-Roman Army 1 (TomoeGozen) 1200 FP versus Welsh army 11 (Aetius39) 1200 FP. North European Agricultural. TomoeGozen sets up.
Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
- Conquestu Britanniae v2 module (downloaded for MP in-game).
- Open Battle scenario.
- 24 turns.
- 32 x 32 map size.
- 2000 FP force size for both armies, but only 1200 FP (adjusted for any effects from e.g. structures, such as controlled Forts nearby) are spent on units from the army's pool of remaining units, see below.
- Map type on the terrain as specified in the rules' Map terrain of engagements.
- Always Mercenary Warbands as allies (even if no mercenary units selected) with the actual number of mercenary units that can be used depending on the following:
- A faction can in total select four plus twice as many units of mercenaries as the number of Mines that it controls at the beginning of the round, to be distributed among its armies during that round.
- However, a maximum of six mercenary units can be used by an army in any individual engagement.
- Examples:
- If seven Mines are controlled by the faction, it can select up to eighteen (4 + 2x7 = 18) mercenary units as a whole for its armies during a round, but for no individual army more than six mercenary units.
- If no Mines are controlled by the faction, it can still select up to four mercenary units as a whole for its armies during a round, distributed among its armies.
- 1200 FP worth of units (adjusted for any ally units selected from Mercenary Warbands) are thus picked from the following list so that 800 FP remain of the 2000 FP set up when the engagement begins:
- Again, the 1200 FP may be adjusted (and correspondingly the 800 FP) due to e.g. structures, such as controlled Forts nearby.
- Please create the challenge (with yourself always as Side B) by January 2 at the latest, and thereafter send a PM to your opponent and make a post in the tournament thread.
- Please conclude games by January 31 at the latest.
- The winner, or the player having incurred the fewest casualties, reports the results in the tournament thread.
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Re: Ruin and Conquest of Britain - Tournament I: Ongoing
Engagement 1.1: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 6 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
=> Game set up, with password EXCOB
=> Game set up, with password EXCOB
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Re: Ruin and Conquest of Britain - Tournament I: Ongoing
I can't log in to multiplayer at the moment for some reason , still waiting an answer from Slitherine , sorry for the delay.
cheers,
Dave.
cheers,
Dave.
Re: Ruin and Conquest of Britain - Tournament I: Ongoing
Engagement 2.1: Brito-Roman Army 1 (TomoeGozen) 1200 FP versus Welsh army 11 (Aetius39) 1200 FP. North European Agricultural.
Aetius (Welsh) defeats TomoeGozen (Brito-Romans) 52-21
A lot of warband craziness, and the Welsh managed to come out before a long flank by the British did too much damage. GG!
Aetius (Welsh) defeats TomoeGozen (Brito-Romans) 52-21
A lot of warband craziness, and the Welsh managed to come out before a long flank by the British did too much damage. GG!
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
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Re: Round 17: Battle resolution
- Engagement 1.1: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 6 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Ruin and Conquest of Britain - Tournament I: Ongoing
Engagement 1.2: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP. North European Agricultural. Aetius39 sets up.
Aetius (Welsh) defeats kronenblatt (Picts) 55-30
It was a mighty assault on a large fortified hill. The defenders had it well held, while the Welsh sent some units to the sides while the bulk kept the front defenders in place. It was messy, and for a while it was thought the attack would fail. However, several Welsh units held while some Pictish ones broke, paving the way for victory. Well played, and interesting game.^^
Aetius (Welsh) defeats kronenblatt (Picts) 55-30
It was a mighty assault on a large fortified hill. The defenders had it well held, while the Welsh sent some units to the sides while the bulk kept the front defenders in place. It was messy, and for a while it was thought the attack would fail. However, several Welsh units held while some Pictish ones broke, paving the way for victory. Well played, and interesting game.^^
Creator of "There Can Be Only One" tournaments in Field of Glory 2.
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Round 17: Concluded battles
Battle 1
=> BATTLE DRAW.
Battle 2
=> WELSH BATTLE VICTORY!
- Engagement 1.1: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 6 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
- Engagement 1.2: Welsh army 9 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP. North European Agricultural. Aetius39 sets up.
=> BATTLE DRAW.
Battle 2
- Engagement 2.1: Brito-Roman Army 1 (TomoeGozen) 1200 FP versus Welsh army 11 (Aetius39) 1200 FP. North European Agricultural. TomoeGozen sets up.
=> WELSH BATTLE VICTORY!
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Round 17: administration
We're off to (at least) another round, since Welsh have 60 points and need to exceed that to win...
Victorious army #11 (Aetius39): do you want to move into the hex of the defeated army #1?
Losing army #1 (TomoeGozen): where do you want to reappear?
And armies #1 (TomoeGozen) and #9 (Aetius39): you need to remove units down to a zero FP deficit. Which ones?
Victorious army #11 (Aetius39): do you want to move into the hex of the defeated army #1?
Losing army #1 (TomoeGozen): where do you want to reappear?
And armies #1 (TomoeGozen) and #9 (Aetius39): you need to remove units down to a zero FP deficit. Which ones?
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- General - Elite King Tiger
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Round 18: Order Giving
Time has come for round 18's order giving and movement instructions and the 12 MP each of you have.
Please send to me through replying to my PM by Wednesday March 8 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
Please send to me through replying to my PM by Wednesday March 8 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.
For details, please check Giving orders and Movement in the RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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- General - Elite King Tiger
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Round 18: Picts' moves
kronenblatt's campaign and tournament thread hub:
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