ExCoB II - The Prophecy of Merlin: Concluded

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Redpossum
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Re: ExCoB II - The Prophecy of Merlin: Upcoming

Post by Redpossum »

Yes, understood, very good news indeed, thank you.

May I respectfully request a clarification of the rules?

Under the section Lines of Logistics it says -
"Fort Ruins and City Ruins do not count as non-controlled structures since they cannot be controlled and thus do not 'interrupt' lines of logistics"

And directly below that in the ZOC section, it says -
The ZoC of armies and of different structures (if controlled by a kingdom) is as follows:

Army = 1 hex around location.

Royal Villa and Village = only its own location.

Town and Kingdom or Civitas Capital = 1 hex around location.

City = 2 hexes around location.

Fort ruins = only its own location.

City ruins = 1 hex around location
.


There would appear to be a contradiction between the two sections, as to whether Fort Ruins and City Ruins can be controlled. The first section says they can't be controlled, and the second section says they have a ZOC if controlled.
kronenblatt
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Re: ExCoB II - The Prophecy of Merlin: Upcoming

Post by kronenblatt »

Redpossum wrote: Mon Jul 25, 2022 4:40 pm Yes, understood, very good news indeed, thank you.

May I respectfully request a clarification of the rules?

Under the section Lines of Logistics it says -
"Fort Ruins and City Ruins do not count as non-controlled structures since they cannot be controlled and thus do not 'interrupt' lines of logistics"

And directly below that in the ZOC section, it says -
The ZoC of armies and of different structures (if controlled by a kingdom) is as follows:

Army = 1 hex around location.

Royal Villa and Village = only its own location.

Town and Kingdom or Civitas Capital = 1 hex around location.

City = 2 hexes around location.

Fort ruins = only its own location.

City ruins = 1 hex around location
.


There would appear to be a contradiction between the two sections, as to whether Fort Ruins and City Ruins can be controlled. The first section says they can't be controlled, and the second section says they have a ZOC if controlled.
Good point: I’ll remove the ZoC reference regarding ruins. Thanks.
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ExCoB II - Banners

Post by kronenblatt »

I've also created banners in two different colors for the campaign. The sword on the generals' banners represents Excalibur, and the stallion on the units' banners the knights (of the round table).

Image

Image

Image
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Redpossum
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Re: ExCoB II - The Prophecy of Merlin: Upcoming

Post by Redpossum »

Oh hey, nice work! Those are beautiful.

I'm starting to get really excited about this :P
kronenblatt
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Knights of the different Kingdoms - final allocation

Post by kronenblatt »

Here's the final allocation of players into the four kingdoms, along with their number of armies (based on players' preferences), i.e., 5 armies per kingdom. Players' respective Strongholds now serve the purpose of allowing their own (and only the players' own) armies to get additional reinforcements there and to reappear there after a lost battle, given that the stronghold is controlled of course. It does also (still with the requirement of being controlled) enable the armies of other players within the same kingdom to use the fiefdom army of that player and stronghold as allies.

Knights of The West
  • Giacofa93, Lord of Segontium (his stronghold), controlling 1 army
  • Karvon, Lord of Magnis, controlling 2 armies
  • Kashtronomical, Lord of Gobannium, controlling 2 armies
Knights of The North
  • carpenkm, Lord of Banovallum, controlling 2 armies
  • kronenblatt, Lord of Olenacum, controlling 2 armies
  • angusosborne, Lord of Mamucium, controlling 1 army
Knights of The East
  • tyronec, Lord of Branodunum, controlling 1 army
  • Warg1, Lord of Caesaromagus, controlling 1 army
  • anderarcos11, Lord of Regulbium, controlling 2 armies
  • dragmio, Lord of Gariannonum, controlling 1 army
Knights of The South
  • Aetius39, Lord of Anderida, controlling 2 armies
  • SpeedyCM, Lord of Portus Adurni, controlling 2 armies
  • RedPossum, Lord of Aquae Sulis, controlling 1 army
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kronenblatt
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Module v1 now available for in-game download

Post by kronenblatt »

Version 1 is now available for download.
  • The Conquestu Britanniae II v1 module is needed to set up and play battles with the De Excidio et Conquestu Britanniae II armies.
  • The module includes armies for each of the fiefdoms, as designed and created by its players.
  • Download the module through the following usual steps:
    1. Click on the Download community scenarios button at the top of the main screen of the game.
    2. Select De Excidio et Conquestu Britanniae (ExCoB) II MP.
    3. Click on Download the Selected Campaign.
  • The mod will then be automatically saved into the the My Games\FieldOfGlory2\MULTIPLAYER\ folder, within the MP_EXCOB_II_V1 subfolder.
  • (The single-player (SP) version is available for download in the same way, allowing the use of De Excidio et Conquestu Britanniae II armies in battles against the AI.)
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kronenblatt
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Map updated prior to start

Post by kronenblatt »

Structure control is now marked with colored hexagons, but still lacking armies (awaiting instructions where to place).

