Grand Campaign 1939-1945 (Custom Campaign)

A forum to discuss custom scenarios, campaigns and modding in general.

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wecker
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by wecker »

Grondel wrote: Wed Mar 29, 2023 5:39 pm i´ll think for now this is true and u are not trying to troll me. please follow this guide:
I am 55 :D

Now it was o.k.

Thank you mfor your patience.
Grondel
Sr. Colonel - Battleship
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Posts: 1673
Joined: Mon Aug 04, 2014 10:07 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

wecker wrote: Wed Mar 29, 2023 7:14 pm
Grondel wrote: Wed Mar 29, 2023 5:39 pm i´ll think for now this is true and u are not trying to troll me. please follow this guide:
I am 55 :D

Now it was o.k.

Thank you mfor your patience.
i´m 48, age is no excuse. ;)

sers,
Thomas
Chepicoro
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Posts: 27
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Chepicoro »

Hi Grondel, I hope you are great.

I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.

That is correct??

Thanks in advance for your help and all your work in this awesome mod.
Grondel
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1673
Joined: Mon Aug 04, 2014 10:07 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Chepicoro wrote: Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.

I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.

That is correct??

Thanks in advance for your help and all your work in this awesome mod.
is ur core exceeding the max slots?

sers,
Thomas
Chepicoro
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Posts: 27
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Chepicoro »

Grondel wrote: Thu Mar 30, 2023 6:23 pm
Chepicoro wrote: Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.

I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.

That is correct??

Thanks in advance for your help and all your work in this awesome mod.
is ur core exceeding the max slots?

sers,
Thomas
No... I can deploy my aircraft normally but I can not deploy my land units
Grondel
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Posts: 1673
Joined: Mon Aug 04, 2014 10:07 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Chepicoro wrote: Thu Mar 30, 2023 6:30 pm
Grondel wrote: Thu Mar 30, 2023 6:23 pm
Chepicoro wrote: Thu Mar 30, 2023 6:09 pm Hi Grondel, I hope you are great.

I´m playing again but this time on generalissimus the Non Historical 1943, right now at the Battle of Moscow 1943, I cannot deploy my units. Before I hah deployment hexes on the east but now there is nothing.

That is correct??

Thanks in advance for your help and all your work in this awesome mod.
is ur core exceeding the max slots?

sers,
Thomas
No... I can deploy my aircraft normally but I can not deploy my land units
there should be. i´ll check when i am at home and do an update if they went missing. be sure to have a savegame at the end of the scenario before moscow to load the update.

sers,
Thomas
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Update 31.03.23
Please use this link until first post gets updated.

https://www.mediafire.com/file/qga7har7 ... 3.zip/file

changes:
NH1943
Moscow
deploy hexes added


sers,
thomas
Chepicoro
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Chepicoro »

Thank you very very much...bets modder ever.
NautiLaus
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by NautiLaus »

Guten Tag, in the first post the 43West Campaign is listed as ready, but in the Download is nothing playable - forgotten or not finished yet?
Something generell: in the 2.WW most of the Troops are transported by rail, but in many scenarios are no rail-transport possible, actual I play the 42East and there is none. Is it possible to put more rail-transport in?
Thanks again for your excellent work...
Mors certa, Hora incerta.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

NautiLaus wrote: Sat Apr 01, 2023 11:44 am Guten Tag, in the first post the 43West Campaign is listed as ready, but in the Download is nothing playable - forgotten or not finished yet?
no idea why 43 west is listed there. i haven`t started doing it yet, only some maps are rdy.
NautiLaus wrote: Sat Apr 01, 2023 11:44 am Something generell: in the 2.WW most of the Troops are transported by rail, but in many scenarios are no rail-transport possible, actual I play the 42East and there is none. Is it possible to put more rail-transport in?
Thanks again for your excellent work...
afaik most eastern scenarios have rail transports. i`ll have an eye on that in my next playthrough.

sers,
Thomas
Chepicoro
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Chepicoro »

Hi gain Grondel.

In the NH1943 in the mission "Demarcation Line" The french troops that suppose to move peacefully, refuse to retreat the just do not move.

I can complete the mission killing those french units with a one of my tanks but I think is a mistake, since the last time I did the campaign those french infantry reatreated.
Grondel
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Posts: 1673
Joined: Mon Aug 04, 2014 10:07 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Chepicoro wrote: Sun Apr 02, 2023 2:53 pm Hi gain Grondel.

In the NH1943 in the mission "Demarcation Line" The french troops that suppose to move peacefully, refuse to retreat the just do not move.

I can complete the mission killing those french units with a one of my tanks but I think is a mistake, since the last time I did the campaign those french infantry reatreated.
2nd time someone tells me that. working fine when i test it.
there is a general bug in the game where AI controlled units do not move. maybe something in the scenario triggers that sometimes.

thx for letting me know. i`ll take a closer look.

sers,
Thomas
NautiLaus
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by NautiLaus »

GC43 East - Dnepropetrovsk: near Dneprodzeherzhinsk the Russians can attack the city of Romankovo but the their is no Attack from the city against the Russians possible...
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Mors certa, Hora incerta.
Grondel
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Posts: 1673
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

NautiLaus wrote: Fri Apr 07, 2023 6:12 pm GC43 East - Dnepropetrovsk: near Dneprodzeherzhinsk the Russians can attack the city of Romankovo but the their is no Attack from the city against the Russians possible...
this is a general issue with the game engine i cannot change.

the reason is that the unit can leave the bridge in any direction but u can only acces the bridge from 2 positions.

sers,
Thomas
fugaz
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by fugaz »

Hello,

I just played GC 1942 and finnished Buzinovka Depot sucessfully. I can save the game but the game crashes when I klick on continue.

