TIBETAN TURMOIL :- THE RULES
To win a Tribe and their retainers must control the majority of all significant provinces to control Tibet and elect the next Dali Lama.
General
- There are no turns but a player may only issue one challenge at a time for any province bordering any of their provinces until the result is posted.
- Acceptance is posted once the challenge has been posted. (Open battle, large armies, wide, pot luck terrain)
- First challenge posted bumps any subsequent challenge for the province until the challenge is resolved and the result is posted.
- Unanswered challenges lose the province after two weeks.
- Fortified provinces (those with a symbol) are a two phase process: an open battle and an attack and defend game.
- White provinces (if any) play no part in the game as they are minor tribes of no significance.
Armies to choose from are from the MANDATE OF HEAVEN DLC:- They can be either Western Mongol 1650-1700, Tibetan Lords 1650-1700, Tibetan Rivals 1650-1700, Northern Rebels 1597-1683, or Tribal Rebels 1595-1700
Special Buddhist school affiliation advantages
- Gelug School:-50% chance of issuing an additional challenge (maximum 2 at any one time)
- Ganden school:- 50% chance to decline a challenge
- Jonang school:- 50% chance of rebelling if a retainer
- Kagyu school:- If a challenge is successful they have a 10% chance of converting unchallenged, unfortified provinces bordering their new acquisition.
- A tribe will join another tribe as a retainer if they loose more than half of their provinces to another tribe or their fortified province is taken.
They cannot attack their Lord but if their new Lord loses more than half their provinces, or their Lord's fortified province is taken by another tribe, they are no longer a retainer.
- In any battle if either a CinC is killed in battle and they lose the battle, the tribe surrenders to the winning clan and becomes their retainer and they change their school to the new tribe’s school.
- First phase is an open battle, large armies, wide map, agricultural
- This is an attack/defend game, small battle, narrow map, Western Mongols - steppe terrain, Tibetan Lords and Rivals - mountain terrain