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kronenblatt
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Allocation of army numbers

Post by kronenblatt »

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Placement of armies on the map

Post by kronenblatt »

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Round 1: Order giving

Post by kronenblatt »

So...

... Time has come for round 1's order giving and movement instructions and the 12 MP each of your armies have. (From what I can see and count, The East (EDITED) and The South have 3 Mines each (The North and The West (EDITED) 2 each), why no kingdom has more Mines than the others and no armies therefore enjoy the +1 MP from Mines.)

Please send to me through replying to my PM by Sunday August 14 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the armies of The North.

For details, please check Giving orders and Movement in the RULES.

Any questions? Please ask them in the campaign thread, for everyone else to see question and answer.

Don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. So let's be generous and accommodating. This is for fun, after all! :)
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Kashtronomical
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Re: ExCoB II - The Prophecy of Merlin: Upcoming

Post by Kashtronomical »

I believe the West only has 2 mines, while the East has 3? At least that's what I see in the map. Anyway, just wanted to confirm. Thanks!
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Re: ExCoB II - The Prophecy of Merlin: Upcoming

Post by kronenblatt »

Kashtronomical wrote: Thu Aug 11, 2022 8:48 am I believe the West only has 2 mines, while the East has 3? At least that's what I see in the map. Anyway, just wanted to confirm. Thanks!
You’re quite correct. Mixed up the kingdoms. Have edited the post above now. Thanks!
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Round 1: Movement instructions

Post by kronenblatt »

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anderarcos11
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Re: ExCoB II - The Prophecy of Merlin: Ongoing

Post by anderarcos11 »

Hi, I just got back from vacation. I'm late for the first move I think. In this list are moves that have already been done with my army?
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Re: ExCoB II - The Prophecy of Merlin: Ongoing

Post by kronenblatt »

anderarcos11 wrote: Thu Aug 18, 2022 8:12 am Hi, I just got back from vacation. I'm late for the first move I think. In this list are moves that have already been done with my army?
Welcome back! Yes, tyronec and Warg1 were kind enough to do that on your behalf, since you were gone.
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anderarcos11
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Re: ExCoB II - The Prophecy of Merlin: Ongoing

Post by anderarcos11 »

kronenblatt wrote: Thu Aug 18, 2022 8:57 am
anderarcos11 wrote: Thu Aug 18, 2022 8:12 am Hi, I just got back from vacation. I'm late for the first move I think. In this list are moves that have already been done with my army?
Welcome back! Yes, tyronec and Warg1 were kind enough to do that on your behalf, since you were gone.
Perfect. Te next move when is it?
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Re: ExCoB II - The Prophecy of Merlin: Ongoing

Post by kronenblatt »

I’ll be executing the moves on the map tonight or tomorrow and then send out request for round 2’s movement instructions, with deadline August 26.
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Round 1: Executed moves

Post by kronenblatt »

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Round 2: Order giving

Post by kronenblatt »

Time has come for round 2's order giving and movement instructions and the 12 MP each of your armies have. (From what I can see and count (and learned from Kashtronomical :) ), The East and The South have 3 Mines each (The North and The West 2 each), why no kingdom has more Mines than the others and no armies therefore enjoy the +1 MP from Mines.)

Please send to me through replying to my PM by Friday August 26 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the armies of The North.

And please check up on your team members and whether they're back from holidays. Otherwise, please submit moves on their behalf as well, ideally in the same PM.

For details, please check Giving orders and Movement in the RULES.

Any questions? Please ask them in the campaign thread, for everyone else to see question and answer.

Don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. So let's be generous and accommodating. This is for fun, after all! :)
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
tyronec
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Re: ExCoB II - The Prophecy of Merlin: Ongoing

Post by tyronec »

Victory condition - the strength of one or more armies is below 1200 FP, with the kingdom winning whose lowest strength army being the highest among all the kingdoms.

Elimination of armies
If the strength of an army at the end of a round is below 1200 FP, it will be eliminated and irrevocably removed from the map and the campaign.

Seem to contradict each other. If an army were eliminated and the game ended it would be very possible that the faction that lost the army would be the winner.
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