Grand Campaign 1939-1945 (Custom Campaign)
Moderator: Panzer Corps 2 Moderators
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thx for the fast response Grondel!
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hello, meanwhile i continued the AC Campaign. In the Kaukasus Scenario i found some problems.
- 10 Turns to reach Voroshilovsk isn't possible, even with paratroopers.
The armoured force in the area will crush your sneeking scout. Tanks and other troops cant get there in time.
- After restarting the scenario severaltimes, i remarked also that player 1 (me) or player 2 (computer) can't move from time time to time. Only restarting or reloading severaltimes resets the movement.
- 10 Turns to reach Voroshilovsk isn't possible, even with paratroopers.
The armoured force in the area will crush your sneeking scout. Tanks and other troops cant get there in time.
- After restarting the scenario severaltimes, i remarked also that player 1 (me) or player 2 (computer) can't move from time time to time. Only restarting or reloading severaltimes resets the movement.
Re: Grand Campaign 1939-1945 (Custom Campaign)
i did it in 8 turns last time i played myself, but alrdy recieved several complains about the turn limit. probs will enhance it next patch a bit.Pener wrote: ↑Tue May 03, 2022 3:21 pm Hello, meanwhile i continued the AC Campaign. In the Kaukasus Scenario i found some problems.
- 10 Turns to reach Voroshilovsk isn't possible, even with paratroopers.
The armoured force in the area will crush your sneeking scout. Tanks and other troops cant get there in time.
this is a known issue not related to the mod. nothing i can do about. if u notice it just reload last turn and keep going.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
I am puzzled that no one has seen this?, but the AA guns are not working.
If you deploy them, you cant target any aircraft if you are not directly under them.
And in that case the AA gun fire in anti tank mode, with very low dmg against planes.
Tested with Flak 36,37 and 88, on prelude campaign,39 and 40
If you deploy them, you cant target any aircraft if you are not directly under them.
And in that case the AA gun fire in anti tank mode, with very low dmg against planes.
Tested with Flak 36,37 and 88, on prelude campaign,39 and 40
- Attachments
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- aa.JPG (37.59 KiB) Viewed 1937 times
Re: Grand Campaign 1939-1945 (Custom Campaign)
u are using another mod that modified AA guns, i suspect an old version of the units toolbox. the issue is not caused by this mod.w_erewolf wrote: ↑Wed May 04, 2022 1:50 pm I am puzzled that no one has seen this?, but the AA guns are not working.
If you deploy them, you cant target any aircraft if you are not directly under them.
And in that case the AA gun fire in anti tank mode, with very low dmg against planes.
Tested with Flak 36,37 and 88, on prelude campaign,39 and 40
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hmm strange
I deleted my only other mode "Storm over Europe" and restarted the scenario.
But the AA will not fire, when I check under mod management, GC is the only one there.
I also removed the AO 43 beta patch and restarted the scenario, but nothing changes.
How do I check the units toolbox?
I deleted my only other mode "Storm over Europe" and restarted the scenario.
But the AA will not fire, when I check under mod management, GC is the only one there.
I also removed the AO 43 beta patch and restarted the scenario, but nothing changes.
How do I check the units toolbox?
Re: Grand Campaign 1939-1945 (Custom Campaign)
the units-toolbox is integrated in storm over europe. u need to load a save from the scenario before. restarting will not remove any mods that were active when the scenario was started the first time.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Haha, huge surprise for me in Dnip. mission, where USSR goes first and has general traits! Bad guy had the one where enemy units have no ZOC when engaged, mauled me badly.
Re: Grand Campaign 1939-1945 (Custom Campaign)
"Anti-Air Veteran" took out some of my bombers last run, cause arrogant me didn´t bother to check on his trait
u can expect more surprises the later the war gets. enemy keeps adjusting to ur battle tactics.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
It´s working:-)
But I was forced to restart from the prelude, since all my save was corrupted.
Thank you for helping me.
Re: Grand Campaign 1939-1945 (Custom Campaign)
i started to safe at the end of any scenario before continuing to have a rescue, safes lots of bad temper unloading on my surroundings. happened more than once to me.
anytime
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
An updated version of Grand Campaign 1939-1945 has been uploaded. You can find the current link on the first post of this thread.
Here is the change log:
1940
Dunkirk
Grand Fort Philip fixed
1943
Kiev
FW will not crash at map start
Sumy training
Sturm Tiger no longer for free
AC
general polishing
missing core slots and transports have been found
missing prestige has been found
Caucasus
panther script added
enemy heroes added
Road to India
scenario now has name
turn limit set to 20
enemy heroes added
India
swordfish event added
Battle axe
qf25ponder added lkw
Air training
scenario now has name
Here is the change log:
1940
Dunkirk
Grand Fort Philip fixed
1943
Kiev
FW will not crash at map start
Sumy training
Sturm Tiger no longer for free
AC
general polishing
missing core slots and transports have been found
missing prestige has been found
Caucasus
panther script added
enemy heroes added
Road to India
scenario now has name
turn limit set to 20
enemy heroes added
India
swordfish event added
Battle axe
qf25ponder added lkw
Air training
scenario now has name
Re: Grand Campaign 1939-1945 (Custom Campaign)
I was just playing Kharkov42 and enemy units completely ignore ZOC? That did not happen at the Vitevbesk scenario.
Update: After the third map restart everything was working as intended. Both times before it started happening around turn 3-4.
Update: After the third map restart everything was working as intended. Both times before it started happening around turn 3-4.
Re: Grand Campaign 1939-1945 (Custom Campaign)
1942 onwards, as stated in the first briefing of 1942, enemy AI will have general traits when going first. the trait is chosen by random. to check which trait the AI has chosen just mouse over his symbol top right corner of the UI.
On ur first gos the AI probably had perimeter controle.
Anti-Air veteran is simmilar surprising if u don´t bother checking what trait it got.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thanks and looks like someone missed the briefingGrondel wrote: ↑Mon May 09, 2022 9:17 am1942 onwards, as stated in the first briefing of 1942, enemy AI will have general traits when going first. the trait is chosen by random. to check which trait the AI has chosen just mouse over his symbol top right corner of the UI.
On ur first gos the AI probably had perimeter controle.
Anti-Air veteran is simmilar surprising if u don´t bother checking what trait it got.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Since the latest update the requirements for the awards are not working for the Kiev1943 scenario, they're too low. I think this related to the missing json file but can't remember.
Re: Grand Campaign 1939-1945 (Custom Campaign)
1943 will recieve its final update soon, planed is 14.05. if nothing mayor comes up while testing
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Re: Grand Campaign 1939-1945 (Custom Campaign)
steam has been updated.
use this link until the first post is updated.
https://www.mediafire.com/file/zk0826yj ... 2.zip/file
sers,
Thomas
use this link until the first post is updated.
https://www.mediafire.com/file/zk0826yj ... 2.zip/file
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you so much!Grondel wrote: ↑Sun May 15, 2022 6:14 am steam has been updated.
use this link until the first post is updated.
https://www.mediafire.com/file/zk0826yj ... 2.zip/file
sers,
Thomas