ICBM – v1.1.7 Update

The game that will "ruin friendships", ICBM allows up to 8 players to engage in total nuclear war. The winner shall be the one who lost the least.
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Roby7979
Slitherine
Slitherine
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Joined: Tue Feb 20, 2018 7:11 pm

ICBM – v1.1.7 Update

Post by Roby7979 »

ICBM – v1.1.7 Update

To download, from your Steam ICBM page go to Manage -> Properties -> Betas and select Open Beta

* Fixed non-default city images reloading after save/load
* Fixed ImprovedBy "..." Modifier TechMod
* HideNumberOfMissiles now affects printing of missile count everywhere
* Fixed Reykjavik and Godthab city images
+ Added "Select All" and "Select None" for factions in Strike Planner
+ Shift + click on the Unit's strike plan icon excludes/includes ALL units of this type from a plan
+ Allowed Map files to have complex "USE" syntax, like the rest of the game txt files
* Fixed renamed regions not being saved
+ "Grandmaster" achievement now requires 1000+ points instead of 1500+
+ Added the possibility to set patrol routes for mobile units (Mobile SAM, Mobile MRBM, Mobile ICBM, etc). When using strike plans mobile units with patrol route set change their location after each shot.
* Fixed "Limited Escalation: ???" string showing when Escalation timer is not set, but NoNukes timer set
* Performance optimization in case when AI is not able to deploy units (often with DAM mod)
+ Optimized the performance with DAM mod
+ Added a switch to disable performance optimizations for MP game (in case they lead to disconnects)
+ Added the possibility to define a minimum number of killed to be printed in Journal
+ Added the "City Aftermath" tab to the Match Statistics window.
+ Added the mechanics to dynamically change the ownership of occupied territories
* Fixed the bug that allowed to add more than allowed units when mass-adding (by Alt + clicking)
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