Starship Troopers: Terran Command - Update v1.8.0

Starship Troopers - Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Ensure that human civilization, not insect, dominates the galaxy now and always!
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MarcoT.
Slitherine
Slitherine
Posts: 275
Joined: Fri Dec 03, 2021 8:11 am

Starship Troopers: Terran Command - Update v1.8.0

Post by MarcoT. »

Greetings Troopers,

today we are releasing a new update. It is a fixes and balance changes update, and among others we are fixing the issue that made players having Turkish as their system language crash. We apologize for the issue, it should be fixed now.

We are aware that there are concerns about the spawn rate of the Scorpion Bugs, we are looking into solutions on how to best tackle that.

Please, let us know your feedback and opinions. We intend to further improve Starship Troopers: Terran Command and your feedback is very helpful for us to make it happen.

In the meantime, work continues... we have plans for future content and features, and we're just about to finalize them. We'll be back soon with an actual Roadmap containing information on what's next.

Full Changelog:

- Wiki: Entry and popup added for elite abilities.
- Added cap to amount of Auto Saves of 50.
Fixes:
- Fixed crash for Turkish and Azerbaijani Windows users.
- Localisation: fixed unit name tooltips not properly translated.
- Operation Guillotine: Fixed issue when capturing the middle Radio Station before clearing the initial hives.
- Difficulty modifier no longer affects damage of allied units.
Balance changes:
- Tanker armor reduced from 120 to 100
- Scorpion armor reduced from 90 to 70
- Scorpion range reduced from 35 to 30
- Scorpion Armor-Piercing (AP) reduced from 80 to 60
- Rocket Trooper range reduced from 45 to 35
- Rifle Squad Armor-Piercing (AP) reduced
- Marauder primary weapon AP reduced
- Marauder Mortar Barrage accuracy increased, damage and blast radius reduced
- Marauder Drop Charge damage doubled
- Spitter AP increased from 0 to 40
- "Suppression Resistant" units can only be slowed by 50% instead of 70%
Settings:
- Removed option to disable "runInBackground" as it is suspected to cause GFX issues.
- Removed screen refresh rate selection as it is not properly supported.
- Game will no longer cap framerate to 60fps when vsync is off, instead it will use the screen's current refresh rate as cap.
- Fixed resolution reset when changing refresh rate.
- Hotfix for setting refresh rates for some machines, still being investigated.
Known issues:
- Scorpion spawning rate is not balanced, we are still investigating the best way to fix the spawning rules.
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