tyronec wrote: ↑Sat May 13, 2023 9:19 am
In the original rules the incentive was to keep the C in C safe, with this there is an advantage to having him killed. Shouldn't it be an advantage to kill the enemy C in C and preserve your own ?
The Glory for battles gives a potential advantage to the player who is attacked most, maybe it is not important but I think the rules were fine as they were.
Just to add additional context - the Diadochi were all men trying quite literally to be another Alexander. To that end, they needed to try and be as close to him as possible. We can't really model Leonnatus being related to him, or everyone trying to marry his sister Cleopatra, but we can model how the Hellenistic model of generalship was to lead from the front and get into the fighting. Alexander was famous not just for leading the charge, but also for the wounds he took. So in my mind, losing your CinC represents your general taking a wound major enough to remove him from the battle. Taking a wound is clear proof of the general being in combat, and thus incentivizes the player to risk their CinC and take advantage of that 50 poa and cohesion proximity boost.
You're right in pointing out that the previous incentive was to keep your CinC safe, but this doesn't match how generals in this period operated. Leading from the front was certainly risky, but the rewards presumably outweighed that risk. At the Battle of the Hellespont, Craterus led from the front because he believed that no Macedonian would dare attack him and would instead switch sides. Unfortunately Eumenes countered by sending only Cappadochian nobles against him. At the same time, Eumenes and Neoptolemus sought each other out on the battlefield and dueled each other to the death, presumably because they just really hated each other. So this point reward for losing your CinC is our attempt to both encourage aggressive CinC use and replicate aggressive generalship in this era.
In general, Glory is supposed to represent some of the non-territory dynamics of conflict in this time civil war. Everyone's goal was to prove themselves to be The Strongest and thus the clear heir to Alexander's Empire (or at least the clear regent for his son). Showing yourself to be brave and glorious had important benefits off the battlefield. In the cutthroat world of the Diadochi, an impressively brave Successor could find themselves attracting large numbers of mercenaries, marriage offers from royal family members, and even switching the allegiance of whole Macedonian pike divisions.
In game terms, Glory is also supposed to pull in some of the competitive dynamics we saw in tourneys like the Digital League and TDC. My own experience was that the pursuit of points made players more willing to be aggressive instead of passive. It was better to fight and potentially win between 10 and 40 points, rather than sit for a draw and get 0.