I get the following error message:


LoginId:d616e799463e677f7999599c097e14d9
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000530

PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:178]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:144]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:535]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\UEGameInstance.cpp:263]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

What can I do?
Grondel
Sr. Colonel - Battleship
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Posts: 1673
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

fugaz wrote: Sat Apr 08, 2023 8:33 am Hello,

I just played GC 1942 and finnished Buzinovka Depot sucessfully. I can save the game but the game crashes when I klick on continue.

I get the following error message:


LoginId:d616e799463e677f7999599c097e14d9
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000530

PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:178]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:144]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:535]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\UEGameInstance.cpp:263]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

What can I do?
u have a faulty unit in ur core. this can be caused when u disabled any mods u had active before.

if u have any StuGIIIb in ur core u can try to remove them to see if they are causing the issue. if u are playing with limited stock same for the ones in ur stock.

sers,
Thomas
fugaz
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by fugaz »

Grondel wrote: Sat Apr 08, 2023 8:43 am
fugaz wrote: Sat Apr 08, 2023 8:33 am Hello,

I just played GC 1942 and finnished Buzinovka Depot sucessfully. I can save the game but the game crashes when I klick on continue.

I get the following error message:


LoginId:d616e799463e677f7999599c097e14d9
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000530

PanzerCorps2_Win64_Shipping!AUnitActor::AssembleBody() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:291]
PanzerCorps2_Win64_Shipping!AUnitActor::SetWorld() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Unit\UnitActor.cpp:145]
PanzerCorps2_Win64_Shipping!GameState::AddUnit() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.cpp:178]
PanzerCorps2_Win64_Shipping!GameEngine::LoadUnits() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:144]
PanzerCorps2_Win64_Shipping!GameState::xproperty_units_meta::Access::Move() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameState.h:55]
PanzerCorps2_Win64_Shipping!BinMetaData::Read<GameState,std::unordered_map<int,unique<Unit,std::default_delete<Unit> >,std::hash<int>,std::equal_to<int>,std::allocator<std::pair<int const ,unique<Unit,std::default_delete<Unit> > > > > >() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:708]
PanzerCorps2_Win64_Shipping!BinSerializer<GameEngine,void *>::Read() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\BinSerializer.h:564]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:535]
PanzerCorps2_Win64_Shipping!``UEGameInstance::PlayScenario'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\UEGameInstance.cpp:263]
PanzerCorps2_Win64_Shipping!AGame::Initialize() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:80]
PanzerCorps2_Win64_Shipping!TBaseFunctorDelegateInstance<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy,`AGame::Serialize'::`11'::<lambda_1> >::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
PanzerCorps2_Win64_Shipping!UWorld::InitWorld()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

What can I do?


u have a faulty unit in ur core. this can be caused when u disabled any mods u had active before.

if u have any StuGIIIb in ur core u can try to remove them to see if they are causing the issue. if u are playing with limited stock same for the ones in ur stock.

sers,
Thomas
Hi. Its working thank U :D
gunny
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 438
Joined: Wed Nov 25, 2009 9:17 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by gunny »

:P It is quite wonderful to be able to play this via Panzer Corps 2 - having played it ad nauseam via Panzer Corps and Order of Battle its great to play it again as these campaigns are fantastic and furthermore being able to play it via Panzer Corps 2 especially with the tweaks you have done.
I'm only at 1939 Kampinos Forest :P Anyway, due to my impeccable but wanting recollection it seems with Kampy Forest the enemy has no air force in this one .. this is; however, I don't believe mentioned in the setup info of this map in the briefing thing ... so after I started it and played a few turns I restarted it with more Atk Bombers and zero BF 109's

I hope I'm correct :|

anyway, point is maybe if you get bored go in and tweak the info for this map main thing is you have done a superb job with this mod ..

Oh one last thing in order to get this mod we go to this thread and download it but I think the first link may be an older version I think I found a more recent update in this thread but maybe there is another one in this thread ...

I mentioned somewhere perhaps we should have all the latest updates in one area of the Design Scenario area .. this is how it is for the most part with Order of Battle Designed Scenarios. All of this though takes a lot of work for the Forum people.

Because of mods like this PG2 is well worth the money.
Grondel
Sr. Colonel - Battleship
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Posts: 1673
Joined: Mon Aug 04, 2014 10:07 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

gunny wrote: Sat Apr 08, 2023 7:01 pm Oh one last thing in order to get this mod we go to this thread and download it but I think the first link may be an older version I think I found a more recent update in this thread but maybe there is another one in this thread ...
according to the download numbers roughly 7500 ppl play the mod via steam while roughly 150 do so via the download in this forum.
i gues most of them are used to how this threads works and developes and will help ppl who join in to get accustomed to it.

thx for the feedback.

sers,
Thomas
gunny
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Posts: 438
Joined: Wed Nov 25, 2009 9:17 pm

Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by gunny »

The 1940 Campaign Battle 4 Sedan the First France Battle the description states ... Be warned there are powerful fortifications in the Northwest around Charleville-Mezieres, ..... (This seems to be actually in the North EAST of the map) :shock:

no biggy but again, if your bored you can fix it ..
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