destroyed units

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faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

destroyed units

Post by faos333 »

Hello, is there a mod depicting images of destroyed units?
You know immobilized tanks, destroyed trucks and artillery pieces etc.

It would be a nice addition to the battlefields of scenarios.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
maguro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 305
Joined: Thu Oct 23, 2014 3:14 pm

Re: destroyed units

Post by maguro »

I've thought about this as well, but I haven't come up with any ideas, nor do I know of any mods. If you want terrain tiles that show destroyed equipment throughout the scenario, that would doable. Somewhere on the forum, maybe Guille's thread, I saw some icons that would work for this idea. If you want destroyed equipment to appear when a battlefield condition is met, I think it would be a lot more complicated.

I remember PG 2 having an effect that showed some burnt ground or something whenever a unit was destroyed in an "overrun" attack. Some sort of battle aftermath type effect would be cool.
bondjamesbond
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 608
Joined: Mon Jun 27, 2022 10:10 pm

Re: destroyed units

Post by bondjamesbond »

Image
Will it be possible to move around this cage on which the damaged and destroyed equipment will be depicted ) Or will it be like a hex ice tile in winter on which you can move without problems)?
http://www.blitzkrieg-commander.com/Con ... spx?Page=8



Image
https://cslamod4blitzkrieg.blogspot.com ... 8123490336
https://mynickname.com/id73473
Image
faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: destroyed units

Post by faos333 »

My idea is to use such images for depicting destroyed units on battlefields, then these units could be included in the equipment file and used for decoration purposes on a map / scenario.

To make things more interesting, these units using a Mod, could have reduced attack and defense stats, for example a T34 immobile with zero HA but having a min soft defense value.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
bondjamesbond
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 608
Joined: Mon Jun 27, 2022 10:10 pm

Re: destroyed units

Post by bondjamesbond »

faos333 wrote: Sat Apr 01, 2023 2:17 pm My idea is to use such images for depicting destroyed units on battlefields, then these units could be included in the equipment file and used for decoration purposes on a map / scenario.

To make things more interesting, these units using a Mod, could have reduced attack and defense stats, for example a T34 immobile with zero HA but having a min soft defense value.
For the scenery, you'll have to do it)
Image
https://letsgophotos.ru/подбитые-танки- ... овой-фото/
https://mynickname.com/id73473
Image
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1908
Joined: Thu Sep 13, 2012 7:42 am

Re: destroyed units

Post by captainjack »

I think that there were one or two in Puma's equipment files, but with DMP shut down it's not so easy to find them. I have a suspicion that jeffoot saved most or all of them and has posted a link.

A simple fix which I have used was to get a flame or smoke icon from somewhere and paste it onto the unit (I usually use paint.net). Presto, a burning or burnt unit! It won't win a prize for best graphics but does the job well enough.

I would usually use it as a structure which has to be removed to free up access or as a part of a victory condition, or maybe to collect a captured unit. Of course you could have an immobile actual unit with either passive or active attack (Audie Murphy and his M10).
bondjamesbond
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 608
Joined: Mon Jun 27, 2022 10:10 pm

Re: destroyed units

Post by bondjamesbond »

Last edited by bondjamesbond on Sat Apr 22, 2023 8:37 pm, edited 2 times in total.
https://mynickname.com/id73473
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faos333
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1465
Joined: Sat Feb 16, 2019 9:04 pm

Re: destroyed units

Post by faos333 »

captainjack wrote: Tue Apr 11, 2023 3:04 am I think that there were one or two in Puma's equipment files, but with DMP shut down it's not so easy to find them. I have a suspicion that jeffoot saved most or all of them and has posted a link.

A simple fix which I have used was to get a flame or smoke icon from somewhere and paste it onto the unit (I usually use paint.net). Presto, a burning or burnt unit! It won't win a prize for best graphics but does the job well enough.

I would usually use it as a structure which has to be removed to free up access or as a part of a victory condition, or maybe to collect a captured unit. Of course you could have an immobile actual unit with either passive or active attack (Audie Murphy and his M10).
thanks for the tips, maybe I can try them, if I can not find any other solution
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
bondjamesbond
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 608
Joined: Mon Jun 27, 2022 10:10 pm

Re: destroyed units

Post by bondjamesbond »

https://mynickname.com/id73473
Image
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